Reviews from

in the past


Visual feast, I am crazy for stories that are this specific and creatively told.

A gripping visual novel with phenomenal arthouse adjacent presentation that occasionally comes across as being surface-level but anyone able to look past the veil of hedonism and glamour should find a poignant depiction of young adulthood in our post-pandemic world.

A visual novel tackling some big themes that goes to some very dark places. Not much gameplay to it, but the stunning art design and great soundtrack round out a weird, but uniquely fascinating experience.

Hoje vamos falar de uma jogatina que tive recentemente, que é o Mediterranea Inferno. Um jogo bem rápido e simples. No game, temos três rapazes que têm tudo. Todos eles vêm de famílias incrivelmente ricas. Apesar de tudo isso, quando a pandemia atingiu o mundo, os três foram forçados a confrontar quem realmente eram. Depois de dois anos separados, os rapazes decidem organizar uma pequena viagem de verão juntos para se reconectar e a partir daí começa nosso jogo.

O game se trata de uma visual novel e particularmente para mim não é bem um gênero que eu costumo jogar, mas ao menos tenho o costume de tentar. A história do game passa a ter um tom bem bizarro ao longo do seu jogo e, em alguns momentos, puxando até mesmo elementos de terror para ele. Tudo no game, como se trata de uma visual novel, é bem simples e composto principalmente por sequências de diálogo para clicar, pontos de interesse para interagir e escolhas a serem feitas. O mecanismo de tomada de decisão é simples, mas bastante interessante.

Minha primeira jogada de Mediterranea Inferno durou pouco mais de três horas e até mesmo peguei 1000G no Xbox, que inclusive o game é bem garapinha para quem quiser jogos fáceis de platinar. Na realidade, o motivo de eu jogar ele foi justamente por perceber que seria uma jogatina tranquila, apesar de alguns temas, como dito antes, serem um pouco perturbadores. Sinceramente, como um todo, eu não gostei muito do game, mas claro, tudo isso seguindo o meu gosto pessoal. Ele certamente não é um game que é para todo mundo. No entanto, não tem como saber isso se você não pegar o game e jogar. Sabendo disso, é bem difícil para mim recomendar esse game.

Pontos Positivos:
- O estilo de arte é lindo.

Pontos Negativos:
- História do game meio misturada e alguns momentos podem ser confusos para entender o que você está jogando.

Versão utilizada para análise: Xbox Series S.


Three twinks traumatized by the pandemic lock-downs travel to the Italian countryside to mend their relationship in this gripping visual novel. Stunning visuals compliment the horrifying yet profound narrative.

A must play, but heed the content warnings.

Creo que el principio es algo lento de más, pero el final merece totalmente la pena.

This game is front-loaded with incredible art and confidence, descending into an ending that's questionably off-the-rails. It's sort of an embodiment of the gen Z anxiety that so painfully saturates it, moving between modes of glitter and face breaking down into overpowering, boundary-less vulnerability.

The game asks you to play it again when you finish it, and I'm not sure I will. The plot ultimately about reconciling with the "lost youth" and damage of the pandemic is pretty brutal and hits a little too close to home. The characters and I are the same age. I would like a cathartic, better ending but I also liked what I played.

Extra points for being one of the sexiest games I've ever played. The charisma and characters are genuine and vital.

Beautiful, angry, raw. This game explores the struggles of queer youth during the pandemic in Italy through an outwardly flamboyant and hedonistic tone both in its aesthetics and narrative, revealing some real anger and frustration boiling underneath the surface. It might not have the most polished writing and themes, but it is worth playing just to experience a confident narrative from a point of view that is fresh and deeply personal.

Playing this game as someone who is not gay, not Italian, and played a shit ton of videogame with my friends during Covid, I cannot relate to this game at all, which is exactly why the game is so cool to me. I want to feel the pain without actually experiencing it, the more dramatic the better. Too bad the game has the worst saving system of a visual novel ever. The auto save messes up everything and it cannot be turned off. Skipping content you've already seen is also a pain in the ass.

Was on the fence about recommending or not, this ends up being one of my longer reviews apologies hehe. The game is well made, good visuals, smooth clicking and mouse movement and I didn't encounter any bugs! Curious if this is more of a vent game from the dev(s). Who is the intended audience? Good queer representation, loved to see the Trans and LGBTQIA characters and vibe. However.

Uses Eskmo, this is a SLUR. Listen to Indigenous folks, it's a slur. Slt is also mentioned many times.
Wasn't that scary to me personally, ended up laughing and giggling to some scenes, could've been more bloody or weird but it was fun!

Semi spoilery:
Andrea and Claudio I liked the least, Andrea especially. I dont relate to the privilege of being born into money and generational wealth. Nor do I feel sorry for the rich. The situation sucked yeah but -shrug-. This leads me into the normalized 'sex drugs rich popular' that this whole games resides in. So much of this could have been avoided or helped with drug rehab, proper support with mental health, therapy, medications, and addressing trauma. It mentioned the pandemic and im glad for it, except its not PAST. We're still in the pandemic! Andrea's whining was infuriating. People like myself who are still masking and being covid-safe in 2024, disabled, immunocompromised, ALL of us mourn the loss of experiences and socializing. But you do better and be safe for community, for your loved ones, having EMPATHY for the lives of others. I dont feel bad for people like Andrea. Nobody masked in this game, Mida traveled and was in groups and big events through a pandemic? Mida's got long covid for fuckin sure dude. "Its just a game" do you know how tired I am of hearing that? This is some sort of vent or feeling piece style, and while I understand and can empathize because we ALL experienced loneliness and isolation that COVID brought. Its not over and there are lots of us still fighting.
I have no one to recommend this to because my circles and friends are those who mask, are still mostly staying at home and being safe. My experience with this is why I've not recommended it.

This is a study case in my opinion, I've never seen something quite like it. Amazing artistic ideas dragged down by an non-matching artstyle. Some beautiful poetic moments, dragged down by the horrendous caricatures the three main characters are. This is so real, yet so fake.

the disclaimer prior to play claiming "exaggerated depictions" does not prepare you for the ham-fisted caricatures within which results in nonsensical social exchanges and a questionable conclusion. while a 6x speed toggle is available upon replay you cannot choose to skip entire mirages, padding attempts for other endings and routes into absolute drudgery and ultimately killing my enjoyment entirely before getting my final third.

its cheeky engagement with sexual and queer imagery turns away and blushes when it comes to actually depicting any genitalia where it would be acceptable to include. every nude doll body is of the exact same proportion and i often struggled to tell Claudio and Andrea apart due to their only visual differences being a slight hair part, something i feel is a massive flaw of the artistic style which personally isn't to my tastes. i'm not desperate for illustrated nudity, i just wish it was genuine about its subject matter.

i also second the criticism that Mediterranea borrows just a bit too much from We Know the Devil, a similar game of social exclusion with its supernatural influence on a circle of friends which realises its narrative far more succinctly. to throw them a rope and say something positive, the way the 2d artwork organically navigates the 3d spaces is impressive and the sheer amount of illustration assets is staggering. there's a strong visual aesthetic sense, the style of the artwork just pairs poorly with it.

"wow cool symbolism!" [gundam shooting overhead] "transfems always dispense the best advice"

Visually innovative visual novel about three gay men reuniting after the pandemic in Italy. I thought it did a good job maintaining a kind of supernatural/surreal feeling to the story and the characters were interesting.

Forgot to log this when I finished it a couple weeks ago. A very good visual novel-esque game that really captures the gen Z post-covid anxieties. The struggle of normalcy, rebuilding relationships, and just living as a very gay italian trio. Enjoyed it thoroughly but the true ending was a bit underwhelming and sometimes it meanders a bit.

Visually stunning and trippy. The story starts very intriguing. But I should've not played until the true ending, kind of a let down.