What a charming little game, a globe-throtting adventure through the lens of a child's arts and crafts project.
It's not the most mechanically demanding game, however its unorthodox physics-based control scheme and level design is unique enough to warrant a visit, even in its current stripped down state.
Of course that was never the main selling point of LittleBigPlanet as an experience, this was once a game with an ungodly amount of possibilities for self-expression - nearly every mechanic exists in the context of allowing you to customize everything around you, including the levels themselves.
It was kind of the perfect game for kids at the time, a place that allowed you to create your own ways to play and share them with others, both as hubs for them to experience by themselves and as things you can show to the people playing with you at that very moment.
I still enjoy going back to the game's campaign from time to time, it's very cute and charming, but nothing will ever quite match the heights of playing this with friends near and far on a summer afternoon.
It's not the most mechanically demanding game, however its unorthodox physics-based control scheme and level design is unique enough to warrant a visit, even in its current stripped down state.
Of course that was never the main selling point of LittleBigPlanet as an experience, this was once a game with an ungodly amount of possibilities for self-expression - nearly every mechanic exists in the context of allowing you to customize everything around you, including the levels themselves.
It was kind of the perfect game for kids at the time, a place that allowed you to create your own ways to play and share them with others, both as hubs for them to experience by themselves and as things you can show to the people playing with you at that very moment.
I still enjoy going back to the game's campaign from time to time, it's very cute and charming, but nothing will ever quite match the heights of playing this with friends near and far on a summer afternoon.
Playing this over parsec with about a quarter to half-second input delay was pretty sick especially when the final three levels decide to ramp up the difficulty and precision to the point where I couldn't do most of the platforming challenges on my own. Clearly the devs should've accounted for me and my experience specifically.
Give the means of your game to the community and they will deliver every single time.
One of the best games ever, The community maps were some of the most fun I had as a kid. Props to everyone who knew what they were doing in the editor when I was only 9 years old. Bomb/Shark survival will always be in my heart
One of the best games ever, The community maps were some of the most fun I had as a kid. Props to everyone who knew what they were doing in the editor when I was only 9 years old. Bomb/Shark survival will always be in my heart