Cute little action adventure game that clearly hankers back to classic 2D Zelda. Not a challenging game by any means, but the one minute (minit, huh) timer adds a little spice to it. It has a surprising amount of secrets and collectables to compensate fora less than one hour main quest. It got me feel directionless at times, but I guess that's the Zelda 1 experience this game aims at.
Minit is a short and fun Puzzle solving adventure game. I began Minit thinking it would be a game carried by its one minute reset Gimmick, man was I wrong. I genuinely feel like Minit is a very good game on its own regards and that the gimmick is just the cherry on top. Some of Minit's puzzles stumped me for a good while. I even used a guide to solve one of them, but I really didn't need too and I could have found a solution if I was thinking harder. Also beating Minit isn't the end, there's a new game plus mode that remixes the game in a lot of cool and interesting ways, but I don't want to spoil, so I'll leave it at that. Minit isn't revolutionary, but it's a really good puzzle-adventure game.
Minit is a really nice indie surprise. It's a lot like any Zelda 2D game, with the main gimmick being that you die after a minute, but you do get to keep the items you had and knowledge to go faster through the game. So when you really think about it it's like a diet version of Majora's Mask. You can finish it in an hour or two and get the platinum in a couple more, I'm glad to say it was fun through and through
A cute, well-built adventure game based on a gimmick that doesn't overstay its welcome, with a surprisingly great soundtrack. The 1-bit graphics can be a bit harsh, depending on your screen/visual sensitivity.
Expect to spend 2-4 hours on a playthrough, which doesn't have much replay value. It's usually listed for $10, which is a fair price for spending an afternoon on an adorable indie gem... but when it goes on sale, I can't recommend it enough.
Expect to spend 2-4 hours on a playthrough, which doesn't have much replay value. It's usually listed for $10, which is a fair price for spending an afternoon on an adorable indie gem... but when it goes on sale, I can't recommend it enough.
Zelda clones get overlooked for the most part, but Minit has quite the hook – you die in one minute. After grabbing a cursed sword you explore the world with this constraint in mind, and as such it delivers an entertaining and tongue in cheek journey through a goofy world. Don’t worry, it’s not as intensely rouge-like as it may sound, as clever checkpointing and humorous writing keeps the journey from getting too stale.
Minit is amusing and has a neat hook but it doesn't do a whole lot to justify that hook. There are some interesting things the game does with the 60 second time limit, but overall it didn't feel as though the time limit added much to the game. Outside of this aspect, there is some cute dialogue and exploration, with a number of secrets to uncover in clever ways. The combat is certainly lacking, but it's also not the focus here. It's an enjoyable way to spend an hour or two, but nothing seriously groundbreaking.