Reviews from

in the past


Fun for a bit with friends, but I bounced off it pretty quickly after a good few runs. I can see why people have racked up hundreds of hours, but I can't see myself doing that.

game is both scary and silly. i like it, better with more people imo

A very audacious concept I would have never bet on. Oddly, It works very well.

This game turns the survival horror, which is by essence THE solo game genre by excellence, into a multiplayer game. IMHO, This is done by:

- Creating a very simple core gameplay: simples moves and a single very simple objective (gather stuff)
This create space for other aspects to thrive. Fortunately, that's exactly what happens. You have to do and focus on very very very simple things, and you must do them by very very very simple means. This establish a routine. Fortunately, as anybody know, breaking routine is one the basis of horror: that's why even though glasses are safe places in The Evil Within, I was always moving forward aiming when I was hearing Debussy's Clair de Lune.

- Isolating players spatialy and relatively to each others
This is due to the objective: searching for stuff in labyrinth. This is served by four level design ideas.
1 - Randomness, that even though it sometimes creates really bad level design, it most of the time creates decent situations that keep us on our toes as they are strangely made and unknown.
2 - "Mischievous things", such as very dense fogs leading to deadly cliffs, near-invisible quicksands, plateform sequences in a game clearly not made for plateforms, Flooded areas...
3 - "Evolving design" such as the said flooded areas, that are near empty in the morning and near uncrossable in the evening. Enemi spawn is also determined by how much time you've spent on the level.
4 - "Two zones design" that put the player's progession in sequence: first you have to reach the lootable area, then you have to loot it, then you have to find your way backward, eventually you have to reach your starting point. This constitute juste as much chances for the game to separate you from your comrades, whom you don't know where they are nor what they are doing nor if they're even still alive (like Glados).

- Relying on efficient horror mechanics
I speak of game design: it's very efficient. As for pure gameplay mecanics and horror esthetics, I must say the game benefits from a conderful treatment of lights and darkness. Each enemi is unique in their behaviour, which is wonderful in two ways. First you have to understand their behaviour, which implies a lot of risks and mistakes. Then, you have to play arround these enemies, which isn't always possible. Some enemies are based on the sound you make, othesr on if they are or not on your sight, others on if you move or not. Eventually, this is a vast and complexe imbricated web of behaviours players and enemies have in a constrainted level design.

- Designing the game's specificity arround communications
This is the game's key mecanics. It's very good. Your mic is always active. Your comrades can hear you within a certain distance, as does the rest of world, hostile creatures included. This is a wonderful way of distracting each other, as conversations go on through routine, which is a chance for mistakes to happen. I addition, everything does a sound in Lethal Company: I must say the sound design is good. Some things tend to do noise, so you use them to reassure yourself, break the monotony and eventually distract everybody (i.e: horns). Some other things do really creepy horror sounds from various sub-horror genres: turrets and mines remind me of Half-Life despair while blob are as slow as inlectuable and more traditional monsters make more traditional screams, swallows, scrapings and tumblings. The game gains a new dimension since you unlock walkie talkies, which mean one operaator can stay at the base and "supervise" the team the best he can. If so, you hurt another fun wall: humans are incapable of communicating efficiently with each other with limited context. I.E: "go on your right, but not exactly your right, like the diagonal right from your current position... Oh ok, you've turned your head... Right."

- Making the game accessible tone-wise, by adding a lot of comedy in it
This makes the game appealing for social groups: nobody wants to live a bad evening, especially when gathered with friends. Considering this and some members of the party might be in a lower mood, multiplayer games have to be softer and more easy to take than solo games. It appears comedy is a powerful tool to do so.
Overall accessibility and benevolence is also really great in lethal Company. For instance, it features a setting adapted for arachnophobes players. Plus, failure isn't a pain, as it either allow to win as a team, either to restart doing pretty much the same thing you were doing before your failure.

- Focusing on small game sessions
This is great to free pressure and leading the players in a "1 more then I'll go to bed" loop, especially considering there will always be this one guy on the back who doesn't want to stop playing and will encourage the group not to leave him alone.

Bonus point: I do like its visuals. I'm glad it takes a lot of inspiration from both cell-shading and the PS1 era.

Not recommended playing solo, albeit, you can, but likely better with mods. Otherwise it's really fun with friends maybe dying in some funny ways.


Um jogo de terror que realmente assusta, ainda mais quando você tem aquele mod que faz com que os bichos conversem com você usando gravações das coisas que eles falaram anteriormente ("Skinwalkers" mod).

it's lethal alright

lethally boring

This is an incredible early access party game. I still get scared every time I hop on to play with friends.

My only complaints at the moment are some performance related issues (some stuttering) on a high-end PC.

Excited to see where this game goes from here

Really fun with friends but after playing it for 80+ hours it's getting a bit repetitive. Thank God the game has excellent mod support.

jogo muito divertido com os amigos, pena q nao teve muito conteudo e abusou rapido

Extremamente divertido com amigos. Sozinho, provavelmente não deve ter graça. É um jogo simples, mas com muitos recursos importantes (voice in-game, multiplayer fácil de hostear e entrar em salas, etc) que facilitam a jogatina. A nota é porque ainda pode melhorar bastante em conteúdo e outras adições legais, mas o jogo merece méritos dentro de sua proposta!

Marrant les premieres heures mais apres ca m'as soulé

Definitely a winning formula. I like the crunchy art style.

Seems kinda unfair to rate this cos of how it's being updated but it still gets boring real quick

one of the best games to play with friends get trauma every time i play

Yeah, it's scary and funne! I've played it with friends multiple times and it is a blast! Especially with mods and rooms of like 8 people.

I don't play it as much anymore, since the hype kinda died down and it does get pretty boring to do the same thing over and over again. I'm don't usually play horror games cuz I hate them but It's still fun with friends every once in a while!

Simple, but a great time.

This game is a lot! A lot of laughs, a lot of fun, and a lot of screaming. My friends and I have said time and time again, "best 10 bucks I've ever spent". This game is amazing especially when you realize their dev team is just one dude. Been playing this right from the start pretty much, and even though the gameplay is pretty simple, it never gets boring. Certainly a game that's better with friends, but it can be played alone as well. The modding community for this game is intense, with all sorts of things popping up (cosmetics, monsters, scrap, entire moons, and even whole new game modes), and I love seeing how creative the community can be. I love this game, I love the idea of it, and I can't wait to see what else they add in. This is probably one of the most impressive games I've ever played in early access.

multiplas horas rindo com meus amigos
explorando luas novas comprando coisas novas
definitivamente um dos hist do ano passado

This game is really fun! (If you play with friends). The proximity voice chat and the gameplay loop is interesting enough to do a lot of runs even if there isn't a lot different between runs. Mods also make the game funnier if you grab the obvious ones.


OBRIGADO KEVIN WOKEN!

Sempre que entro nesse jogo, minha depressão é curada;

Fun for some time, alright mods. It honestly lacks content.

"Yo this Jester box plays music! That's so co-"

i hated it so much im so sad i wasted my time. i will never live again and i wasted some of my LIMITED TIME on this GAME.