Reviews from

in the past


(I played this game with the restoration patch which undoes the nerf it received on the US release in which you only gain 75% of EXP and gold from the original rate. PAL and JP regions have the intended base gain)

Look I am super picky when it comes to RPG's, especially turned based. It hasn't always been my favorite thing and I will admit that first and foremost. Legend Of Legaia is one of those games that just clicked with my brain and its combat system is biggest reason for that. Seriously it’s so bad ass and cool stringing together combos AND discovering inputs as your characters level up. On top of that, all party members can learn any magic regardless of elemental affinity.

It’s worth mentioning that all members are capable of dishing out serious damage. Boss fights are nutty and challenging but satisfying to overcome with the right strategy. 3-character parties I think are the sweet spot for a person like me to manage. I remember playing Final Fantasy 10 and while I thought that game was good, I didn't like having so many party members. Just felt like a chore to manage all that.

The OST is damn good, spawning more original boss and battle music than you'd expect. Old dnb, and breakbeats. Of course, there are still beautiful melancholic themes you’d expect as well. Sound effects, especially during fighting are on point.

The main characters are awesome, and I can see why Noa is a fan favorite. She is truly a funny and goofy kid. But make no mistake all these guys kick ass.

Graphics are good with the chibi style taking place during field and town travel and battles having detailed and bigger models. Sometimes CGI shots would make an appearance.

Look I am not an RPG expert, but I thought Legend of Legaia was amazing and it might just be one of my favorite games of all time.

The greatest backlog of my life. I failed to finish the game after someone lost the memory card of our PS1, and I could not just blitz through the game in one sitting as a child.

Overall, I adored the battle mechanic of this game. It was unique and had so much potential to be perfected in modern games. Creating combos alongside the summoning mechanic to be able to dish out huge numbers is just pure perfection.

I cannot rate it higher than 4 as long as I have not played this game to completion. Manifesting a remaster of this game to modern consoles

Give this game your time! Learn to love it!

I think Legend of Legaia is often overlooked among the monoliths like FFVII, Suikoden II, or even The Legend of Dragoon. Don't pass on this one, though. Clear the mist and enjoy another epic journey!

Great game, really enjoyed the combo aspect . It was fun trying out different arts and seeing what effects they would have.

the story is pretty good too and got really dark at times.

own criticism i have is that the magic system could have been better and the battles felt really slow at times. But other than that, great game.


HEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

One of the best games Sony ever released

I finished it more than 20 years ago and I still hate when I see mist

Joia pouco conhecida no ocidente. Tem tudo que um Turn-Rpg precisa, Batalha de turnos (óbvio), Historia cativante e bastante farm, os golpes baseado em combinações de direcional e o sistema de "capturar" os inimigos é de um charme sem igual, é uma pena que dificilmente vai ter algum tipo de Remake dele estilo teve o de Chrono Cross, licença provavelmente perdida com antigo estudio Prokion.

I've tried so many times over my life to finish this damn game. I'm going to do it one day.

Not even gonna wait till the end but yes this game has fishing so no worries there!

Legend of legaia is legit one of the best JRPGS on the playstation and if you haven't played it then you're missing out on something amazing. Can't even count how many hours or times I've replayed this game but it's a lot.

The old 3D visuals really add this certain kind of charm you would see in FF7- the neat thing about this game was how when you equip pieces of armor and weapons you actually see the change on the characters and it's also voiced in combat which was sort of rare with jrpgs at the time.

Vahn, Noa, and Gala really do grow on you as the story goes on but I will say the story it's self isn't anything you haven't seen before but it is fun. Also how can you beat the main battle theme? Kinda wish there were more cut scenes but hey

Oh yeah the combat system is an interesting take as I don't believe any other rpg at the time did it but you put inputs in to do combos kind of like a fighting game. What is cool though is that if you happen to know the inputs early in the game you don't need to hit up the people who give you the moves via a book to learn them.

Good game, though aesthetically suffers from rough early 3D rendering. Gameplay is unique in a good way; more could be done with the concept!

Extremely fun RPG with fighting game combo mechanic. Gets a bit slow and grindy at times though.

Tornado Flame will forever be in my head rent free

Between this and the (superior) Xenogears there was a bit of time where JRPGs and Fighting games almost came together. The ability to put in Street Fighter style combos one input at a time helped elevate the combat in this game to a point where it helped make up for the pretty abysmmal story. Something about evil fog and good trees or some shit. Cute polygons tho.

Requires too much grinding, unless you want the game to be extremely difficult / nearly impossible. They should've just made this an arcade style fighting game, with the same characters and concepts.

Viva Etora Ignao Durk de La Micentus VIII !!

Glory to Soll Tower !!

I absolutely adore this game's battle system. It's a little simplistic these days, but stringing together individual strikes into a command bar that correspond to each arm and high and low kicks makes for some interesting mechanics. It's something I've always wanted to see expanded on. And no, not in the way Legaia 2 did it.

Requested by viewers, we have here a PS1 RPG that I had completely missed!

The game is set in a post-apocalyptic/post-utopian world where mankind had all kinds of Seru, spirtual kinds of beings that were able to assist them in everything that they said and made the kingdom prosperous.

This all changed when the mist arrived. It infected the Seru, driving them made and attacking people or worse, forcibly fusing with them to create somekind of uncontrolled monstrosity!

Your character starts out at one of these last holdouts against the mist, managing to somehow keep themselves safe behind the huge walls, until a huge creature destroys the wall and lets the monsters flood in along with the mist, until the tree communicates with you and gives you a Seru that is immune to the mist and boosts your combat so you can take out these monsters!

This leads to a mixed situation at the end of this and you'll have to start travelling the world to find and activate more of these trees to fight back the mist and find the very source of the mist to destroy!

This was a huge RPG with much to do, many tough enemies and lots of fun to be had! I recommend it highly to anyone who is after a RPG and missed up on this gem.

Gameplay + Stream

loved it way more than Final Fantasy VII, and still hold up pretty good to this day

The first and only game my mom ever bought for herself. I don't think she ever played it. But I did many years later and liked it

Great atmosphere and an intriguing story.

One of the best RPG's from the playstation era. The best idea here is the fact the game has a very good level up experiece points system which doesn't use the exaustive grinding "method" but rather makes acessible high level enemy areas for rapid progress. The story is interesting with a "nature vs machine" setting. The soundtrack is memorable and the combat part uses a combo system in battle turn strategy. Very good game.

Gameplay: Great
Story: Great
Controls: Good
Graphics: Great for its time.
Length: Great

dejando de lado la subtrama de la chica.........decepcionante


Legend of Legaia offered a busy take on JRPG combat. Clearly the centerpiece of the show, it combined turn-based systems with code commands utilizing the d-pad alongside usual controls, with hidden special move combinations halfway between menu selection and fighting game motion inputs (perhaps quoting from both FFVI and Xenogears). The obscurity behind unlocking these 'hyper arts' actually paints a neat form of dungeon progression: Players are urged to balance experimentation (unlocking new arts) and efficiency (using unlocked arts to avoid prolonging fights and taking extra damage). Mix that with individual enemy/equipment quirks and the result bestows each fight with a collection of details, with each detail contributing to the general challenge. That being said - the incrementing amount of inputs plus lengthy animations made for some incredibly slow fights, compounded by frequent encounters and sluggish world map traversal.

Other aspects, be it RPG mechanics, dungeons, items, most characters, story, etc. Are paint-by-numbers JRPG, even though a few town substories (Ratayu, Sol and Conkram) touch upon interesting yet morbid themes and imagery. The high points and charming aesthetics somewhat compensate for what's an otherwise deeply flawed work.

Um dos melhores JRPGs que eu tive o prazer de jogar; conheci Legend of Legaia ainda na infância, mas foi só depois de mais velho que eu pude jogar novamente e concluir. Com os elementos que todo JRPG deve ter, Legend of Legaia é perfeito em sua execução: conta com uma história rica em detalhes e uma trilha sonora marcante, além de possuir um sistema de batalha único e inovador para a época!