Overall really great. Story is leagues more interesting than Halo CE, higher stakes now that Earth is envolves and Cortana is left in danger, the added perspective of the Arbiter is really ahead of its time for 2004 and its elevated by Blur's amazing new cutscenes that are the definitive way to experience this story. Some of the weapon balancing is quite bad though, maybe moreso than in CE. most weapons that you can dual-wield are basically useless, and the AR finds a way to be even worse than in CE too.
Beautiful reimagining of the graphics, and phenomenal cutscenes. Enough to play through once more. Small nitpick that always comes to mind is the Carbine’s new discharge animation completely covers up the screen, pretty unusable to the point where I have to revert the graphics if I have that weapon.
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Que cosa tan buena es este juego, tiene todo lo del halo 2 original y una version mejorada graficamente.
No hay mucho que decir, solo que es uno de esos juegos 10/10 por la historía, musica gameplay.
Como me gusta el poder controlar a ambos protas y mirar las cosas desde otro punto de vista, aparte de que tiene muy buen nivel de difficultad
Que cosa tan buena es este juego, tiene todo lo del halo 2 original y una version mejorada graficamente.
No hay mucho que decir, solo que es uno de esos juegos 10/10 por la historía, musica gameplay.
Como me gusta el poder controlar a ambos protas y mirar las cosas desde otro punto de vista, aparte de que tiene muy buen nivel de difficultad
İlk oyundan sonra ilaç gibi geldi. Hikaye baya sürükleyici ve sıkmadan takip ettiriyor kendini. Ara sahneler ilk oyundan daha iyi. Özellikle bu Anniversary edition da ki remastered ara sahnelere bayıldım çok güzel yapmışlar. Bu versiyondaki müzikler daha atmosferik ve epic olmuşlar. Silah ve düşman çeşitliliği daha iyi. Oynanış biraz daha iyi ama öyle aman aman bir değişiklik yok. Hikayesi ve atmosferi için bastım 9 puanı baya epic bir oyundu.
A really great version to play I only wish they made it available besides mcc. The cutscene are drop dead gorgeous built from the ground up, the graphics and lighting blew my mind when I played it as a kid and for 2014 they still hold up amazingly. The sound effects are completely redone and sound so good. Overall it's extremely faithful to the original but I still prefer the original due to its history and charm. However there are a few issues.
I played the legendary campaign for the first time on pc and boy it sucks. It clearly wasn't play tested at all, with horrible godlike AI, that shove grenades up your ass, jackle snipers that can just instant kill you from a million miles away and completely unbalanced RNG that are never in your favor. And once the Brutes show up it gets worse. There just big bullet sponges with little to no strategy to defeat you just have to pray you have enough ammo and cover to defeat them.
The final boss Tartarus is horrible. Took me over an hour to defeat because his AI would just wander on the top and bottom platform and stay there forever and the other brutes that show up just make the fight near impossible, but that's just the legendary campaign, the normal difficulty is well balanced I just wished they fixed a lot of those issues.
I played the legendary campaign for the first time on pc and boy it sucks. It clearly wasn't play tested at all, with horrible godlike AI, that shove grenades up your ass, jackle snipers that can just instant kill you from a million miles away and completely unbalanced RNG that are never in your favor. And once the Brutes show up it gets worse. There just big bullet sponges with little to no strategy to defeat you just have to pray you have enough ammo and cover to defeat them.
The final boss Tartarus is horrible. Took me over an hour to defeat because his AI would just wander on the top and bottom platform and stay there forever and the other brutes that show up just make the fight near impossible, but that's just the legendary campaign, the normal difficulty is well balanced I just wished they fixed a lot of those issues.
Si Halo CE revolucionó el género del shooter, Halo 2 lo hizo cine 🚬. La llegada de Halo 2 supuso un paradigma en la industria de los videojuegos al mejorar significativamente tanto el apartado visual como la experiencia de juego, y nos brindó una historia que sigue siendo emocionante incluso en nuestros días.
Su historia cruzada no falla como en otros videojuegos (The last of us Part II quejandose de fondo*) y su narrativa nos introduce un personaje que es intrigante para el jugador. La historia del inquisidor aterriza bien y el gameplay con el es super pulido, diria personalmente que es mejor que el gameplay con Master Chief.
Aunque la historia este incompleta y el pico de dificultad sea INCREIBLEMENTE ALTO (Aclaro que lo jugue en Legendario), el gameplay es intenso y emocionante, nunca te aburres con las tantas formas de terminar un nivel en especifico. Sin embargo, debido a que Bungie no tenia el tiempo necesario para acabar el juego al 100% se reciclaron muchos escenarios y se nota muchisimo. A la hora de jugar, encontraras algunas misiones algo repetitivas y duras en dificultad. Aun con esto Halo 2 es recomendadisimo y vale siempre la pena jugarlo 🚬
Su historia cruzada no falla como en otros videojuegos (The last of us Part II quejandose de fondo*) y su narrativa nos introduce un personaje que es intrigante para el jugador. La historia del inquisidor aterriza bien y el gameplay con el es super pulido, diria personalmente que es mejor que el gameplay con Master Chief.
Aunque la historia este incompleta y el pico de dificultad sea INCREIBLEMENTE ALTO (Aclaro que lo jugue en Legendario), el gameplay es intenso y emocionante, nunca te aburres con las tantas formas de terminar un nivel en especifico. Sin embargo, debido a que Bungie no tenia el tiempo necesario para acabar el juego al 100% se reciclaron muchos escenarios y se nota muchisimo. A la hora de jugar, encontraras algunas misiones algo repetitivas y duras en dificultad. Aun con esto Halo 2 es recomendadisimo y vale siempre la pena jugarlo 🚬
(Played with the Classic Graphics)
While a part of me enjoys how simple the original was in comparison, this is a lot better by a mile.
The graphics are a surprising step up, Master Chief's armor being a specific example. The addition of extra vehicles and dual-wielding makes the gameplay a bit more frantic and enjoyable, and the story is...wow. It's a lot more interesting and fleshed out, specifically the stuff with Arbiter and internal conflicts within the Covenant. The cliffhanger tho is uhhhhh...god damn.
TLDR: play the game whenever you can, it's a true delight.
While a part of me enjoys how simple the original was in comparison, this is a lot better by a mile.
The graphics are a surprising step up, Master Chief's armor being a specific example. The addition of extra vehicles and dual-wielding makes the gameplay a bit more frantic and enjoyable, and the story is...wow. It's a lot more interesting and fleshed out, specifically the stuff with Arbiter and internal conflicts within the Covenant. The cliffhanger tho is uhhhhh...god damn.
TLDR: play the game whenever you can, it's a true delight.
This review contains spoilers
Countless hours have been poured into this game throughout my lifetime. Whether that be completing the campaign, running around with friends in co-op, finding secrets and attempting silly glitches, challenging the higher difficulties, or having a blast in multiplayer, every minute in Halo 2 is a thrill-ride that never gets old.
The story is a major step-up from Halo: CE. The Covenant are given half of the game to be characterized, given depth, and a character to become attached to in the Arbiter. Meanwhile, Master Chief, Cortana, and Sarge are taken from vessels for the player to experience the story through and turned into real characters in this world.
Combat introduces some new tricks and generally improves upon the original while still maintaining a balance between arcade and military shooting. The levels are much easier to navigate then in CE but also share the problem of many zones being repeated as you make your way toward the next section of each level. What makes up for this admittedly mediocre level design are set pieces that, at the time and still today, leave me in awe. When revamped and restyled with the Anniversary Remaster, that awe becomes amplified. The production value on the cutscenes alone are excellent enough to be their own feature length film.
Halo 2 has so many moments that will forever remain among fondest gaming memories. Giving the Covenant back their bomb, the Scarab, Gravemind, and so many others. Halo 2 is one of the few games that I can return too, not matter how old I get, and still re-experience the exact same emotions that I did back when I first played as a kid.
The story is a major step-up from Halo: CE. The Covenant are given half of the game to be characterized, given depth, and a character to become attached to in the Arbiter. Meanwhile, Master Chief, Cortana, and Sarge are taken from vessels for the player to experience the story through and turned into real characters in this world.
Combat introduces some new tricks and generally improves upon the original while still maintaining a balance between arcade and military shooting. The levels are much easier to navigate then in CE but also share the problem of many zones being repeated as you make your way toward the next section of each level. What makes up for this admittedly mediocre level design are set pieces that, at the time and still today, leave me in awe. When revamped and restyled with the Anniversary Remaster, that awe becomes amplified. The production value on the cutscenes alone are excellent enough to be their own feature length film.
Halo 2 has so many moments that will forever remain among fondest gaming memories. Giving the Covenant back their bomb, the Scarab, Gravemind, and so many others. Halo 2 is one of the few games that I can return too, not matter how old I get, and still re-experience the exact same emotions that I did back when I first played as a kid.