Reviews from

in the past


Really fun except for some incredibly obtuse puzzles

Cool dungeon crawler. Abandoned because it's not my type of game, but I can definitely see it as a fun and interesting game for those who like that genre.

Played this through a few times and tried a couple of user made dungeons - but I'll rate the base game.

Good dungeon crawler that got me into the genre way back when, I feel the dancing with enemies thing takes me out of it a bit, and using magic in combat feels like texting whilst driving.

There's not much choice in designing builds for characters, only a handful of races/classes, but it's a small team and well, everything feels viable so that's great.

Lots of little systems and it can feel very comfy, though a few places on hard are a bit much.

Plot is nothing to write home about, but is it ever for this genre?

Heavily improved with more variation to areas and systems in the sequel, but both are strong games.

Pretty much lands what it set out to do. A few too many pixel-hunty moments though.


Pretty cool game with a humble budget. Takes fantasy dungeon crawling and focuses hard on that single aspect giving a game that uses a lot of environment use, puzzle solving and character optimization. If you want a quick romp through a dungeon and want to avoid all the open world crap in today's video games, this is well worth your time. Good game

Decently fun. There are better games but definitely tons of worse ones. Give it one playthrough.

Runnin' through spooky caves with freaky friends. The Good Stuff. Made me realize I really enjoy games like this and probably should have spent more time playing them in my life.

I'm only partway through level 3 so I'm not rating it yet but so far this is a really satisfying dungeon crawler.

Update:
Finished it and it was great! I haven't played Ultima Underworld or any of the other games this was inspired by, but they're definitely on my list now.

I stopped playing but it was fun. I should pick it up again.

No offense meant to this game -- I just prefer same-time movement of monsters in first-person dungeon crawlers. It's designed well enough, for sure.

Content Warning: non giocateci se siete aracnofobichɜ

This is the first blobber-type RPG I played, and generally I liked it, but I'll be taking a break from it for a while. I've played approximately half of the game, based on the level numbers. I enjoyed exploring the levels, solving the puzzles and finding the secrets for a while, and liked the dance-like combat. However, the levels after a while felt very similar, and sadly the enemy variety is quite low, so that also contributed to that similarness unfortunately. Still, I enjoyed the core, and considering that this is a game from 2012 probably made with an extremely small budget, I would say Legend of Grimrock succeeds at what it wants to do. I'll just finish the other half sometime later.

There are plenty of folks out there who like the Wizardry style of RPG. I am not one of them.

I like the cute lil strafe dance you do when fighting stuff :)

Nice very straightforward classic dungeon crawler stuff with a cool conclusion. Nothing too crazy. Finding new equipment n' stuff is really gratifying and the game feels very snappy with a good pace all throughout. I do wish the environments were a bit more varied and that magic was more interesting to use somehow.

Not bad, lots of interesting puzzles although they get pretty complicated towards the end. The combat is nothing special although it is interesting how one can use the movement to attack, dodge and wait for the cooldowns to pass. The magic system is meh. The story is not very complicated. As an extra it has a dungeon designer and allows you to play custom dungeons.

Great opening theme, well made dungeons (which is not something I would usually say since I never liked smaller more confined areas in games), good secret areas, good puzzles.

Enemy AI is easy to exploit, proper movement prevents hits almost entirely. Limited number of skill points means you should only increase one skill per character since they cap at 50 and you will probably only get around 60 or less by the end, skills can give useless abilities like bonus energy to ranged characters who don't actually use energy. Spells can take too long to set up to cast. Movement commands queue which will likely cause you to run into traps or fall into pits even though you have let go of the button. Food is kind of pointless, acting as little more than a callback to older games, since you shouldn't run out with the amount you are able to find.

Wonderful return to something a little more old school that's become a rather evergreen game for me as I return to it once every couple years for a quick run. It's a bit on the easy side but doubling up on hard and no automap makes for a great challenge. I wish I liked the sequel even half as much as I like this one though.

I will never understand why the Legend of Grimrock games aren't more famous. This is some of the most impressive dungeon design I've ever seen, though people who aren't serious about their love of puzzles should be wary.

I'd feel mean to the devs to give it a 3.5 instead of 4. I rate it 3.5 for total enjoyment from start to finish and 4 for the idea and effort. It's a really great modern take on blobs, but the tedious wall buttons and strafing really give you a "yeah, yeah, I get it" feeling around the 7th floor.

The game doesn't throw very interesting puzzles your way later on compared to what you've seen and the locations are VERY tiring, being on continuous dungeon sometimes with slightly different wall textures.

On that note, it's a great blob. The second game made me realize how plain the puzzles get in this one since its puzzles remain outstanding (and frustrating to no end). Laid the groundwork for a freaking awesome Legend of Grimrock 2, but I'm not sure it's worth playing past the first half because of that.

Masterpiece. People who rate this lower than 4 are just filthy casual zoomers with no taste, attention span or problem solving skills.

Dungeon Crawler é que nem Noir no cinema ou Cyberpunk na literatura: todo mundo tem um conhecimento tácito do que se trata e provavelmente já experimentou algum produto com fortes influências do estilo, mas poucos têm familiaridade com as obras que deram origem ao gênero e o formaram. No caso dos jogos eletrônicos, a justificativa mais comum para tal é que tais games "envelheceram mal". Ainda que eu dispute a validade desta noção, entendo de onde ela parte. Por mais que clássicos como Dungeon Master e Eye of the Beholder sejam incríveis, eles são pouco intuitivos e com interfaces obtusas. Penetrar essa superfície intimidadora é um investimento - investimento que vale a pena, mas ainda assim um investimento. Eu mesmo joguei pouco dos supramencionados, só o suficiente para suprir a curiosidade.

O grande mérito de Legend of Grimrock é justamente trazer o espírito desses Dungeon Crawlers oldschool em sua forma mais pura num pacote perfeitamente "digerível" para o público moderno. O gerenciamento de inventário, a matemágica para se fazer builds "perfeitas", o combate metódico e, principalmente, as dungeons longas e labirínticas estão todas aqui - mas acompanhadas de visuais modernos, mapeamento automático, uma interface intuitiva e um sistema de salvamento bem leniente. Grimrock pode não trazer grandes avanços ao gênero, mas o mantém vivo e o torna mais acessível do que nunca.


It's cool seeing something like this come out in the modern era. It does a good job of recapturing a very classic style. In truth though there isn't really much to write home about here.