Reviews from

in the past


This game is something really out of my common genres. I don't usually play this kind of resource management sim. But it was enjoyable.

The game is quite simple and not as complex as you may imagine when looking at the grapes for the first time. For the most of the Story Mode (which I couldn't make myself care about the characters and narrative) the game is pretty chill and cool because of that.

The thing is, by the time your done with it you've probably progressed like 20% in the game systems, and without any extrinsic goal or anything forced me to learn how to optimize the systems in a way that I can make more money, I just end up dropping it 20 minutes after the credits rolled.

Just an alright game

Very easy and personally relaxing game, doesn't have a lot of content however the setting just appeals to me and I can enjoy this game turn after turn, while watching a long youtube video or movie on my second screen.

Fun take on the tycoon genre with a card/puzzle twist but it does include some weaknesses that drag it down

Story is weak and ends out of nowhere and the controls are extremely clunky but if you're a fan of the genre I would recommend picking this up and giving it a go.

If this type of game doesn't work for you then nothing in this will change your mind

Abandoned after an hour. The game and UI design is unintuitive and I didn't really have a clue what I was doing. I can see how the gameplay would scale, and I imagine there's a game in there, but I didn't find it and I have dozens of other games to play so if it hasn't caught me now, I'm not willing to invest further.


This wasn't what I thought it was gonna be. It's not bad and It's definitely playable if you just wanna chill and do something, but I don't think I will be continuing this.

O jogo é muito repetitivo e a história é completada muito rápido, além de ser muito chata e com personagens muito rasos. A partir de se completar o game, ele passa a ser apenas a mesma rotina de fazer um vinho, vender e fazer outro vinho. Os objetivos de evolução. como comprar coisas melhores ou conseguir mais espaço, não são nada atrativos para se alcançar, não havendo grande diferença ou recompensa de se evoluir ou de continuar no mesmo ponto onde está.
É um jogo com uma proposta bem interessante, mas que falha em jogabilidade, usabilidade e história.

Thought this looked cute, and it does, but it's also got so much of such very pretentious and obnoxious writing and the gameplay loop is not at all what I thought it was going to be. This is kind of a time management puzzler combined with a winery simulator and I don't want it, nor do I want all of these overwritten and self-impressed jokes. I'm out.

I want to preface that all of this may sound very unfair and nitpicky but please let me be flippant, this game is naff. Farming is a game genre that, much like the real-world application, is essentially all about math. I never did homework at school, and I don’t plan to start in my mid-twenties. https://i.imgur.com/P28ClZe.png
Hundred Days is the first victim of my Post-Sakuna: Of Rice & Ruin depression. Sakuna singlehandedly revitalised my interest in the farming genre because it was absolutely radiating in a level of reverence for its chosen craft that I’d otherwise never seen in a game of its kind. It took great strides to make sure that not only does the player have to partake in every step in the ricemaking process by hand, it also hid away much of the controllable and uncontrollable variables that contribute to the quality of the harvest until you finally hit that year-end stat page. It forced me to have a steady hand, examine my environment carefully and learn which cues require which actions to counteract. After handing the player a new tool, it took the time to explain their importance in the overall process, as well as a little of their history; each cog in the cultivation machine is shown to be as important as the other. Greedily, I think I NEEDED all of this to care.

I was hopeful about Hundred Days because it focuses entirely around the art and business of winemaking, to a level seemingly more detailed than Sakuna! The problem is that the very distinct dropoff in reverence to the craft almost hit me like a wet sponge - I’m willing to believe that the developers crafted this game out of genuine interest and passion for winemaking, but absolutely none of that verve made it to the final cut. You’re looking at your vineyard empire from a hot air balloon that only seems to become more distant as your empire expands. The higher up my perspective and scale of my empire got, the less the details mattered, beautiful fields of grapevines slowly camouflaging themselves into mere data points on a spreadsheet. The tutorialisation is as shoddy as the story, I barely knew how to navigate the UI, how to find all of the upgrades let alone know what each of them even did. Many of which are insanely expensive, so you just need to grind away to receive incremental boosts to production. Everything you can click on just brings up a new window filled with fucking numbers and percentages. Fun stuff man. Go outside and touch rice.

The rub is that the game starts with a Stardew Valley-esque “boring office life” introductory sequence, used to introduce the player to the basics of the core gameplay loop. Basically, placing cards with specific functions down onto your field grid. It then sends you to your winemaker’s paradise, an idyllic vineyard somewhere in the Tuscany hills or whatever, before making you do the exact same card-based grind. Guess the message here is that even your life’s dream can become a desk job if you aren't willing to give it some respect.

it had all the pieces of being interesting but it was just way too easy to be. I guess it's a chill time.

Jogo muito bom pra relaxar durante a tarde. Achei ruim jogar na televisão. Ficaria muito melhor em celulares. Dá pra aprender alguma coisa sobre vinho no caminho e até tem uma historinha (superficial mas com alguns detalhes bem interessantes - como a quebra da quarta parede por um personagem). É bom. É relaxante. É gostosinho.

neat idea and a fun chill podcast game but the UI is so unintuitive and clunky that I ended up getting extremely frustrated

Somehow oversimplifies the winemaking process while at the same time making it feel unapproachable and, worst of all, pretty boring.

A game as boring as it sounds. A snoozefest that would probably be fun in a Sim City kind of way if it weren't filled with unskippable flavor text detailing the most boring story about a wannabe wine-mom leaving her desk job and throwing it all away to become a winemaker. This is far less interesting than it sounds, and quickly becomes grating. If I'm playing a game, I want to, you know, play the game, not read a transcript of someone yammering about the ph of the soil.

The gameplay loop is repetitive - which isn't necessarily a bad thing for me, I love doing the same thing over and over again, but here it felt fairly unintuitive and boring. Also, the story felt really rushed, but the writing was so awkward and forced that I wasn't exactly looking for more of it.

If you're anything like me and always think about dusting off whatever vineyard-based board game you own and playing through a solo game - but never do - you'll like this game.