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Yoooooooooo, Rayman is so fucking broken lmao.

Another guest star DLC where Mario is nowhere to be found, but I guess this time around is because they only wanted to use characters created by Ubisoft. I don't really mind anyway, since this is pretty much as fun as I expected it to be, even more.

This DLC is the better one by far, really mixing things up with how different Rayman works compared to the other characters. The overall formula is still the same as in the main game when it comes to exploring this new location, but the actual battles are so much more entertaining because of how busted Rayman is and how much crazy shit he can do.

It was also a pleasant surprise to see the turn limit requirement from the first game make a return! Except now it is better since it only affects some of the most important fights, not all of them. This means you can still relax a bit more in random enemy encounters without having to worry about ending the fight in 3 turns to get the max amount of coins.

I'm also glad to see the Phantom again, and his song is probably even better than the one in the first game, he is a great villain and I love him. The final fight against him is a bit too easy tho.

Overall, this is a great conclusion to what I already considered a great game. I hope this isn't the last we see, not just of the Mario + Rabbids franchise, but also Rayman.

Only complaint I have is that it just ends.

Rayman. would have been cool if the environments were more Rayman themed, but they were interesting on their own I guess.

How you gonna make a Rayman DLC in a Mario game that doesn't have him properly meet Mario?
Beep-O gets to swear again, but at what cost?

Por fin, un DLC bueno para este juego.

Rayman in the Phantom Show le da una vuelta de tuerca al juego base añadiendo a Rayman, que es desproporcionadamente fuerte, y diseñando niveles teniendo en cuenta sus habilidades y las de sus acompañantes.

Una especie de recordatorio de que Rayman sigue ahí, que aún hay gente que se acuerda de él, envuelto en una experiencia independiente que, a ratos, me ha gustado más que el juego base.

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Finally, some good DLC for this game.

Rayman in the Phantom Show adds some new twists to the base game by adding Rayman, who is ridiculously strong, and designing levels having his and his companions' abilities in mind.

A sort of reminder that Rayman is still there, that some people still remember him, wrapped in a standalone experience that, at times, I enjoyed more than the base game.


I do love it when a DLC expansion is unique enough that i can make it's own log out of it. Whereas The Last Spark Hunter is more of the same goodness (Tower of Doom sucks, we don't speak of that one), the Rayman DLC is actually unique. Much like Donkey Kong Adventure from the previous game, Rayman changes how you approach the game. Rayman himself is uber-busted, allowing for a variety of unique strategies you couldn't do in the main game, such as near-infinite air time (with certain conditions), area control, massive utility. Having Rabbid Mario and Rabbid Peach as the only companions meant you really had to adapt to this specific team setup.

This expansion, like the first game, also has turn-limits for bonus points. However, on the higher difficulty and intended level, i'm not sure if some of them are physically possible. Coming back to them later sure but there are maps that'd be like "how do you do this in three turns or less". Speaking of, the maps in this game are very good, very well designed to take advantage of Rayman's unique abilities in particular.

The big downside to this DLC is, i wish it was bigger. The Last Spark Hunter was longer despite being more of the same, i feel like it should've been the inverse. Still, this was fun. The music actually goes pretty hard too.

It was a good add on to Sparks Of Hope and gave us Rayman as playable with different moves based on the outfit you had on which was cool and Phantom made a reappearance, which is always welcome. He also roasted Rayman too. 7/10

MY GOAT. HE'S BACK. AFTER SO LONG. I MISSED YOU RAYMANNNNNN. I just wish he came back in an actual game. Instead we get this, which is super fun but so so short. I think that’s the biggest problem with both the DLC campaigns in this game. Instead of having one big one like the DK one in Kingdom Battle, we get two small ones. Both are decent, but I think I’d you cut The Last Spark Hunter and fully focused on this, it’d be perfect. As it stands, it’s a fun romp with Rayman again, and shows off everything you’d want to see from him. Glad he’s busted. The end credits scene is also so cute. And I hope the 100% reward means something. God I hope. Come home again soon Rayman.

Kinda disappointing. It's way too short with each of the areas you explore being super small. Rayman is a pretty unique character with some fun abilities though, I just wish the campaign was longer and a bit more difficult. Even on demanding difficulty it's fairly easy. The Phantom's song was very good though.

This review contains spoilers

Although very short, Its has a lot charm and personality. There's not very much to it besides small platforming segments and obviously battles. But the final is where the DLC really shines. I wasn't a fan of the Phantom as a boss in Kingdom battle, but this changed that for me. as he not only has a lot more to his fight but uses he's original concept for the first game really well(Changes from Swing Jazz, to Punk Rock, and finally opera). But enough about him let's talk about the DLC in general.

For those of you who like KB's turn counter, you'll be happy to hear that's back, with battles awarding you certain amount of coins depending on how many turns it takes and how many of your party is still alive. I didn't mind this as the battles themselves are pretty easy but its somewhat a nice challenge. Speaking of Challenges, this can be difficult at times as you do less damage compared to the main game as well as stages being a lot smaller. Your characters are also going to have a smaller Skill Tree to balance with DLC's length so some things will be missing. But one thing that makes it worth is Rayman himself.

Rayman can not only punch certain objects, he can hover in the air for a short amount of time, has costumes to that lets him summon torrents and rockets, hooks for him to grab like DK DLC, and even talks, especially about the Rabbids, who speaking of which have honestly share just as much spotlight as Rayman. Rabbid Mario and Peach both have scenes where they have some dialogue about certain sets their in and its honestly gold. Even Beep-0 gets a piece of the spotlight when the Phantom roasted him the second verse.

If I were to change anything about this DLC, it would be to make the sets, their own worlds, add more original enemy types and bosses, and increase platform segments. But other than that this is definitely an enjoyable experience.

Fantastic DLC, playing as Rayman was really fun because all his abilities were pretty versatile and very good, I kinda wish there were more quotes and references, but we got a good handful and the Phantom Song was AWESOME, I love how even Mr. Dark was mentioned.

ya this is the one u buy the dlc pack for and ya is indeed worth jumping in. mwahhhh. only lame thing is i thought the music wasn't quite up to par with the rest of this game

Was fun for a bit, and Rayman is super overpowered and cool, like it was cool seeing him again, but... this does not feel like Mario + Rabbids. I feel like this could have been just a sole Rayman game, and nothing would have changed other than the rabbits designs. Just make a new Rayman game for fans of the series.

*Review in progress

Sparks of Hope is one of my favorite games, not even counting all of its expansions. I might review the standalone game some other time, but for now, I want to talk about all of its DLC packs in the order that I've been playing them, starting with the Rayman expansion.

This was so, so, so good man. Incredible even, I would say. The base game set such a high standard of quality in every regard, and I can at least say that this DLC meets that standard. It's hard for me to say if it surpasses it, because the base game and this DLC are both extremely similar but also very different beasts that can be hard to compare. Even if I can't really make a definitive statement on that, this was still an awesome expansion that met my expectations nearly effortlessly, while also going in a direction that I didn't envision for it.

Gameplay wise, the base game already was one of the most mechanically rich games I've ever played, and I can say the same thing here. The battle system might just be the strongest that I've seen in any game to date, but talking about that in detail here would take me forever, so I'll leave that for another day. I will instead start by addressing what Rayman's inclusion does for the game on a mechanical level.

The base game provides insane customization options through 9 party members, all with distinct abilities and a bunch of sparks that any character can equip at any time. This DLC scales that back by limiting the player to using 3 party members at any time, those being Rayman, Rabbid Peach and Rabbid Mario. Rayman additionally can't equip any sparks, so that limits things further. The designers counterbalanced this by making Rayman the most versatile character in the game by a huge margin. This mainly comes through the inclusion of two costumes he can wear mid-battle: the Vortex and Rocket costumes.

These two costumes serve as brilliant mechanics that gives the player a million viable options through one single character, some of which are even analogue to what sparks allow. Each costume not only opens up a unique ability, but also alters the properties and parameters of Rayman's plunger gun and sentries. These can either pull enemies towards you, push them away from you, or deal AOE damage. All of them are very useful on their own, but even moreso while synergizing with other abilities. Part of the reason this entire game's combat system works so well is that even though every option you're given inside of battle is often still useful in a vacuum, you're always encouraged to see how each one can be used in conjunction with another one (or multiple other ones) to truly take advantage of them. Rayman's toolkit perfectly encapsulates this design philosophy, since every tool is versatile enough to synergize with Rayman's other tools, those of the other rabbids, or both at the same time. This here is a big element that makes this such a strategically rich and deep game, and it was well preserved in this DLC.

However, to address the main reason that I'm not sure if I prefer it to the main game, the fact that Rayman can't equip sparks is a bit of an problem. One small issue that I already had with the game was that you're given 30 sparks, all of which provide a huge array of buffs, debuffs, elemental properties and unique effects, but you can only equip 6 of them at most. To give credit, the game is well designed around the limitation and does do a good job of encouraging the player to equip different sparks through enemy weaknesses/resistances and the different map layouts. Despite this, there's times where this limitation can lead you to rely on a small amount of sparks that might seem more advantageous more often.

This maybe could've been remedied by allowing each character to equip 3 sparks instead of 2 around the endgame, but I'm not sure. That's the kind of design choice that could have serious repercussions on the game's design and throw all balance out of whack, so I can't really say. I'm not a professional game designer, so I'm sure there's something that would be ruined that I can't even conceive. It's not really a big deal, but it's something I always think about when playing this game.

Rayman in the Phantom Show unfortunately makes this a bigger problem. Since Rayman can't equip even a single one, and each of the rabbids still can only equip 2 of them, you can only use 4 sparks at once. It doesn't help that this expansion has 9 more sparks than the base game (though most of the new ones were added in previous DLC packs), which means you have even MORE options to choose from but less that you can actually pick. This made it so I relied on the some of the same sparks even more, and there's other ones that I picked way less, if ever. It still isn't a big issue in my opinion (and the fact that it's the worst thing I can say about it speaks volumes to how good it is), but it does give me pause for thought in regards to this being better than the main game.

To go back to talking about positives, this expansion's theming is awesome. The dev team came up with a very creative scenario here, even when they easily could've relied on Rayman to bring back areas from his series. It takes place in the Space Opera Network, which in other words is a TV studio. The story here is framed around the return of the Phantom, and how he wants the heroes to help his ratings go up. It's not only a funny premise, but also one that paves way for lots of other really cool things.

First off, exploring three movie sets that were built to actually look like sets is super cool. Everything you interact with is a prop or a piece of equipment, whether it's cardboard cutouts of creatures or background elements, cranes, stage lights or cameras. It's always fun in a meta sort of way when a piece of media replicates the production of a show or a movie to such an extent, and it requires very careful attention to detail to pull off well. It absolutely was pulled off well here. The game also takes advantage of the setting by making lots of jokes around the production pipeline of a series, some of which went deeper than I would've expected. They make jokes out of acting, scriptwriting, blocking, critics and even treatment of employees. It's funny stuff, even if it's also a bit depressing to think that some of the harsher jokes they make aren't even far off from reality. Still, it's a weirdly transparent look into this kind of environment that I never would've expected out of this game especially, but I appreciate it.




Me pareció muy bueno, es realmente una referencia viviente al Rayman 3D combinado al estilo de juego de los Mario+Rabbids. me hubiera gustado que Rayman y Mario se conocieran, cosa que no pasó. Pero al menos tuvimos una "Conclusión" de la historia entre Rayman y los Rabbids.
DLC completado al 100%

Joder como te echaba de menos berenjena mía

This review contains spoilers

The best of the three DLC's, to be honest. Rayman makes a fun addition to the team.

This DLC has you save a dying TV studio from terrible ratings with guidance from an antagonist from the first game, the Phantom. It takes place on three sets: a pirate theme, a medieval theme, and a western theme.

Rayman has some busted movement mechanics. He can grab on to hovering rings in the air and hover for a few seconds. Reminds me of Donkey Kong from the first game's DLC adventure. He also has a wind costume and a fire costume, giving him different abilities with each set on.

This whole thing culminates with a three part fight against the Phantom himself. A very fun fight, reminiscent of his fight in the first game. Each phase has a different theme, each with knocking out lightbulbs.

It ends with a nice exchange of gifts from Rabbid Mario, Rabbid Peach and Rayman. Rayman gets a Mario hat, while the others get Rayman's outfit. A nice way to end this DLC.

This review contains spoilers

SPOILERS AHEAD
I was very excited for this DLC. Like a lot of people, I am a big fan of the Rayman series. Rayman Origins and Rayman Legends in particular are two of my favorite games of all time. But the series has long laid dormant. Before Rayman in the Phantom Show was announced, the series' future looked bleak. Ubisoft has gone through many controversies as of late, including accusations of workplace abuse against series creator Michel Ancel that led to him resigning and retiring in disgrace. This DLC does its best to try to bring Rayman back into the public consciousness. While I had a great time playing more Mario+Rabbids levels, I wish they had gone a bit further with references to the Rayman series. The Donkey Kong DLC in the last Mario+Rabbids game felt like a love letter to that franchise, but Phantom Show is content to just make a few references to the series (and how this is essentially Rayman's "comeback").

The gameplay here is great. Rayman feels exceptionally powerful. While you can only use Rabbid Peach and Rabbid Mario to accompany him, their healing and up-close combat abilities compliment Rayman well. This also marks the return of The Phantom, probably the most memorable character introduced in these games. The music is a standout, incorporating sounds and motifs from past Rayman games. The Phantom also sings a very funny "diss track" about Rayman that echoes the one about Mario in the first game.

While I enjoyed Rayman in the Phantom Show a lot, I do have a gripe that will seem minor to some, but I'm sure others will understand. AT NO POINT IN THE GAME DO RAYMAN AND MARIO MEET! I get not wanting to overshadow Rayman's return, but it would've made for a nice ending cutscene. If it isn't going to happen in Super Smash Bros, it should've happened here. Maybe they didn't want to be too obvious, but I still feel it's a lost opportunity.

If you 100% Phantom show, you are greeted with a message that the developers teased was about Rayman's future. It reads:
"The bleakest dark yields to the faintest light; a light that exists within each of us. You are not alone, we are a multitude linked together by a thin red thread that sews together our hearts and souls. Tighten the knot and we will be together forever, lighting the way."
I take this statement to mean that Rayman lives on as long as there are still fans who love and play the games. We don't know what the future holds for Rayman, or even the Mario+Rabbids series of games. But for all the toxic traits associated with fandoms, they serve a major purpose: Keeping media, art, and stories alive years after their heyday. Our treasured memories are enough. But there's always the hope that we may one day see our favorite characters and franchises return to their former glory. It was nice to see Rayman again. I hope Globox is doing well too!

This review contains spoilers

I know they could've added more Rayman references, I know the stage sets are a bit underwhelming, considering the potential a Rayman-themed world could have, and I know people expected some sort of nod to a new Rayman game in the 100% message. However, I can't begin to explain how happy and exciting this whole experience was. It could've been A LOT worse. This really felt like a love letter to Rayman fans, and you can tell the people behind it were passionate. Not to mention Ubisoft actually acknowledged the Rabbids taking over Rayman situation, and Mr. Dark was a name that was said OUT LOUD. The Rayman I love is back, and I can't afford to give a rating lower than 5 stars.

5 estrellas porque te amo por revivir mi infancia Soliani

The better half of the DLC pack, though I was hoping for more Rayman iconography. It's there, but I feel they could have gone a bit further. (the letter you get for 100%ing it is odd and I am not sure what it means for Rayman. If there is anything that is.)