Reviews from

in the past


Worldbuilding and immersion are top notch, but the outdated puzzle design holds it back from greatness.

It's been almost three decades since Myst's release and its world is somehow still just captivating. The bizarre mechanisms, aged artifacts and writings of those now gone both serve to create this sense of connection with another time, another place and the former inhabitants, whilst also emphasising how alone you are right now as you wander these abandoned and oftentimes silent lands, proceeding as an archaeologist of once magically conjured worlds.

As alluring as this sounds Myst is certainly far from perfect. The caves section was a wholly miserable low-point for me, sufficiently awful that I looked up a guide to save myself some pain, the 'good ending' I found fell flat on its face for me, and just generally a fair chunk of the puzzle-solving in Myst has been out-performed by time and those that would follow in its footsteps. Really Myst has aged substantially more than my rating for it necessarily indicates and that makes it hard for me to recommend as such, but the whole thing is just so fascinating to me, and whilst its age has led to some frustration in parts it also adds an almost meta element to playing it for the first time nowadays like the archaeological pursuits your character is engaging with in these mystical worlds are also being reflected in turn by you unearthing this old, time-worn game and trying to figure out what makes it tick.

interesting little puzzle game

This is a game I really should replay more often. This is one of the few series where the puzzles are challenging each time I come back to the island. And the air of mystery and focus on books is a constant source of inspiration.


cuando el 3d es tan viejo que da miedo.
logra crear una atmosfera de misterio con los pocos recursos que habia en la epoca, muy buena aventura grafica de puzzles pero si quieren terminarlo usen una guia

i cannot imagine playing this game in 1993 without a guide

Wonderful puzzle design, a world that is beyond enchanting, I am in love with this and am eager to continue with this series.

fuck the full 3d remake, the pre-rendered visuals of the original are as awe-inspiring as they were on release.

yeahhh, but its not Pyst now is it?

Booting up Myst 27 years later after it's release, it's still impressive how much mystique and allure it has.
It's age immediately shows, but once you get past it's early cd-rom origins, you will find yourself in its now emblematic otherwordly, alien and mysterious island.

The static nature of its gameplay, combined with the lack of living beings on the island ( besides the presence of live action clips of the previous inhabitants and their belongings and writing) and sparse ambient soundscape creates a very unique and zen like atmosphere that's hardly replicated on other games of it's genre, something that probably helped it standout so much at the time. The obtuse and illogical mechanisms, buttons and contraptions scattered across the world of Myst invite the player like a moth to fire, speaking to a inner part of human nature that wants to solve and make sense of things.

The brilliance of it's design is in how it has every solution and path available to you from the start, you just dont have the information and clues required to know that those solutions and paths are already in front of you. In a stroke of genius, the game even has the final solution in plain sight at the start of the game. Some of the puzzles are duds, and some of the puzzles are a bit too obtuse to be taken seriously. The story is barebones, and only there to serve as some form of goal. There is sometimes the sense that you are playing a tech demo for the almight CD-ROM.

But Myst is still a classic, and if you never have, you should visit it's island and see for yourself the power of human curiosity and stubborness, and how that alone is enough to create a world worth falling into.

about as timeless as aesop's fables. plays like one of them, too