Reviews from

in the past


Huge step up in quality from Setsuna. Everything that made it good is here - the vibes, the soundtrack, the story and themes. But more importantly, the parts the dragged it down have been massively improved. Combat now feels satisfying and the sense of agency is massively improved with the ability to move and aim exactly where you want to attack.
There's too many QoL changes to name, but needless to say their combined effort makes Lost Sphear into what feels like Tokyo RPG Factory really wanted to do with I Am Setuna, but couldn't for one reason or another.

O game não faz justiça ao seu antecessor chamado I am Setsuna, o segunda game da empresa subsidiária da Square enix não empolga na narrativa e deixa o jogo extremamente sem graça e chato

I had purchased I am Setsuna and Oninaki and plan to play them eventually, however, I never managed to pick up this one since for some reason it would never drop in price and I was fortunate to play it from the PS plus catalog. I certainly hope the others too are better than this in terms of keeping my interest because this one never grabbed me too much. It had no real unf to keep me gripped on the story and I didn't really care for half the character. A few decent instances of some events caught my attention if not for a little bit and the combat was a nice little system with the Mech suits and whatnot. This one has gotten me a bit burned out of the Jrpg category for a bit with this one. Supposedly this one is around 20 hrs long, but felt more like a slog of 40 hrs. Even if a game is a bit subpar, I have a bad habit of always seeing it to the end lol.

It's better than I am Setsuna in basically every way (graphics look nicer, the soundtrack is more varied, story is more complex, larger party, the battle system is more polished, etc.) but it just doesn't have the kind of identity I am Setsuna does. That game managed to feel like its own thing, while Lost Sphear just feels like something churned out by a Tokyo RPG Factory.


I got just over halfway through the game, the story was enjoyable, the characters were fun, the main issue is that all the boss-fights I encountered were just too tedious. Might come back eventually and finish it on easy difficulty to see where the story ends up but for now I've other games I want to focus on.

Played this straight after finishing I Am Setsuna as wanted to complete both titles before they were removed from the PS+ Catalogue. Took 38 hours to platinum. This game is supposed to be the successor to I Am Setsuna so I am making a direct comparison.

I liked the music and felt the combat system was more enjoyable and had better explained mechanics than I Am Setsuna.

The art style was pleasant to look at but I preferred the aesthetic of I Am Setsuna.

I did not warm to the characters and was disappointed with the story. I enjoyed the story up until the first "ending" and if they had concluded the game there, I would have been very happy but instead they chose to drag the story out for many more hours and the plot became increasingly nonsensical....I ended up fast-forwarding through a lot of the cutscenes towards the end just to get the game completed as I was bored.

Platinumed in 70 hours.

I started Lost Sphear as a filler game in between big releases, so I went in with minimal expectations. I've read a lot of praise for I Am Setsuna, so I figured the developer's next game might be good. To make a long story short, I was bored out of my mind the entire time. I ended up putting it on hold 30% of the way through, only picking it back up 2 months later since I wanted to complete it out of obligation. The combat is fine, creative even, but that's about the only praise I can give it. The story is mediocre, the pacing is awful, the characters are forgettable, and it just ends up dragging on and on. It's the epitome of a "mid" JRPG.

Reminds me of some of old RPGs in PS2 days, but I do like the story and the graphics.

Couldnt hook me - an attempt to make a classic JRPG that fell short with a tedious opening few hours.