In most games, changing "modes" is instant or default, like swapping between two guns. Even when it's not, it's usual a "recharge" and set on a timer, rather than an action or series of actions. I adore this game for toying with this minor mechanic while combining quick decision making and frenetic co-op.
This is a fantastic co-op game where it gets better the more people you have (as usual). It has enough variety and confusion to keep things fresh. The campaign is fun and straightforward. I liked how upbeat and colorful the artstyle was, it does add a lot to the charm. Can't say there is much replay value after finishing the campaign, just more ship unlocks, though it is still solid if you don't mind playing with other people that haven't played it before. Platinum isn't too bad but you'll likely need a bunch of friends that are very willing and patient
While not the best game to play alone, this is a really good game to play when you have 1 to 3 friends. It's really one of those games that puts your teamwork to the test as you fight over who uses which station and where to go next. The music and visual style are really nice, and while the later game missions become more repetitive and tedious it's still a solid game to playthrough all the way.