Aping "Survivors-like" gameplay structures with every hackneyed mobile game monetization scheme crammed in; energy meters, paid cosmetics, loot boxes, a battle pass, and multiple currencies for purchasing/upgrading weapons. Disgusting and desperate to hop on any sort of trend it could afford.
Mighty DOOM can be fun in small doses and can certainly be enjoyed without spending a dime, but I and many others are the key targets to spend money on this. Everything is meticulously designed to pry money from the player from the get-go and the psychological battle of horrid menus and pop up ads for loot boxes is too far for me to keep anything installed on my phone.
Mighty DOOM can be fun in small doses and can certainly be enjoyed without spending a dime, but I and many others are the key targets to spend money on this. Everything is meticulously designed to pry money from the player from the get-go and the psychological battle of horrid menus and pop up ads for loot boxes is too far for me to keep anything installed on my phone.
"See those coins you earned?! Ok great! Now we are going to make you spend them! Follow the green arrows that point only specifically to the items we are telling you to to spend them! No, no, no, you're not allowed to save them yet. You have to follow the walkthrough that shows you how to spend the in game currencies that you've been earning because that's how we make money!"
I get that this is a mobile game, but holy hell this would actually be pretty damn fun if it weren't such a "mobile game". If Mighty Doom were a twin-stick-shooter (well... with only one stick, since you auto-aim to the closest enemy) that let me pay a single premium price to play, earn my upgrades, etc? This would honestly be a ton of fun. The controls are simple but functional, the levels are short but flow quickly from one to the next, and the Bullet Hell aspects feel like they might be just a bit too difficult at first... and then you figure it out and you're all good, just as a bullet hell should be.
But what we have is your typical interruptions to remind you that you can upgrade your player character with various in-game currencies that you can buy with real money just a little at a time so you don't realize that you spent $75 in a month!
I'll pay you $15 to just let me play the damn game. Please?
I get that this is a mobile game, but holy hell this would actually be pretty damn fun if it weren't such a "mobile game". If Mighty Doom were a twin-stick-shooter (well... with only one stick, since you auto-aim to the closest enemy) that let me pay a single premium price to play, earn my upgrades, etc? This would honestly be a ton of fun. The controls are simple but functional, the levels are short but flow quickly from one to the next, and the Bullet Hell aspects feel like they might be just a bit too difficult at first... and then you figure it out and you're all good, just as a bullet hell should be.
But what we have is your typical interruptions to remind you that you can upgrade your player character with various in-game currencies that you can buy with real money just a little at a time so you don't realize that you spent $75 in a month!
I'll pay you $15 to just let me play the damn game. Please?
The first thing I got made to do when I logged in was open a loot box, so not a good start. After that though I beat the earth stage and I enjoyed it for a doom mobile game. I still don't know why Bethesda insists on making these mobile games for each of their big franchises. Overall I liked it for what it is, a medicore mobile interpretation of doom
This reminds me of how mobile games used to be: no forced ads, gameplay that takes genuine skill and focus (even if it isn't much), interesting mechanics that keep you coming back, and few microtransactions. Although very clearly taken massive inspiration from Archero, it has enough of its own style to stand alone. I come back daily to play the new challenges and have found them a little fun. There isn't much variety though, and I'd rather play any other Doom game, but at least it is decent!
No es el culmen del videojuego, pero para tenerlo en el móvil y echar partidas en el bus, esperando, de viaje o en ratos muertos cumple sobradamente.
Jugabilidad sencilla pero por momentos exigente, yo habría acortado las tandas porque 40 rondas por mapa de seguido se hace pesado. Y bueno, matar demonios siempre está bien, le falta el heavy metal en la BSO.
Jugabilidad sencilla pero por momentos exigente, yo habría acortado las tandas porque 40 rondas por mapa de seguido se hace pesado. Y bueno, matar demonios siempre está bien, le falta el heavy metal en la BSO.