Reviews from

in the past


Went to a bar-cade where I proceeded to spend 1/3 of my time completing every level in this game, with the help of NewPants0 of course. It's a decently fun bullet-hell, but it kind of occurs to me now that a lot of these random 90's arcade games are equivalent to today's oversaturated field of mobile games.

Been trying to 1CC this game. l almost 1CC'd, but beefed it on the second to last boss, so Imma just log this in and take a break for a bit.

Mainly played this due to one of my favourite mangakas, Toume Kei, being involved with this game. She mainly did the character designs and they are very good :)

The game is a shootem up which I am not very good at, but it was a decent amount of fun.

I really enjoyed this! It took me about a billion continues (probably a dozen) and I didn’t learn about the reflection mechanic until someone told me about it afterwards!! Hahaha

I liked this a lot. It just has a really fun and responsive feel and the ships and art are just plain nice. Solid and fun little time to be had here!


More like Giga Bling these mfs fly more than their own ships 💯.

kino shmup but why are the load times so bad on dreamcast

A pretty unique shmup where you have a recharging shield that, when activated, turns you into a bullet-reflecting menace. There's a rhythm between avoiding and embracing projectiles. Feels quite accessible, and has Capcom-quality art.

I first encountered this at Cidercade Houston. Never had I heard of this game, and I was also surprised to see that it was a game not made by Capcom running on the CPS2 board. Needless to say my curiosity was peaked and I decided to give this a go while my friends played Ultimate MK 3. This ended up being a very nice surprise!
Visually this game is amazing. It's incredible to see what Takumi Corp was able to do with the CPS2 hardware in 1999. At that point we had Capcom putting out SF3 Third Strike and Heritage for the Future on the CPS3 board (Which was being slowly phased out). Takumi Corp really showed that the old board that gave us the SF Alpha was still capable of amazing visuals in 1999. Not only are the animations pretty immaculate, but there are points where it felt like they were using polygons but no those are all hand drawn sprites.
The gameplay is rock solid. It feels good to blow stuff up, and the collectables being gold trinkets does set off my dopamine's. The shield is a mechanic I very much enjoyed. At first I thought I could use this whenever I could and get away from bullets scot free, but then I noticed that it took just a few seconds to start up. That opened up a decent amount of strategy as I had to pick the ideal time to use it, and at the perfect threat to use it against. It can be used on weaker enemies, but then you could immediately face a bigger more aggressive enemy and then struggle more than needed. It's a great mechanic!
If I had one gripe with the game, it's that I think the final boss is kinda bs. Rarely did I feel like the game was being needlessly mean. But there were points in the final boss fight where I wasn't sure what I did wrong or how I was too anticipate something. Didn't help that it's attacks can get way too fast for the planes speed to keep up with.
If you see this game in an arcade, definitely give a shot. It's the most Capcom SHUMP not made by Capcom.

Not bad, it was very nice graphics and cinematics

Game fucks but also I'm pretty sure some of these bullet patterns are Actually kinda bullshit, like with e.g. CAVE I can p much always immediately tell how I've fucked up and what I could/should have done instead but here I genuinely cannot discern what actual strategy could possibly be developed in response to some of the shit they throw at you in the later stages. Still fun tho!

The reflect mechanic is cool, but I feel like it gave the devs an excuse to just code haphazard sprays of bullets without thinking too much about satisfying dodge patterns and routes. The result is a shmup that appears, at first, to have lots going for it, but that feels shoddy and lacks depth if you attempt to master it. Ultimately, though, it's decent CAVE-worship.