Mischief Makers is an interesting game. Though I do think it is overrated, there are things it gets very right, mainly the puzzles and boss battles, and Treasure has always been very good at the latter. A lot of the puzzles in this game were satisfying to solve and weren't things you couldn't reasonably figure out, and the boss fights, at least earlier on, are just Treasure in their element. However, by the time you get to the end of the game, Mischief Makers starts falling apart. Merco onwards the bosses start becoming either boring or poorly designed, and the game as a whole is stuffed with filler-- a lot of the levels just feel empty and like they were unfinished (which this game allegedly is). The graphics also have not aged well, even for a N64 game. Often times it can look pretty ugly. Otherwise though, the game is a hamfisted little parody of Japanese tropes and a good puzzle platformer. Check it out, but don't expect the best game ever like many claim it to be.
Borrowed this as a kid, in the olden days when Blockbuster still existed. It's charming and I enjoyed the mix of puzzles to action sections. The shaking gimmick is funny and implemented with enough variety to feel inventive without being overly complex.
Sadly, child me couldn't beat it in the time I had before I had to return it to the video store. 100% playthrough foiled by 90s capitalism.
Sadly, child me couldn't beat it in the time I had before I had to return it to the video store. 100% playthrough foiled by 90s capitalism.
A rare side-scrolling platformer on the N64. The gameplay's main feature is grabbing stuff, shaking it, and/or throwing it. It's fun, but a little unintuitive. It has cutscenes with a humorous cast of characters, but the whole thing is kinda incoherent. Another problem with the game is that it's short, but it's definitely one of those that 100% completionists will enjoy. The more yellow gems you find, the more of the ending you get to see.
Just about the dog-ugliest game I have ever seen (excepting the main character model, which looks pretty cool). The environments and ‘clancers’ or whatever.... Blugh.
I played for about an hour and found most everything about it —movement especially—to be unpleasant; though I did look up some gameplay videos from people who are actually GOOD at it, and gained some respect for the mechanics.
I played for about an hour and found most everything about it —movement especially—to be unpleasant; though I did look up some gameplay videos from people who are actually GOOD at it, and gained some respect for the mechanics.
The best and worst of Treasure's signature jank: awesome mechanics and controls with lots of fun characters and usual Treasure hype moments, but it's blatantly unfinished and kind of a mess.
It also has one too many missions that are just terrible to get 100% completion on. The Cerberus fight and 100m dash can suck it.
It also has one too many missions that are just terrible to get 100% completion on. The Cerberus fight and 100m dash can suck it.
Every bit as clever, cool, and fun as some of the best from Nintendo or Platinum, and with Treasure's incredible heft and sound design slathered across the top. A game that comes up with a great central mechanic and then does every awesome thing that it could possibly do with it. If it only felt a little bit cleaner to play, it'd be one of Treasure's greatest.