Reviews from

in the past


I was initially not going to do a review for this, but I decided why not. And I'm going to try and make a review short for once lmao (try being the operative word).

I think X2 is definitely a solid follow up to X1 in my opinion. In fact, I think it does a very great job creating its own identity for itself and making it distinct from X1. There's a lot to love here, whether it be the new gimmicks such as utilizing the hovercyle and air dashing, or many of the varied levels that I really loved going through. I really liked how wonderfully unique in themes the levels were this time around, such as a desert stage, a crystal mine stage, and even a volcano stage too. All of them were really well thought out and creative level designs that I really enjoyed, with really sick setpieces too (such as the climb in Flame Stag's stage as the volcano was rising). And the bosses were just as engaging to fight as they were in the last game too (even if just like in the last game, they made me pull my hair out with how difficult they could be lmao).

I also thought the music in this one was like---I don't know if this is an unpopular opinion or not, but just as good as X1's to me? Like, the soundtrack for this game REALLY slaps. I think I like pretty much every level stage theme in this game (with the exception of the junk yard stage, just wasn't my cup of tea). My absolute FAVORITE stage theme though would definitely be that of Wire Sponge's stage theme, which might just be among my favorite tracks in this entire series for me. I swear, it sounds like a fusion between music from the Classic Sonic trilogy and the Sonic Advance trilogy---if that makes sense lmao. Loved the boss themes too, such as the X Hunter's, Sigma's first theme, and of course... I mean... ZERO'S THEME IS LIKE, PEAK MEGA MAN MUSIC. I-I've known about that theme even before getting into the series (and especially the amazing MvC3 remix of it). It's just so legendary... like seriously...

But uhhh, speaking of Zero though, erm... brings me to the only thing I didn't like about X2: the X Hunter subplot of having to get Zero's parts. I know whether or not you get all the parts doesn't really matter that much, but just idk... the principle of not saving Zero the right way just didn't sit well with me lmao. I ended up restarting the game over completely just so that I could get the "good ending", even if it didn't matter that much (of course, this was before I found out about the password generator, making me facepalm). Anyway, idk, I just felt like it kind of messed up the pace and structure for me. I don't think I'd have a problem with it if it was handled differently, but it just rubbed me the wrong way though. I also do kind of wish the Zero fight was canon though, but instead of fighting real Zero, maybe we just fight the fake one. Because even though I wanted to save my boy, it still would've been pretty hype having to fight an enemy Zero even with all of the parts obtained (and then maybe real Zero shows up to deal the final blow or something). Though, it was pretty cool how in the actual story Zero just shows up and EASILY takes care of the fake one like it was nothing, what a badass lmao.

But I digress, aside from that, not really many other issues with the game. I think it definitely made some improvements over the first game, even if I think in some ways I still prefer the first game more. Story-wise, I'm happy that Zero was brought back from the dead. Of course, I knew he was never dead, being on the Internet and all, but I'm happy to see one of the coolest motherfuckers ever created to be alive and kicking again lmao. Sigma continues to be an antagonist I find to be really cool with how every time we kill him, he just keeps coming back stronger and smarter. But I like that despite that, X and Zero are going to be ready to kick his ass again each and every time---just simple good guy vs bad guy stuff is all I need sometimes, haha. And I love the growing bromance of X and Zero, it's becoming one of my favorite gaming duos for sure. Anyway, X2 was quite fun, I really enjoyed my time with it, despite a couple of frustrations here or there.

(...and this review ended up being long AGAIN, son of a---lmao.)

MMX2 no supo mantener el ritmo y lo que hizo grande a su predecesor, sus mecánicas de busqueda de items es muy poco intuitiva y sin una guia el juego puede ser muy complicado, ya que las mejores estan realmente escondidas, la música es poco memorable asi como sus enemigos y el juego en general, no es el MMX que mas destaca de la saga.

Platinado!!! Simplesmente AMEI esse jogo <3


more like mega mid x2

What a letdown. Nothing in this game was improved from the first, and while its more challenging, the challenge comes from bullshit gimmicks and enemy spamming (the air dash is great though).
Well, atleast we have the comically bad writing.

Sigma: Wait Zero! I know your secret! You were destined to follow me!
Zero: Maybe so, but I don't like you!

estou me me apaixonando por esse jogo

Tão bom quanto o primeiro, as armas são muito criativas e os bosses muito bons.

Con el tiempo he apreciado mejor este juego, superior al x1 al tener mavericks bien desafiantes (y unos que eran pan comido xd) y sigma dio mas pelea, al menos en la segunda fase.

Eso si, hay que ser tan suicida en encontrar los corazones, armadura y tanques.

not as good as megaman x1 but still pretty fun!

great game. not quite as good as megaman x1 imo, as that came together very well and ramped up in difficulty as it went on. this game was much more difficult off the bat, but kind of went down in difficulty as it went on with the exception of the serges fight. good ending, and mechanically a very fun game

X1 pero peor y con mucho backtracking

Me incomoda o X2 não ter coisas como os níveis sendo afetados após você derrotar um chefão de outro mapa, como há no X1, e a fraqueza dos chefões ser menos efetiva do que carregar o x-buster e atirar. O shoryuken devia ser hitkill... e o Sigma tá apelão demais, se é loko.

Mega Man X2 is a rock-solid sequel that takes the best parts of the original and amps them up. The graphics are brighter, the bosses are way tougher, and the new air-dash adds a ton of speed and mobility. Hunting down all the hidden upgrades is super satisfying, and the soundtrack absolutely slaps. It's a little on the easy side compared to some Mega Man games, but remains a must-play for fans of the blue bomber.

Excelente como o primeiro, level design continua bom, e a identidade como um todo permanece intocável

Sigma Virus é um filha da puta

A pretty solid step forward over X1. Having the dash from the start does wonders for the stage design, and there are some neat little additions on top of that. While there are parts of the original X I prefer, it's still nice to see this subseries start to come into its own

Another awesome megaman X, this is the golden age for the X series. The first is still better though. Amazing soundtrack as well

Não foi tão inovador quanto o primeiro, tem OST's boas, algumas boss battles boas, menos as do Maverick que algumas são só mais difíceis que o chefe final. A última fase com certeza precisava de um checkpoint depois do primeiro chefe porque ele tem um moveset fácil e é mais um obstáculo pra o verdadeiro chefe que tem duas fases.

Simplesmente incrível,eu tenho uma lembrança muito boa de jogar esse jogo em 2017 no notebook do trabalho da minha mãe,eu zerava vários jogos de super Nintendo o dia todo durante os finais de semana,eita tempo bom que não volta

The platforming design in the Wily Castle equivalent is worse than Mega Man 7. This is awful. May not play more MMX games after this.

mds do ceu q jogo difícil do caralho


El mejor Megaman X (junto al 4, todavia no juego el 8), no hay discusion.

PD: Dustman es un pendejo

More of the same, and the same is the best around.

1994’s Mega Man X 2 is a fine game. The character designs, music, and settings all live up to the standard that 1993’s Mega Man X pushed the limits to set.

X2 pushes things further by adding new armor parts abilities and three roaming bosses to defeat in exchange for story-related items that slightly changes how the endgame goes. If you don’t beat them, you’re out of luck, so the game demands some pretty slick gameplay.

Unfortunately, you might find that gameplay a little less than slick. Finding the buster parts to upgrade your charged shot gives you a double shot that ignores i-frames and melts through bosses without resetting their ai (this makes Wheel Gator’s fight a breeze compared to using his weakness). The Double Shot is very cool and X does a cool punch animation when he fires the blasts. However, you can’t dash while his charge shot is going, it forces you to stand still. The most iconic thing about the Mega Man X series and X2 denies us constant usage of it. Such a shame.

This doesn’t ruin the game by any means, I’ve played and beaten it multiple times with only a smirk of frustration out of it. It’s just that after X1, my standards are staggeringly high.

Mega Man X 2 is a great time and you should play it just to hear Bubble Crab’s theme.

nada a declarar, não entendo nada da lore porém as soundtracks, habilidades etc me chamam a atenção

comeco e meio: caralho que jogo bom cara, e relativamente mais facil do que o X1! To adorando a forma que a temática dos cenários interagem ainda mais com o level design, os bosses serem mais dinamicos e a trilha sonora no mesmo nivel de excelência do primeiro! Caramba por que mais gente não indica ESSE aqui como porta de entrada da saga? a unica coisa que você tem que manjar é a mecânica de dash!

x hunters lair + boss rush dos 8 mavericks + luta do zero + sigma fase 1 e 2: I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain.