Reviews from

in the past


I’ve held an interest in this game ever since I found out about it. There’s something about surreal artwork that’s always fascinated me and this is no different.

I love that artists like Osamu Sato, the creator of this game, have had the opportunity to realize their unique visions and at one time had the ability to release these niche products in a physical medium. I’d imagine it was as difficult for them to find financial backing for their projects as it was for auteurs like David Lynch or Alejandro Jodorowsky in their burgeoning years.

I suppose I’ve mastered or performed a 100% run since I completed a full year of in-game days, but who's to say what a completist run looks like in this game? Around day 45, I happened to trigger every(?) cutscene in the game. I could have stopped there, but even as the days wore on, I kept finding new things–whether they be textures, models, or music.

Overall, though, I think the game is more interesting conceptually than it is to actually pick up and play. To finish a year feels like an endurance test after a while. Once I triggered those cutscenes, I didn’t know if it was even worth continuing at all. What does the game mean, anyway? I felt like I was able to make some vague, semiconscious connections to certain settings and models, but I didn’t know if I was right or not. Maybe that's the point.

We know that in our dreams, we experience the familiar with the unfamiliar. We also know that dreams have been open to interpretation since the time of the ancient Mesopotamians to the time of Freud. Scientists have worked hard to uncover the neuroscientific secrets of sleep and, while much has been accomplished in the field, very little can explain our dreams.

Maybe Sato wanted to animate those concepts through this game–allow his audience to play a game like one dreams, on an automatic subconscious level.

Either way, I can’t say it was a bad experience. It gave me time to think and that’s always a good thing.

Nevery played it, probably a banger

a great game to play at 4 am exclusively

After 50 in-game 'days', I feel like I've run up against my limit with this fascinating thing. There's so much more to it than I was expecting, but ultimately not enough to sustain my interest for the ending that occurs after 365 days.

LSD is great! Abstract, unique, atmospheric, and makes tremendous use of multimedia; Osamu Sato brings his full artistic skillset, utilising filmmaking and compositional skills to craft fascinating short films which are intercut between the regular 'days'. The short film which played on day 2, disquieting and Twin Peaks-esque, was an early indicator that there was more to this game than met the eye.

There's not much to the actual 'game' part, which is a testament to how compelling and surprising LSD's mood and structure are. What feel at first like total nonsense begins to suggest a logic behind where you end up and what you see. The digital artistry is technically dated, but there's a surreal quality to them that feel very specific to the period. LSD is a wonderful thing to pick away at...

...until it isn't! Some people here seem to have managed to stay interested for the entire 365 days, but I feel like I'm not being surprised as often as I'd like. Best to stop here and reflect positively on the time I had rather than wring it dry and become jaded. I definitely recommend giving LSD a try if you're willing to go for something a bit more abstract and less goal oriented than your typical game.

It's not just a game. It's a perplexing yet fascinating interactive experience full of surprises along the way. It's certainly one of those experiences you'll never forget. It's the kind of experience that begs the question "why". It's best left to be said by summarising the whole thing in just a sentence:

What the fuck even is this experience?

Whatever it was, it's the sort of one that's definitely without a doubt worth experiencing.


Just a really weird, cool and surreal experience

não sei como avaliar esse jogo
é legal(???)

Uma das experiências mais angustiante que eu tive com videogame, amei

what the fuck

6/10

have a fear of ps1 now

ENG: Compilation of dreams and fantasies. Nothing more and nothing less. Pure ramblings. There will be those who do not like it, I consider it a most extravagant experience. It must also be said that it wouldn't be the same experience if it weren't for the low poly aesthetics so typical of the PSX.

ESP: Recopilatorio de sueños y fantasías. Nada más y nada menos. Puras divagaciones. Habrá a quien le sepa a poco, yo lo considero un ejercicio de lo más extravagante. También hay que decir que no sería la misma experiencia sino fuera por la estética de bajos polígonos tan propia de la PSX.

indie games come out every day that try and fail to capture even half of the magic in this game

insanely ahead of the curve for the time and still surprising and atmospheric years later. The structure is similar to more modern horror walking sims and reminds me of the video game (now trope) of the game itself being the antagonist, of how it feels like the dev is reaching out to scare you alone. I think its a horror game anyway, with sporadic jumpscares and disturbing images coming inbetween a pair of pants singing one note and little sumo men jumping around in the flesh room, which i didn't even know was in the game. its reputation is always set on its intrinsic sporatic imagery and not the time I found a couple dead guys on the side of a highway or came close to a street lamp just to find 4 people hung by their necks on it. Which at first was very creepy and surprising for a 1998 ps1 game, but after about 50 ingame days, the jumpscares start to get annoying. This game also brings you a specific type of loneliness I haven't experienced in games, with nothing in the game coming close to a real human or real environment, I feel more lonely because in other games, they either have the promise of people in the future (always with the happy endings) or the choice to be with people (BOTW) but I got notta. Other than the horror, the game kept me playing to just experience what else the game could serve up on its drug-stained mirror. finding a paper thin version of aura boreas in clown town, horses that spawn infront of you just to run away, a double rainbow forming over a waterfall in a broken plain, even hearing the wacky footstep soundeffects that would happen kept me going. But the game repeats so many rooms and that navigation isn't real, that finding new stuff becomes a chore; you start to out-dream the game, maybe if I get run over my the train in clown town, or follow the car that drove into the ocean I can get to a new area or variation. but 8/10 you dont and smack yourself until you get a new area. which i guess this the logical end point to a game that has no objective.

anyway, really cool to see a trendsetter in more modern video game horror, and tripping out, but leave before you get bored. i emulated it without a translation, but you can find one easy
"why do they call it lsd dream emulator? the d stands for dream"

I went into this like "ok time to do all 365 days!", but after 6 or so hours and ~75 days (plus another 20 I had to play through again because the game hung? So ~95) I feel like to keep going over and over would just ruin the experience. I was starting to tire of it! And what a shame that would be.

It's not a "game" like that; you don't really "complete it", maybe eventually you get to a full year, but I don't think that's the point. It's like a nice bonus if you come back for a whole year of emulated dreams. The ending on day 365 goes through the traditional symbols of a Hatsuyume. That is to say, it's a dream journal. Your dream journal.

It was really fun after the fact to go and see how the procedural generation worked, but in the process of playing through it I found it really easy to just want to sit and look at the scenery. I ended up taking a lot of photos. A single batch of those is here.

I think it's a cool vibey piece of digital art. It's something you can come back to and revisit. It's something I could pull up for an hour or two with friends if I was entertaining and let the ambiance play with people. If you let the menu sit for 10 seconds a video starts anyway — it wants to keep the scenery going, to set and maintain its tone.

Finally I want to point out just how unobtuse it is. The game doesn't want you to get stuck. It doesn't want to be a puzzle. It puts the atmosphere and mystique first and foremost and designed the entire game around the surreal traversal of the dream world. So you can't "lose", you can't have an obstacle in your way; it's all just ways of moving to another image, another set of symbols. Within its constraints over time the maps felt repetitive but the textures didn't. I felt like I would occasionally be given an exceptionally rare symbol in a sea of patterns.

I feel like in a sense it got a lot of mystique in the late 2000s/early 2010s when I was young, and it felt overrated for a moment? But I don't think it's scary or creepy. I think it's cool. Neat. Etc. It runs at like 12 fps at best too but don't think too hard about that.

Beat this (all 365 days) together with my best friend and it was the best experience in my life

not really replayable, but it's amazing, also, fuck you if you call this a horror game, there's like 2 horror scenes in it

best game ever made? :thinking:

far ahead of its time, forward thinking and important in many ways. also repetitive to a fault and horribly aged in others. this game just has some trippy quality about it that remains unmatched, and i think if a more modern game was able to successfully recreate the truly insane and trippy feeling of this one we would have a masterpiece, but nope. when this game goes crazy, and the textures are distorted and theres weird things to see aplenty, that is when it is unbeatable. a perfect blend of surreal and nightmarish. its just a shame that the repetitive environments really get old after a while, especially because LSD sometimes likes to go quite a while without making things weird and after playing for a certain number of days you feel like youve seen everything it has to offer. the soundtrack is really good and a precursor to the likes of yume nikki. despite its repetition and aged-ness, LSD is still worth a play for sure because of how insane and trippy it is, because of its importance, and because there is still nothing else quite like it. and theres not many games you could truly lump that cliche with but this is one of them.

The weirdness alone makes it worth it

Quis jogar esse jogo no meu aniversário pq... pq sim fodasekkkkkkkkkk

É bem louco, impossível saber o real motivo do jogo sem ler guia antes, ou como zerar (nem sei se é possivel)

A estética do jogo é não ironicamente bem interessante, rendendo até alguns wallpaper pra mim, acredite se quiser

Pra quem é louquinho e curte essas paradas, recomendo jogar umas 2 horas em call com os amigos ou algo parecido, vai render bons momentos... mas joga sem compromisso

Jogar isso chapado deve ser algo único, nunca vou saber de fato, mas fica o palpite

I'll write an actual review at some point. This game is awesome.

Played this while high and listening to i@sia with ambient sound. Couldn't tell the difference between the album sounds and game sounds. I don't know if this game meant anything, but perhaps the lack of meaning is what brings out its meaning to us. 3/6


I really had no idea what I was playing.

very cool and interesting, love talking about it, not a great game

Weird Lucid Dream.

Never inclined to play it until the end. But for what I've played, gives me weird 2010's unity indie game vibe. Or the closest thing Yume Nikki could've been in 3D.