Minit is a short and fun Puzzle solving adventure game. I began Minit thinking it would be a game carried by its one minute reset Gimmick, man was I wrong. I genuinely feel like Minit is a very good game on its own regards and that the gimmick is just the cherry on top. Some of Minit's puzzles stumped me for a good while. I even used a guide to solve one of them, but I really didn't need too and I could have found a solution if I was thinking harder. Also beating Minit isn't the end, there's a new game plus mode that remixes the game in a lot of cool and interesting ways, but I don't want to spoil, so I'll leave it at that. Minit isn't revolutionary, but it's a really good puzzle-adventure game.
There is nothing inherently wrong about Minit. It's a fun little gimmicky game with a short runtime that doesn't overstay its welcome.
At the same time, it does almost nothing with the time loop mechanic except for a couple puzzles. This is for all intents and purposes a half hour zelda clone that pads out its runtime by adding backtracking. Not bad, but could have been a lot better.
5/10
At the same time, it does almost nothing with the time loop mechanic except for a couple puzzles. This is for all intents and purposes a half hour zelda clone that pads out its runtime by adding backtracking. Not bad, but could have been a lot better.
5/10
Zelda clones get overlooked for the most part, but Minit has quite the hook – you die in one minute. After grabbing a cursed sword you explore the world with this constraint in mind, and as such it delivers an entertaining and tongue in cheek journey through a goofy world. Don’t worry, it’s not as intensely rouge-like as it may sound, as clever checkpointing and humorous writing keeps the journey from getting too stale.
Minit is amusing and has a neat hook but it doesn't do a whole lot to justify that hook. There are some interesting things the game does with the 60 second time limit, but overall it didn't feel as though the time limit added much to the game. Outside of this aspect, there is some cute dialogue and exploration, with a number of secrets to uncover in clever ways. The combat is certainly lacking, but it's also not the focus here. It's an enjoyable way to spend an hour or two, but nothing seriously groundbreaking.
It exists! There are a few cute ideas at play here with the core gimmick, but the game plays its hand with them very early, leaving a majority of the solutions to be rather standard and never really giving a strong payoff for its intentionally sluggish pace until the world's been properly plundered. It's entirely fine and cute and nicely stylized, it's not a game with FLAWS per say, but nothing that puts it at the level of similarly cute, gimmick top-down contemporaries like Turnip Boy. I won't remember it.