Reviews from

in the past


I'm into this. It's kinda fiddly but I like the world and the character and flying about in zero gravity so yeah why not?

Very creative game with an interesting mechanic combined with a dogshit combat system with bad missions. Art style, characters and world design are all fantastic and the gravity mechanic is a lot of fun.

Still sucks they shut down Japan Studios as they were creating more interesting games than 90% of modern Sony's library.

Who's idea was it to put stealth sections in a game about controlling gravity??? Ass game fr.

I think this is one of my favourite games ever, it fixed most of the problems of the PS Vita version, and is an overall beautiful, and amazing remaster of the original.
My only issue with it is however that if you have motion sickness, I unfortunately recommend you to stay away from this game- I had to take regular breaks during my playthroughs, as my head would get dizzy, sadly, it is not for everyone.

But Kat is just such an awesome protagonist, and I just love the world that it has built and it's charming aesthetic (Glaring over my motion sickness issues with the game.)

Pra ser sincero eu até coloquei expectativas em Gravity rush quando joguei mas o jogo com o tempo só se mostrou genérico e com uma gameplay nada divertida e horrível tendo único ponto bom o desings de alguns personagens


It's hard to overstate the amount of things about Gravity Rush that I absolutely love.

The art style is phenomenal, the music is terrific, the characters, (especially Kat), are immensely charming, the world/levels are wonderfully designed, and the gravity-based gameplay, while occasionally disorientating, ultimately works really well, both in exploration and combat.

While there are a few problems with this game, most of which deriving from the fact that it used to be a Vita exclusive, and thus sometimes feels like it doesn't quite utilize the PS4's power / file sizes, this game is just a cozy little romp through Hekseville, interspersed with some truly 'woah' moments.

10/10
Game #21 of 2024, April 6th

EU TENTEI.

EU JURO QUE EU TENTEI.

Foram mais de 3 tentativas de gostar desse jogo mas não teve como, cada vez eu fui mais longe na história pra ver se a gameplay melhorava ou fluia mas nunca melhorou na minha opinião. É um jogo que tem um peso muito grande mesmo sendo movido a gravidade zero praticamente, visualmente falando também não te atrai pra andar pelo mundo.

Admito que é legal andar pelas paredes, mas só.

Gravidade normalmente é minha inimiga, aqui os papels se inverteram

Esse jogo tem charme. Mecânicas interessantes e é maravilhoso!

The gameplay is so good and the story even tough sorta-of confusing is nice.

Very charming, perfect length. Gameplay was brilliant and nothing like I've playad before. Great music too

A truly unique experience that I really enjoyed. The manipulation of gravity to make you fly or fall faster was awesome. The story was pretty good too! Sad that Sony has neglected this series as it really is special.

Wonderful game and story, my most favorite game franchise. Really sad that studio japan has been disbanded

Gravity Rush is probably one of the most unique games I had ever played in my lifetime. There’s many reasons as to why I think in that specific way.

First of all, the gameplay of this game is really different and interesting compared to other games with its gravity-shifting powers, while the combat system is average and nothing really new but compared to the gravity-shifting powers, it’s really fun. I wished though there’s some improvement on the combat system. I also think that the challenges were ok, but I find it sort of fun with the gravity sliding challenges in contrast of those with other challenges.

Second, the art style and designs of characters and the music. The art style is really good and appealing, but seeing the art style in-game kind of was unappealing to me because of the shaders but I got attached to it though. The designs for characters are also good, mostly those for the shifters (Kat and Raven) and the nevi enemy designs. I think the music is pretty good, it can be catchy with

Thirdly, half of the story in this game is interesting and both Kat and Raven are the only good characters in this game. Nothing else I have to say in this section.

However though there’s two flaws in this game, which affected my whole experience with this game.

The story and some of the characters here is a mixed bag like even though some parts are appealing, there’s however parts that I find not appealing. The characters (mostly minor or side characters) are highly unforgettable compared to Kat and Raven, in which I feel that their characters were written more than than the minor and side characters. Even the antagonist in this game is not even interesting and that he himself as a villain, doesn’t seem like a huge threat and is much more of those minor villains in those comic books issues you read.

Some of the bosses are kind of underwhelming as you just use combat abilities while using gravity-shifting. There’s no innovation whatsoever, I just wished there was more to the bosses.

Anyways, wondering if Gravity Rush 2 would be a major improvement over this game here.

Overall, an 8/10.

How this game has such a large cult-following is beyond me.
I had an utterly miserable time playing through this with the nauseating camera, repetitive mission design which is made up of mostly fetch quests and of course the terrible combat which mostly relies on your gravity kick which is supposed to lock-on to an enemy but more often than not completely misses and leaves you wide open to get absolutely gang-raped by enemy bullets, not to mention how awkward gravity switching and positioning yourself to do the the kick is in the first place.
Sure, I liked the characters and the world and I had fun exploring the towns but actually playing the game was horrible, very disappointing.

I finally played the first Gravity Rush. After years of being a "die hard Playstation" boy, I didn't have this classic game underneath my belt. To finally experience it after not seeing a single ounce of gameplay in my life, I can appease myself and one of my best friends.
I think what really stands out for me with this game is just the ounce of love you can see that went into it. This was made as a passion project, at least in my eyes while playing it.
I haven't seen a world built like this or a game play so uniquely in a very long time.
With any mention I have of Gravity Rush, I feel gameplay has to be spoken about first.
A third person platformer but you can just fly wherever and anywhere you want. The world is like your own personal playgorund. The game twists and turns as you manipulate gravity to attack your enemies and traverse the flying city it's set in.
I really loved the gameplay a lot. It is so much fun flying from one point to another, sliding along the walls of a building and falling so fast, you can't remember if you're even falling down or up.
It's a blast to play but I do have issues with it in some cases. Being that it's full 360 flying with no limits, you can often find it frustrating to manevour in smaller spaces. One mission in particular was just an utter nightmare but that could be because the controls genuinely did take me personally almost the whole game to be a "master" at.
Every platformer in a lot of ways has this issue of frustration. Either it be an enemy getting in your way or the camera just flat out not cooperating with you.
Thankfully I found 90% of the game was free from those specific issues.
In terms of plot, I can't even begin to tell you what I just experienced. It's some serious Suckerpunch vibes at times where time, dreams and dimensions all come into play in a bonkers ass story that left me with ahhhhs and nani the f???
That is all part of the charm though. The wild plot mixed with the world makes for an excellent passionate experience that hits every "I didn't realise this aesthetic could be a thing but it's MY kind of aesthetic". Last game to do that for me was The World Ends With You.
The game blends a graphic novel approach to tell most of it's dialogue which I freakin adore. Same sense as TWEWY. There is something about it that I just can't get enough of.
Don't get me started on the music. MmmmmmMmmmmMmmm is what a reviewer would say if they could eat this games music.
It's so good. Holy crap. It's so good. Thanks to the whacky setting, you get a lot of really awesome dimensional songs followed by night club theme park vibes. It's great from start to finish. A lot of AAA games suffer from the "oscar bait" soundtracks especially Sony first party games but having Gravity Rush feature this excellent soundtrack is so wonderful.
Overall, this game makes me wish and double down on the idea that Sony made a mistake closing Japan Studio. Ape Escape, Gravity Rush, Shadow of the Colloseus. Games that made the PS2 and PSP days of Playstation really rock the world and have unique titles that couldn't be touched by other devs.
Gravity Rush despite it's flaws, shines as a fantastic getaway experience from so many washed out AAA titles we see these days.

I really wish japan studio was still a thing, this game is such a great and bizzare game that unfortunately we will never see on sony console, such a shame.

I was in a nostalgic mood and felt like re-visiting this one via the remaster.

It's funny how this game has all of the same problems as I remember, yet I still like it. The atmosphere is cozy, Kat is a fun protagonist and the gravity powers are still unique. No game out there plays quite like Gravity Rush. For better and for worse.

The combat stinks. Going up in the air to either launch a special attack or divekick towards pink balls gets old real fast. I would have MUCH rather Gravity Rush omit combat altogether to having this system in place. The story is also just fine I guess. The comic book cutscenes have a lot of personality to them and do help in setting a whimsical tone to the game. The music also helps a ton in this regard. It's a fun world to be in.

The thing I enjoyed doing the most were the gravity obstacle courses throughout the game. They often required I use the gravity powers in creative ways and were a lot of fun.

I platinumed this over the weekend and had a good time. Here's hoping the Gravity Rush 2 PS5 remaster is real. I'd love to revisit that one as well.

Fixed the framerate and now it gets the 5 stars it originally deserved.
A blast to play, a blast to experience and a blast to platinum.

vibes dms, só n é mt meu estilo mas é mt bom

It gives that feeling of checking out a new local boutique, only to find an insultingly charming cottage where all the mannequins are in dynamic poses, adorned with fresh flowers and funny hats.

Not my cup of tea but I need to play more

A Japan Studio era com certeza uma das melhores desenvolvedoras de jogos de todos os tempos, cada jogo dela era único, tinham mecânicas diferentes e criativas e com Gravity Rush isso não foi diferente.

Sobre a gameplay, a mecânica de gravidade do jogo é extremamente satisfatória, a movimentação é muito divertida e a interação dos poderes da protagonista com o cenário mostra o carinho que os desenvolvedores tiveram fazendo esse jogo.

Sobre a história, ela deixa muitas dúvidas no final, dúvidas essas que eu espero que sejam respondidas na sequência do jogo, fora isso, a história é bem intuitiva e os personagens são bem cativantes.

A estética geral e a trilha sonora também são pontos que merecem ser elogiados, sobre os pontos negativos, a câmera do jogo muitas vezes acaba atrapalhando a movimentação pelo cenário e o combate muitas vezes acaba sendo frustrante/repetitivo.

very charming but simple gameplay


Such an incredibly fun game, being able to change gravity at a whim to fly around the map and defeat enemies from any angle makes this game a truly unforgettable experience.

This is one I'd been meaning to get around to for a while, and I'm really glad I did.
Gravity Rush is short and sweet (exactly how I like my games) with enough whimsicality that wouldn't feel out of place in the Ghibli Universe.
Kat is a likeable character from the get-go, as well as her main rival, Raven. The music is absolutely incredible, and you'd expect nothing less from the composer for One Piece of all things.
In terms of the gameplay loop, the traversing was incredibly fun. There were countless moments where I could not believe this was a Vita game originally, and marvelled at the sheer scale of the map (and it's depth!).
The combat has to be the weaker point of the game in my opinion. The on-foot combat is not viable at all in most cases, and while homing in from a distance to break an enemy's weak spot is incredibly satisfying, it does become a bit of trial and error or hit and miss (literally).
I'm excited to see if this is improved in the second game, and hope I enjoy that one as much as I did the original!

The combat has kiddie-pool depth, but the movement is excellent, and the Vibes are off-the-charts. It feels like a mid-2000s Playstation game in the best possible way. A real "beloved cult classic 7/10" sort of videogame.

There is so much originality here, makes you miss PlayStation Japan Studio even more.
From world, to language, to mechanics, to cheer-yet-dark plot.
I spent lot of time just falling and flying. Its so much fun.

But it's marred by repetitive missions, bad camera and combat, inconsistent story and storytelling.