got to be one of my favourite rpg games of all time, the plot isn’t overdone and is the perfect amount. the game is easy to follow, and the puzzles aren’t too hard at all. the remakes definitely less scary than the original though it doesn’t change much and the way better graphics makes up for it completely. completely worth your money
Gurl, no...
This game came as a really pleasant surprise to me as an unexpected birthday gift (I won't say who from in case they'd prefer I don't, but massive thank you again!)
It was received as a random recommendation that I immediately recognised as something I'd meant to look into years ago, but forgotten about - needless to say I hopped on it pretty quickly.
I didn't have any particular expectations per se, but I was pretty confident that I'd like it, and am happy to say that the surprises didn't stop once I booted it. I've only played a handful of Wolf RPG and RPG Maker horror games but the ones I've liked have hit a real sweet spot for me and it's become a niche that I'm increasingly eager to dip back into.
Mad Father - despite being quite a bit older than some others I've played - uses some really interesting techniques that I haven't seen all that much of to emphasise the horror element, without relying on loud bangs or grotesque monsters. It wasn't exactly groundbreaking or anything, but there were a number of little things that on my first encounter had my eyes light up a lil with a "woa nice!" - The first hour or so especially was just a joy to play through.
The story itself is pretty good, nothing to write home about but memorable, and for 95% of the the game it sticks to the narrative really well which is appreciated. There's also voice acting but only for certain lines or shrieks which did a much better job at elevating the eeriness than expected. The music was also great, and the art is pretty, just an all round a solid game honestly. Biggest gripe with it would unfortunately be the True Ending. I get what they were doing but idk, it's not what I wanted :(
In conclusion, if you're into indie horror RPG maker games this is well worth checking out, and thank you again to my friend for gifting it, twas an excellent choice! :)
This game came as a really pleasant surprise to me as an unexpected birthday gift (I won't say who from in case they'd prefer I don't, but massive thank you again!)
It was received as a random recommendation that I immediately recognised as something I'd meant to look into years ago, but forgotten about - needless to say I hopped on it pretty quickly.
I didn't have any particular expectations per se, but I was pretty confident that I'd like it, and am happy to say that the surprises didn't stop once I booted it. I've only played a handful of Wolf RPG and RPG Maker horror games but the ones I've liked have hit a real sweet spot for me and it's become a niche that I'm increasingly eager to dip back into.
Mad Father - despite being quite a bit older than some others I've played - uses some really interesting techniques that I haven't seen all that much of to emphasise the horror element, without relying on loud bangs or grotesque monsters. It wasn't exactly groundbreaking or anything, but there were a number of little things that on my first encounter had my eyes light up a lil with a "woa nice!" - The first hour or so especially was just a joy to play through.
The story itself is pretty good, nothing to write home about but memorable, and for 95% of the the game it sticks to the narrative really well which is appreciated. There's also voice acting but only for certain lines or shrieks which did a much better job at elevating the eeriness than expected. The music was also great, and the art is pretty, just an all round a solid game honestly. Biggest gripe with it would unfortunately be the True Ending. I get what they were doing but idk, it's not what I wanted :(
In conclusion, if you're into indie horror RPG maker games this is well worth checking out, and thank you again to my friend for gifting it, twas an excellent choice! :)
As a fan of creepy pastas and the sort when I was young (and to this day), I stumbled across this game. I must've been around 10-13 when I played this game, but it immediately hooked me then. I actually named my first white rabbit snowball after Aya's rabbit. It retrospect, compared to other rpg maker games it probably isn't the creme de la creme, but this game had a significant impact on me, finding it scary albeit being like 10.
Certified hood classic, back when I was 12 this was the first game I did as a series, fully voice acted, though unfortunately, I've since deleted those videos because people from my school found them. The feedback I got from my peers about voice acting wasn't bad or anything but yeah, this was a good time, wish that RPG maker games were still banging like back in the day.
This review contains spoilers
Foi um jogo interessante e os puzzles foram até bem intuitivos (tirando uns q me deram raiva). A história foi construída praticamente toda de uma vez no final e acho que tinha um potencial bom pra ela se não fosse os personagens e o próprio jogo querer que você perdoe o pai mesmo depois de ele ser um tremendo filho da puta nojento e matar centenas de pessoas com experimentos, e a própria Aya age assim o tempo todo e até a própria mãe que foi literalmente assassinada por ele. Outra coisa que me incomoda muito foi o jogo constantemente desviar a culpa das ações do pai ou culpar a Maria por ele ter traído a mãe da Aya, e isso pra mim foi absolutamente ridículo.
Fora isso, a ideia dele transformar a própria filha e várias pessoas em bonecas eu achei bem interessante e o final verdadeiro foi até legal. Aliás os visuais e a trilha sonora são muito bons.
Fora isso, a ideia dele transformar a própria filha e várias pessoas em bonecas eu achei bem interessante e o final verdadeiro foi até legal. Aliás os visuais e a trilha sonora são muito bons.
My one complaint is the chase sequences. For a game that relies so heavily on puzzles, having random chase sequences that rely on quick reaction times just feel out of place. Especially the ending chase scene... I gave up RIGHT before beating the game because the ending chase scene was just too hard and I felt like the story wasn't worth it to see through.
Definitely deserves its RPGMaker Classic title, despite not being made in the engine, but one that should be played during a scary movie night with friends watching you, rather than for actual horror or solo enjoyment.
Definitely deserves its RPGMaker Classic title, despite not being made in the engine, but one that should be played during a scary movie night with friends watching you, rather than for actual horror or solo enjoyment.