Reviews from

in the past


En muchos aspectos, la obra cumbre de Sad3d. Su capacidad para trasladar la alienación e inutilidad del mundo contemporáneo al entorno 3D, pasando por miles de tradiciones (desde el motor Source hasta la época actual de Backrooms) y aterrizando con un mensaje sobre el mundo actual que sólo aumentará en relevancia cuanto peor vayan las cosas.

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Sad3d's crowning achievement, in several ways. Its ability to translate the alienation and futility of contemporary society on a 3D environment, going through thousands of traditions (from the Source engine to the current Backrooms era) and landing with a story about today's world that will only increase in relevance the worse things get.

A wonderfully moody game that sees you exploring the nightlife of a crumbling, post-Soviet cityscape. Diegetic music and radio broadcasts invite you to encounters with strangers all in search of their own place in an indifferent universe. Where other experiences may become overbearingly nihilistic, Neyasnoe manages to find warmth in the pockets of life people have carved out as respite from the cold and dark. You share a smoke and ruminate on the state of things. You attend a poetry recital amongst friends. You drink and dance like fools into the fleeting night. What else is there to do at the end of days?

I feel like I would have gotten a bit more out of the vibes this game was trying to put down if I were into either smoking or poetry.

I definitely would have enjoyed it more if I hadn't kept running into some sort of bug where I couldn't walk forward while using the keyboard. Movement fuckery was fine when I chose to down several beers at once, less so when simply trying to get from Point A to Point B.

very first characters you run into are three dudes listening to an instrumental cloud rap beat talkin about "finding the light" and "money". this was how all you drainers sounded like to me back in 2016. the good (low fidelity, usage of vaporwave/cloud rap/house music, smoke button) works here more than the bad (a bludgeoning of an ending, "loneliness +1", a general briefness). some striking moments like goin on a elliptical bender in a coastal town & getting really nervous eating potato chips around girls. think the ennui ultimately misses the mark for me in a way that other games with similar experiences don't though--the mood feels so particular to a college-adjacent early 20s anxiety & somehow too abstract to strike a real nerve. the ending convo is going for the jugular on a certain type of person but it feels a lil tacky in how subdued the rest of the experience is. VtM:B still clears for climatic conversations with a taxi driver i fear. i liked it enough to be invested in sad3d's other works when they go on sale tho.

la ambientacion pueblo ruso en mitad de la nada todo lo doomer mola un webo y es de las pocas medias q usan lo liminal para comunicar d verdad (aunq el dialogo final se siente q te lo tiran a la cara pero el resto guay)

((asi es como m imagino a la carlota))