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More of the same enjoyable gameplay from MMX, but definitely a step up in the difficulty department. Both the X Hunters (especially their final forms) and Sigma were real challenges. Other than that, it was more-or-less the same as the first game. Don't consider it on the level of MMX, but still a really good platformer.
More of the same enjoyable gameplay from MMX, but definitely a step up in the difficulty department. Both the X Hunters (especially their final forms) and Sigma were real challenges. Other than that, it was more-or-less the same as the first game. Don't consider it on the level of MMX, but still a really good platformer.
It's an alright game, but compared to its predecessor it really doesn't come close. The music is... meh, the bosses aren't nearly as memorable, the whole "collect Zero's parts" thing winds up just being pointless regardless. It's just an average X game, which makes me sad, but hey at least it's not X3.
I don't have much to say about Megaman X2, but I think it's about on par with it's predecessor. Though it is worse in some areas, it builds upon the first in others. Namely movement and weapon wise. The introduction of the air-dash, though you're not guaranteed to get it bolsters replayability quite a bit and makes exploration a lot easier to stomach.
Although they're a lot... wackier in this one, I found myself cycling through X2's roster of weapons much more than X1. They should be a lot less practical, but they're oddly useful. However, I think the levels take a bit of a seat back in this one. They feel more... empty for lack of a better term, and for the worse. Bosses are pretty much on par with the original, if not a bit samey.
That pretty much sums up my thoughts on X2. I really don't have much to say about it as a sequel, most praise I give it also applies to X1. If you're looking for more X1, then this is probably your place to go. Another solid installment in the series.
Although they're a lot... wackier in this one, I found myself cycling through X2's roster of weapons much more than X1. They should be a lot less practical, but they're oddly useful. However, I think the levels take a bit of a seat back in this one. They feel more... empty for lack of a better term, and for the worse. Bosses are pretty much on par with the original, if not a bit samey.
That pretty much sums up my thoughts on X2. I really don't have much to say about it as a sequel, most praise I give it also applies to X1. If you're looking for more X1, then this is probably your place to go. Another solid installment in the series.
Great follow-up to the first Mega Man X, and I don't really have many issues with it. The stages and the Maverick fights are unique and distinctive, and a few of them take advantage of the Super FX Chip well. I don't like the designs of the Mavericks themselves as much as I do X1's, however; they don't pop out the same way and are less memorable for that. The music was really good, in my opinion, but there's one instrument that can be a bit annoying to hear, and if I had to give an obvious immediate example, I'd say listen to the start of Wheel Gator's stage theme. I did get used to it, though, I suppose.
The endgame felt better paced than the first game's and I was surprisingly content about the story's emotional beats towards the ending, since I didn't think I was very invested. The final boss was pretty fun to do, and the first part felt way cooler than X1's. Only two issues here are how it sends you to the first segment of the ending stages if you turn off the game and having to repeat a short part of a level you already beat before the final boss.
Still, I overall really enjoyed it, maybe as much as I did the first game. I'm interested in seeing what a second playthrough of both will change in my opinion.
The endgame felt better paced than the first game's and I was surprisingly content about the story's emotional beats towards the ending, since I didn't think I was very invested. The final boss was pretty fun to do, and the first part felt way cooler than X1's. Only two issues here are how it sends you to the first segment of the ending stages if you turn off the game and having to repeat a short part of a level you already beat before the final boss.
Still, I overall really enjoyed it, maybe as much as I did the first game. I'm interested in seeing what a second playthrough of both will change in my opinion.
While X2 copies the original Mega Man X well, it certainly doesn’t hold up when comparing the two. The bosses are more so tedious then they are hard, starting out is still difficult to do, all the while the game gets far easier the more you get through it. Really X2 just feels like more of the same, and it’s a shame it can’t be anything better.
Essentially it's the same game as the first one but with new levels. Pretty much everything that's good about X1 applies here, but it definitely feels like a step back in terms of level and boss design. It's not a huge deal but Overdrive Ostrich and Flame Stag are the only stages/bosses that I feel live up to the original, and some of the stages like Magna Centipede and Wire Sponge are just kinda mediocre. The X Hunters are a cool addition, but they can be a tad annoying to hunt down since the stages they appear in are random and they stop appearing after you've defeated a certain amount of mavericks. It's still one of the best games in the X series, just a step back from the first.