Reviews from

in the past


Had some expectations going into this game about how it's slow and will take a little patience and I think I was better off for it. It hit at a good time where I was fully prepared to sit and vibe with a game. I had a wonderful time playing through this with only a few gripes near the end.

I had no issues with traversing the world for the most part especially when I was still discovering new things and making small progress along the way. The most annoying part is getting to Technopolis since it has so many hallways and waiting. Make no mistake you do a lot of waiting in this game but going in that direction managed to feel the worst.

I decided near the end that I wanted to go for 100% but hit a massive brick wall in the form of an RNG fishing mini-game. Even when doing everything to streamline the grind, each attempt takes several minutes just for one chance to roll the dice. It was really disappointing to get this at the end of the game since there was nothing this bad beforehand.

Choosing a bad answer at the end forced me to watch the ending sequence twice so I could see actual credits. The sequence is obscenely long. This one is kinda on me, but the consequence was uniquely cruel.

If Katamari is love defined, this game is love in practice.

"Hey! Stop playing that game and go to bed!"

Moon RPG Remix is a delightful departure from traditional RPGs, offering a fresh and innovative experience that sets it apart from the crowd. With its charming story, unconventional gameplay mechanics, and adorable visuals, it's a gem worth exploring on the Nintendo Switch. After playing it in its entirety, I can understand how this was the basis for games to come later, like Undertale.

One of the standout features of Moon RPG Remix is its cute story. Set in a whimsical world filled with colorful characters and quirky dialogue, the game immerses players in a charming narrative that's as heartwarming as it is entertaining. The new English translation is fantastic, and you can tell Onion Games allowed the translator lots of freedom to go wild - it shows, and it works so well for this game.

What truly sets Moon RPG Remix apart is its anti-RPG elements. Instead of following the usual conventions of the genre, the game takes a different approach, offering players something entirely new and unexpected. This unique twist on familiar tropes ensures that every moment spent in the game feels fresh and exciting. And who doesn't want to be the REAL good guy for once? The experience is unlike anything else on the market. From its innovative gameplay mechanics to its charming presentation, every aspect of the game feels meticulously crafted to deliver a truly unique and memorable experience.

Another refreshing change in Moon RPG Remix is its take on monster catching. Instead of simply battling and capturing creatures, players must approach the task in a different way, adding an extra layer of depth and strategy to the gameplay. However, some of the catching requirements for certain monsters and side quests may feel tedious at times, potentially slowing down the pacing for some players.

With a playtime of 15-20 hours, Moon RPG Remix strikes a perfect balance between length and content. It offers enough substance to keep players engaged without overstaying its welcome, making it an ideal choice for gamers looking for a satisfying yet manageable experience.

However, it's worth noting that Moon RPG Remix does have its challenges. The steep difficulty curve at the beginning may deter some players, but those who stick with it will find a rewarding and fulfilling journey ahead. Additionally, the game can be difficult to navigate without a guide, and finding a concise resource can be a bit of a challenge.

Overall, Moon RPG Remix is a charming and inventive adventure that offers a refreshing take on the RPG genre. With its cute story, unique gameplay mechanics, and delightful presentation, it's a must-play for anyone looking for something different on the Nintendo Switch.

Now go get all that L-O-V-E!

this game is beautiful in an indescribable way, it absorbs you in with its humor and gets you invested, you feel like you get to know the characters in it, and its there to deliver a point to you about reality
Gameplay wise its akin to a point and click adventure game thats mostly not cryptic, its one of those games where the playground rumor is actually true
Game was a huge inspiration for undertale and its super super obvious when you play it
Something id recommend after finishing the game is to go right into a new game up until you meet grandma again
I love this game a lot

I'd heard the song "Kera-ma-go" in a soundtrack thread on /v/ ca. 2011, which single-handedly made me hyped for the game. I didn't mess with fan translations at the time, so that hype lasted something like 8 years until this finally got an English release. I snatched it on the Switch right away, and it didn't disappoint at all. In all honesty, this is the best and most diverse soundtrack I've ever heard. Tracks like "Spoonjam 2 M.D.", "The Other Jet" and "Kera-ma-go" will stay with me forever. I really can't advocate for video game soundtracks enough, they're such a make-or-break part of games.

To say nothing of the gameplay and its weird little tendencies. It's dated, sure, but chock full of charm. A much more human experience than any old jrpg.


Moon is a really special game. I could talk all day about the flaws of this game, how some of the puzzles are extremely cryptic and how there’s several points in the game where I have no idea how you’d progress without either incredibly luckily stumbling across the right answer or using a guide, the overall sluggish pace of the gameplay etc., etc.

But’s not enough to stop me from really loving this game. For one if you’re a fan of the MOTHER series’s quirky writing I’d really recommend this, because the overall weird but charming nature of this game is one of its biggest strengths. I really love the gameplay loop of finding love to increase the amount of time you can stay awake so you can find more love. Even though a lot of my time playing this game was just spent figuring what to do, to the point where I had to use a guide multiple times, I really loved the experience of immersing myself into the game, learning more about the world and it’s inhabitants. If there’s one thing this game did, it’s make me feel really comfy. I’m giving this 4 stars now, but it’s a game I can tell I’ll love more and more each time I play it. I could see this becoming one of my favorite games in the future. As much as I’d like everyone to play this game it’s not a game for everyone, but it’s certainly a game for me. Thank you Onion Games.

When looking at moon purely for its gameplay, it's very rough. The gameplay is slow, bordering on mundanity at points, and on top of that has some of the most cryptic puzzles I've ever seen. I wouldn't have been able to fully complete it if it weren't for using a guide to help with parts that were especially troubling. It's the main area where the game falls flat.

But when looking at moon in its entirety? It's an incredible, one of a kind experience. The characters and the world they inhabit are filled with charm. A decent chunk of the soundtrack is not only done by 30+ different artists, but also being entirely diegetic, letting you purchase and play the tracks you want to hear is so cool.

And the overall concept of exploring an RPG from the perspective of what is essentially an NPC makes for an incredibly compelling and unique experience, especially for a game originally released in 1997.

If you're able to look past its many, many flaws, and are willing to either take notes or just use a guide, then you're in for a wonderful game unlike any other. And if you're not up for that, I can't really blame you for it. I'd probably be in the same boat. This game was just able to captivate me despite it all.

Also that fishing competition is so bad. Actually evil minigame summoned from the depths of hell.

This review contains spoilers

If you wanna play this, you gotta be the most patient gamer possible because the cryptic, most vague, Easter egg steps and solutions to solve these puzzles are absolutely mind boggling. Personally I did enjoy the game, a nice touch and difference from your average RPG. This one, you are transported to a world where you aren’t the main RPG guy and you have to save people’s souls and let them transcend to the moon and you receive LOVE, the most important thing in the world. So, while this RPG guy is just killing everything, you are helping out everyone and receiving LOVE and eventually you will fly to the moon. THE STEPS TO GET THESE 5 PARTS ARE RIDICULOUS I HAD TO FIND A WALKTHROUGH AND THERE WASNT ANY. THE RNG FOR FISHING IS WOWZERS I GOT A DAMN TADPOLE 20 times. Anyways, I do appreciate the humor and the different take on the RPG and despite the Easter egg cod zombie steps, the game was very enjoyable and kept me entertained. This gotta be an inspiration for UNDERTALE AND OMORI.

10h
LV. 24 LOVE’S ANSWER
WEEK 82
1529 YENOM (BACKWARDS FOR MONEY)
15 TADPOLES

YES AND I TAUGHT THE DOGGY NAMED TAO SUMMON.

me after a long week of waking up, getting a cookie from grandma, and then going directly to bed .

Touching grass has never been this charming.

moon is one interesting little adventure game. It sets out on a mission to teach a player the value and understanding of loving one another through flipping RPG tropes on its head. Instead of hunting down monsters for EXP, you catch their souls to return them to their bodies as the "hero" of the world has senselessly killed them. How story plays out at the start I find a little sloppy, but the overarching narrative and interactions help carry a sloppy start into something truly special.

I'm very much a huge fan of the characters you run into with all their own quirks, accents, dialogue nuances, and even sleep schedules. You're always bound to find someone to like. My personal favorite is Burrn, the guy who sells you minidiscs of the music you'll find in-game. If you stand away from him long enough, he starts practicing his guitar solos (which is plot relevant!) and it's such a wonderful little attention to detail.

What I find amusing is the gameplay of this is very weak and the time limit being fairly poorly explained does hurt it a bit, but make no mistake this game is genuinely wonderful and is worth (most) of the hype its gotten over the years since its release. I think a lot of it holds up thanks to its puzzles and pacing being a nice easy-going stroll that doesn't require a ludicrous amount of planning or patience. Catching the required monsters takes a little effort and the feeling you get for seeing that "CATCH!" pop up, is beyond satisfying.

Writing this at the moment listening to the soundtrack whioch is as immense and varied as it is bizarre and, quite frankly, fucking insane. Everything from 90s hiphop beats and bass slapping solos to shamisen duets and...whatever the hell is going on in "Day of the Space Festival." The soundtrack does a lot to enhance the fact you're in a different world altogether and honestly adds to much texture by integrating some of the music into the areas with different instrumentation/styling.

moon is definitely a strange, unique game that offers a lot if you can stick through a fairly rough opening. Plus it's nice to have a game that's more about love than violence sometimes. Good vibes.

After being a love-de-lic fan for all my life (albeit unknowingly) it felt really cathartic to play their first outing, to feel what would be at the core of all their games even after they split.

There are no words strong enough to describe what I felt playing this game and how it makes me love what came after even more.

A truly special game with a special message.

This game is unskippable if you like video games as a story telling medium. It is -- what I like to call -- that GOOD GOOD. It's obscure, it's a work of art, it's a peek into the window of creative minds creating a standout experience. It's not as good as Earthbound, but when I think of the quirkiness and touching meta-narrative of Moon, I find a lasting memory of fondness for the game right up there with Earthbound in my epic gamer mind.

The devs don't always nail the GAMEPLAY at all times, but I tell you no matter what I was doing in Moon I was engaged and dying to see what was around the corner.

The english patch opened up the ability for more people to access the game, but I don't see people really talking about it. I'll say if you give this game a chance, it will make you feel some shit. Believe that.

God damn I love video games. Thanks, Moon.

Feels somewhat preachy(?) in it's message but very high respect and love for this game. Not being a hero has never felt better

This was the strangest game I ever played. It makes the player think about the what-if scenario we never think about when playing an rpg, which is about all the monsters and places the hero makes a mess along the way to "save the world". The way you do this is instead of leveling up the traditional way to defeating monsters for exp is by collecting Love along the way. The game does a great job making all the npcs you meet along the way to gain love from unique and charming as you try to learn more from them and try to clean up the mess the hero is making to this world. my main issue with the game is that unless you have a guide to play the game with, the game is vague on how you get love from saving some monsters and some npcs. The game has a time cycle which could make some love locations have tight windows to obtain. the use of pixel art and claymation makes for such a unique and charming world for you to explore as you discover what happened and how you are to save supposed to save this world. The ending really is something special and makes the player think about their journey with the world of moon

very cool and full of personality but i'm just not super stoked to walk around and accomplish nothing for so long

Released in 1997 on the PS1 only in Japan, moon: Remix RPG Adventure was one of the few cult classics released by the tiny company of ex-Square employees known as Love De Lic. Veterans of that company would go many directions, but some of the creative heads went on to form Skip Ltd. (makers of games like Chibi-Robo) or to make games like Rule of Rose and Chulip. A close friend of mine played through Chulip last year and loved it, and when I saw that this new, weird Switch game simply called "moon" had ties to it, I had to see what the fuss was about. This month's Together Retro theme offered the perfect opportunity to finally sit down and play it, and I'm really glad that I finally did. Many reviews describe moon as some "anti-RPG", which I get, in a sense, but it's really just an adventure game, and a damn good one. It took me around 15-ish hours to complete the game in English.

moon tells the story of a little boy up late at night playing his new video game, "moon". He's a valiant knight going through a Dragon Quest-style RPG, and you get a few perspectives from various "save points" of the Hero's journey through this land to slay the Dragon and rescue the moonlight. Then, just as you slay the Dragon, your mother tells you to turn the game off and go to bed, which you do. However, the TV suddenly turns back on, and when you go to inspect it, you're sucked into the television and dropped into a world that looks uncannily familiar. You're invisible at first, and can only hear conversations, but eventually an elderly woman who has recently lost her grandchild mistakes you for him and gives you his set of clothes to wear (hence the little invisible fellow on the front of the game's cover).

From the way the townspeople speak, it seems that you're at the start of the game, and the Hero hasn't even set out on his quest yet. However, once you set out around town, you realize that not everything was as it seemed when you were originally playing it. The wild, stray dog you fought at the start of the game is revealed to have been a totally ordinary dog the Hero just thought was some sort of monster to chase. This begins your introduction to the game's main premise, which is following along after the Hero to try and clean up the messes he makes and also to save the world in your own way through love.

Upon your first night sleeping, you're visited in your dream by the God of Love, who informs you that the only way to combat the Hero's misguided quest is to gather enough love. The gathering of love is the main core of the game, and it takes various forms. It takes place both in the form of helping people with their problems, and also bringing back to life all of the animals (monsters really, but the game quite purposefully calls them animals) that the Hero has slayed in his quest to level up and get stronger. There's the wider quest of saving the world, and then these smaller puzzles to save animals (hints to them are given when you inspect their corpses), and it all flows together to make a really solid adventure game with barely any (excuse the pun) moon logic.

Most importantly, however, collecting love upgrades your love level, and your love level extends the time you can stay awake. Several puzzles, particularly the penultimate one, weigh on your ability to stay awake for a very long time, so getting to love level 22 or so is effectively the end goal of your quest from a purely mechanical standpoint. Eating food extends the time you're awake a bit, but money is a resource you'll either need to grind for with fishing (which can't be done immediately, at least) or is quite limited with the rewards you get for saving animals. If you don't sleep before you run out your action limit, you're dead and you have to go back to the last time you slept.

Once you're able to stay awake for days at a time, forgetting to sleep could end up meaning you've lost a lot of progress, so it's good to keep an eye on the clock in the upper left of the screen. You get used to this mechanic quite quickly, although compared to games like Chibi-Robo and other offshoots of this dev team, an outright game over is a pretty brutal punishment for staying out too late, and it's something to be aware of going in. There's no larger time limit to complete the game within (and your ending doesn't weigh on how much time you take either), but it takes a little getting used to.

moon's writing is definitely its highlight, as one would expect for an adventure game. It's setting is certainly unconventional, being a strange mix of Western fantasy and modern technology, but the relatively small game world is one you'll grow intimate with fairly quickly. The characters are all unique and quirky in their own ways, and have their own schedules they follow on each of the seven days of the week. The localization is honestly amazing, and I'm kinda glad it took 20 years to get this game localized because it probably would've been much worse had it come out in English back in the 90's.

moon's ultimate message can definitely come off as one that is a bit disparaging of video games and the time spent playing them, but I don't really see it that way. I see moon much more as a message not to the people who play games so much as to the people who make them. That games don't need to be all about violence and killing to be satisfying, and games can (and perhaps should, depending on how far you wanna take the conclusion) be about more than that. moon is an "anti-RPG" in how it decides to pose this question to the player through the lens of a typical RPG turned on its head, and it's a really cleverly put together bit of commentary.

The writing of the game is bolstered by its presentation. There isn't a ton of music in moon, but that's because the game actually has its own in-built music player for MD (mini-discs, I assume?) you can buy starting fairly early in the game. What music is there, however, is quite good. The graphical style is a mixture of detailed 2D models for the human characters (usually) and claymation-style digitized sprites for basically all of the "animals", walking around pre-rendered 2D locations. It makes for a very varied but still cohesive style that will likely be at least somewhat familiar to those familiar with something like Chibi-Robo (a game I use as an example so often since it's the product of Love De Lic's alumni that would be most familiar to Westerners ^^;).

Even the sound design is fascinatingly unique in how it uses clips of actual language cut together to make the voices of its NPCs, with different NPCs often speaking in different languages from any other character (me and my friends were able to pick out English, Japanese, Arabic, Polish, French, and German, but there were plenty we couldn't identify), and makes even talking to NPCs feel like a memorable experience in how uncanny it can feel to hear your own language distorted in such an odd fashion while trying to read the subs that contain their actual dialogue.

Verdict: Highly Recommended. This is an adventure game that is a must-play for any fans of the genre. I was surprised to see that this 2020 port is actually not available on anything but Switch, making it a pretty stellar cult classic of an exclusive for Nintendo. It's well worth the asking price of 20 bucks and is honestly one of my new favorite games. If you've played things like Chulip or Chibi-Robo and want more games with that sort of oddball style and unconventional approach to gameplay and storytelling, then you are likely going to adore moon, and should absolutely give it a look.

beast mode i think about it once a month

Isn't Moon a cool video game ? I mean what's cool in a video game ?

It would be better to present Moon as a charming experience, and I'm all for charming experience, video games or not.

Moon is a take on the rpg genre where no battle occurs, unless mind battle is a thing, and Moon made mind battle a thing. You'll have to best Shyrocks, walking eggplant and 2 o clocky in order to retrieve their soul and gain LOVE my friend.

LOVE is the moteur of the Moon world, and the only way to go further in your adventure. You'll also be able to gain LOVE by being a nice person to the NPC, which are definely more than NPC this time, I mean in the sense we used to know it in RPG.

Good news, MOON is an RPG REMIX.

You SHOULD play MOON, it's a unique experience with amazingly crafted visual and one of the most interesting OST ever made, in my opinion.

Thanks Moon for showing me what's LOVE.

el concepto del juego es estupendo, intentar arreglar el desmadre causado por un "heroe" de RPG generico. se siente que este juego estaba muy adelantado a su epoca, en humor como en creatividad y la trama

poder comprar vinilos de musica dentro del juego y escuchar tus rolas mientras juegas es una idea brillante. mi parte favorita sin duda.

voy a admitir que tuve que usar walkthroughs 🤕 llega un punto que se siente imposible sin ayuda externa la vdd

I love this game, but you've gotta understand that this isn't for everyone.
It's slow, monotone, and sometimes downright confusing. This game will be nearly impossible if you don't use an online guide; but I think that researching the game while you play it will make you appreciate it more.
The story is surprisingly mature; not in a violent, dark way, but in an insightful, appreciatory way.
The art style and music are a snapshot of their time, in styles perfectly emulated, from the point-and-click computer game- looking overworld, to the claymation creatures you have to catch.
I had a fun time catching all the monsters, and with the game in general.

A very unique and charming game. The biggest drawback being a lot of late game stuff I needed a guide for as it’s pretty cryptic. But overall a really good time!

Cute and very charming game. Love the monster designs. The game has this magical atmosphere that I have never seen before and it really captivated me. If only the game wasn't a giant pain in the ass to play...

Moon is...an interesting game. It caught my eye one day when I was browsing the switch store and I bought it since I simply liked how it looked. I had no idea what I was getting into.

When I first started playing, I figured it was an indie game made to look like an old game. It was not until after I finished the game that I realized it was made all the way back in 1997 and that blew my mind. This game was truly innovative for it's time, and it is hard to say why unless you play it for yourself.

If you do, just accept the fact that you are going to get stuck. A lot. Don't be afraid to consult a guide and the manual online. There are lots of tedious portions and some solutions to the puzzles feel really weird and don't make that much sense. However, it's themes and memorable characters make for an unforgettable experience.

Open the door.


This game is incredibly innovative in the sense it’s the first true anti RPG. That being said it is a bit of a pain to get through at times. It’s a cool game tho. A lot of stuff is actually explained in the original games Manual which obviously you wouldn’t have if you get the game digitally. I hate limited run but I do think it’s kind of cool that the limited run physical release does come with the manual

The grandpappy of meta-narratives in RPGs.

So glad this game got a proper English translation. The adorable set pieces, silly characters, and catchy tunes are what kept me pulled in. It saddens me to see so many great moments hidden behind such cryptic steps. As long as you can stomach using a guide at times, you can experience all this game has to offer.

I hate the fishing tournament so much. I loathe that stupid grin the fishing guy would give you after failing and having to wait another week to try again all for like a reward of two euros