Reviews from

in the past


Only people who thinks Most Wanted is the only game in this franchise thinks is bad. Criminally underrated

I mean prostreet is the best NFS game ever. Not a joke. I played in all classic NFS (from U1 to The Run) of Black Box era and I really love this game.
Cooler physics, car damage, ENGINE SOUNDS (i freaking love WRX sound in this game holy shiii). I enjoyed new drift and drag in 2014 yet in my first played.
There is no racing game that can provide the kind of atmosphere that gives 403 km/h in Nevada after a steep hill, after which two japanese and Paul Trask (xd) crash and Junkie XL plays in the headphones
and of course: you didn't beat prostreet if u not beat RUDY CHEN and PAUL TRASK in grip weekends

vão falar mal de ti mas só eu vejo sua beleza


One of the most stylish track racers you'll ever play. The damage model and simcade handling style is something that NFS has never really revisited past this point, so it's definitely one of the most unique games in the series. A worthwhile play for racing game enthusiasts!

SOMEONE STOLE MY STEERING WHEEL I CANT TURN

Need for Speed Retrospective #11

A series needs to reinvent itself sometimes. After four games in the Underground style, they picked the perfect time for another fresh start. I also think that the shift towards professional racing on closed tracks, being visually and thematically very distinct, was a clever and topical choice. Lastly, a more simulation-heavy gameplay approach should facilitate this setting and style very well.

All of it sounds great on paper. Sadly, the final product turned out to be remarkably dull.

The driving itself doesn't feel too bad, but I can totally see why it gets shunned by both arcade and simulation fans. Being not fast-paced enough for one group and not deep enough for the other, the gameplay basically comes down to following a dotted line on the floor, interrupted by the occasional pointless minigame.

As for the overall look and feel, they were clearly going for a more realistic style. And while they succeeded in some areas (like the sound effects), in others the game ended up far behind the quality of proper racing sims of the time. What we're served here is the complete lack of visual flair, tinged with typical PS3 era "realism" that makes all tracks feel the same. Add to that an insufferable announcer voice constantly blaring non-information and you end up with a game that has almost as little identity as its faceless main character.

With a little more creative direction and a couple of more months of development time, ProStreet easily could have been great, but we were clearly not there yet.

One of the major contributors to me binning Most Wanted due to the car handling, it felt almost impossible to make small adjustments to the steering.

ProStreet reinvented the game. Starting anew. It feels completely like a different game altogether. This time it is legal street racing, there is car damage and no police. Previously I was part of the crowd that relied on sometimes bouncing off walls to get myself round difficult tracks but this time your car will get damaged or even totalled if you’re not careful. Damaging the car will affect its performance too so the more you’re bad at driving and damage your car the more you will be punished for it

The car’s turning circles are massive making you need to hit the brakes each time you take a turn which ruins the flow of the race in my opinion. I loved the way that Carbon handled the steering, cars gliding round the track with you hardly needing to take your finger off the accelerator.

I lasted two races of this game and noted that all the stuff I was not enjoying was common for others not to enjoy either and thought “this isn’t going to get any better” so gave up.

Мне, как человеку, который обожает (или по крайней мере обожал. Это надо будет перепроверить) NFS Shift, было приятно увидеть истоки. В итоге я не прошёл наверное и половину.
Просто чудовищно мало локаций. Мне кажется их всего 2. Иногда немного меняются повороты.
Графон подтянули - да, разрушаемость машин - да. Но играть не интересно

6 красных поворотов из 10

Diferente, trilha sonora muito satisfatória e um enredo até interessante. Gostei desse jogo e de certa forma me cativou.

When ProStreet first came out, I was so disappointed with its deviation from the Underground formula that I quickly abandoned it, thinking it's become some sort of a hardcore simulator. However, upon revisiting it now, I feel like it's not even that good as a simulator.

The core gameplay mechanics function well. I'd even say ProStreet might have had the best handling in the series upon release. But NFS games have never really been known for their handling, and here it's still not Gran Turismo or Colin McRae Rally levels good. It's competent enough to make the gameplay fun, but it's not the star of the show like in those games. After you get used to it, you kinda just forget it. I would like to point out the fact that there's no rubber-banding, but tbf rubber-banding in a game like this would've absolutely ruined it, so it's almost a given that it's not here. The damage model is also pretty sick, but again, it's more of a bonus thing than something that would keep you playing.

By placing you in a realistic legal-racing enivronment, Black Box kinda shot themselves in a foot. Because it means no shortcuts, no traffic, no police chases and no replenishable nitro. While that makes perfect sense for the setting, it does reduce gameplay complexity, which in other racing simulators is usually achieved through the subtle improvement of gameplay mechanics (which, again, here are not on the sufficient enough level).

Instead the complexity here comes mostly from the customization and tuning. And I think this is probably what makes or breaks the game for most people. Personally, I think this whole aspect of the game is done much worse here than in the previous entries. The menus are less convenient. The tuning is not really explained to you and has way too many parameters that you wouldn't be able to figure out unless you're a carhead. And what absolutely kills it for me is how every car should be assigned to one racing mode, and each of those cars has its own unique car parts (even if it's THE SAME MODEL!). In other words, you could buy yourself a Subaru Impreza, splurge on the most expensive engine thus becoming unbeatable in grip races, but then you have to buy a new Impreza just to be able to use it in drag mode, and then buy that same engine again. This is just plain extortion that needlessly pads out the game, which btw already has a much slower progression than its predecessors.

Speaking of racing modes, I am very glad to see the return of drag racing, but here it's so mutilated. The whole thing is basically a mini-game preceded by another mini-game. You don't even look at the road while racing, because they made it's so hard to get the perfect timing, that you end up just looking at the tachometer. Not like you'd need to look at the road anyway, since now there's only one lane and no traffic, so it's not like you could crash into anything. Kinda the whole point of drag races used to be the adrenaline of driving super-fast in a straight line, constantly on the verge of crashing. Here they're just pointless. And in most cases, if you fuck up with the first gear-shift, it's basically over for you.

Regarding the presentation, which had been excellent between HP2 and Carbon, here it's just bland and boring. The aesthetics are "realistic", but they didn't have to make the colors so drab. The environments actually look pretty decent otherwise. And the soundtrack is probably my least favorite since Porsche Unleashed. It's not bad, but I can't remember a single song except for Wiley's Bow E3, but that's only because it's one of my favorite songs from one of my favorite albums. The rest of the soundtrack just kinda blends with the background.

There's seemingly no story this time around (or at least it's pretty scarce), but there is an annoying commentator, that seems to always only comment about you, like other racers don't exist. And the short cutscenes before every race (you know, where you just see cars pulling up) are for some reason unskippable, even though IIRC they're skippable in every other NFS game.

This feels like a game with a lot of potential that was ruined by the slow progression and the absolutely abominable extortionist game economy.

THERE GOES RYAAAAAN COOOOOOOPERRRRRRRRRR!!!!!

The worst Need for Speed ever, you just drive in a circle.

Самая ужасная графика, по сравнению с предыдущими частями, хорошее музыкальное сопровождение, противники почти не чувствуются, ровно как и повреждения от трассы.

corridas legalizadas I SLEEEEEEEEEEEEEP
Tem forza pra isso.

Game #135: Need for Speed: ProStreet

I didn't like ProStreet. After PS2 era's NFS games, this one felt like a huge step back. Gameplay felt really clunky and didn't like this game's concept. I hope the next titles will be more enjoyable.

4/10

I mean, a NFS game that you only play in "pro-racing" events/format.
What else is there to say?

solid; feeling of speed is unparalleled. i liked it a little more than mw '05 but they're very different games

Idc what people says about this game, i think this is one of the best racing games EVER, even better than MW imo.

It's just si replayable, difficult at times, the great tunning, and the HUGE amount of cars, made me to really love this game. I love it

Each need for speed game I play I get more and more confused. What is this series trying to do? After the arcade street racing of most wanted and the poorly controlling but similar carbon, we have the more simulation focused pro street. It makes it quite difficult to know what to expect when we are jumping between arcade and simulation racing. Pro street goes down the sim route with a side helping of boy racer style illegal street racing and racing meetups. Fans of tuning and playing around with the car should enjoy the customisation options of this released and the atmosphere of the street racing is fun if a bit cringeworthy like previous NFS titles. Racing takes part on race meet weekends, letting you attempt racing and drag racing events against AI opponents. The racing feels fine. It is more sim based, so there is less room for mistakes and offers a bit more challenge. The drag races are not much fun to be honest, and basically boil down to some awkward button presses. I just found myself not massively enjoying the game. The racetracks were boring and I didn't feel a lot of excitement from head to head racing with the AI. The format of the campaign is very repetative, with each race weekend having too many very similar style races or drag races. It's not a bad package and I can see it would be appealing for some groups, it's just not really for me.

I'm sorry NFSMW fanboys but this game is way better.


for the first 5 hours this game is an average racer with the novel idea of structuring its difficulty around the economy, up until the speed challenges which turn into a fucking survival horror experience that has me making noises god would not approve of. best art design and soundtrack in the series imo.

They abandoned what made the franchise good and despite improving the visuals massively, the game felt short.

the gameplay itself is fun in grip and speed modes (the other two I can take or leave). however i have major issues with the balancing and pacing. there's no indication of whether your car will afford you a fighting chance at any point and this is a problem because there is no easy way to gain money without repetitively grinding stuff you've already finished

I love everything about this except, funnily enough, the racing itself. The career mode’s great and it makes you really form a relationship with your cars, it’s got a great soundtrack that sounds like it was made specifically for it, and the vibes are immaculate - but the physics and handling are stiff as a board. It plays like an alien’s attempt at Gran Turismo.