Reviews from

in the past


This is one of THE games of all time. Almost everything is perfect, minus the combat feeling grindy at points, from the OST to the story, characters, lore, endings. Man I wish I could play this for the first time again. Top tier game!

I have yet to play through the "final" endings of this game because I'm savoring it as much as possible but this has been a treat. Watching the story about this world unravel with each "play through" of this game is incredibly fun and intriguing. I like the characters and designs (I really fw the gothic-ish aesthetic) and the world design is great as well. I played this at the perfect time in my life where I actually want to spend time playing everything it has to offer instead of speed running the story as I would've prior to watching Frieren. That's a tangent though, all I have to say is that I think this game is incredible.

It's sad, but the main thing I am feeling having completed this game is disappointment. Nier Automata is frequently hailed as one of the greatest games to ever grace the medium, a masterpiece that swept the industry with countless awards and accolades to place in its trophy case, lauded by fans as perfection. I'm not here to take away from any of that at all, and I am certainly not here to say this game is garbage or anything, because it isn't. Nier Automata is a game that disappointed me because it was just good. Just fine. It's an ultimately solid game that left me expecting so much more.

The biggest thing that underwhelmed me about this game is actually playing it. The gameplay itself is unfortunately extremely dry and bare bones. I was shocked and still am shocked that an action game with the name "Platinum Games" in the credits has combat that isn't just dry, but barely even surpasses being serviceable. There is like, one or two combos in the game, everything feels super floaty and light, and my god, it's just a button mashing fest. It doesn't help that the enemies can be super spongey at times, so it just makes combat feel like a battle of attrition that I need to get through so I can experience the actual story rather than the core combat of the game. The hacking minigames are mostly a bore and something that I honestly would rather have not done at all, but I appreciate them including something to shake up the gameplay while you're controlling 9S, so, it gets a pass. I do like the plug-in chips system and the ways that you have some freedom in how you build your playstyle, as it actually can alleviate some of the issues with how spongey the enemies can be, but the dryness and shallowness of the combat is probably the biggest thing that had me expecting way more.

Before I get into what I thought about the story, which is probably the primary thing that Nier is lauded for, I want to dive into some of my more personal nitpicks with this game, and specifically with some of the ways that Yoko Taro approaches things. Do not let anyone fool you into thinking this is a game that has multiple "endings". The "endings" that people talk about in this game are actually not endings at all aside from the last few. Endings A and B are essentially chapter conclusions that do not serve as conclusions to the game at large, like, at all. All the other endings are just joke game over endings meant to score quirk points. Does any of this actually matter? Not really, no, but it's just something I can't wrap my head around. Why are these "endings" telling the player that the game is over with a roll of the credits when it is in fact not even close to being over? What is the point with having all of these endings when the game is actually supposed to be experienced from endings A to E in a cohesive fashion? I don't see a reason for structuring your game in this way. This isn't really something I can actually knock the game for but it was on my mind a lot so I wanted to say it.

The story is... good. I really love the characters and the palpable amount of struggle we feel them all go through as they change and adapt to what they learn about the world, but I think the story itself hits bumps and potholes along the way to its conclusion. The middle of the game after routes A and B conclude is exceptionally good, with a ton of tension being released as some huge plot twists occur and a pretty gut wrenching final sequence before we are met with "ending" C and the beginning of the final act of the game. Moments like ending C showcase what Nier is best at: applying the gamey-ness of a video game to a story and letting them amplify each other. In other words, the experience that the story is telling in that moment is made so much more powerful by the fact that you, the player, are experiencing it in a way that is made so much more immersive by the mechanics of the game. Again, Nier excels at this in so many different moments, and it is those moments that made this game really start to click with me. But there is an equal measure of moments where the story is too on the nose, or too scattered, or just plain shallow that make me feel so mixed on the plot. The final routes of the game have some incredible building tension as we ascend towards the final fight and ultimate conclusion of the game - but the events that happen in the final location feel rushed, out of left field, even a little bit sloppy sometimes. The antagonist is terribly undercooked and the conclusion, while somewhat powerful, left me with more of a feeling of "oh, that was it?" than anything else. The good thing about this game is that the themes of it are impossible to miss, so there's no way that Yoko Taro's ideas can be lost on you. The bad thing about this game is that the themes of it are IMPOSSIBLE TO MISS because the characters will basically tell you to your face what you are supposed to be feeling or learning with all the subtlety of a shonen anime character's monologue, wiping away much of the early intrigue and emotional payoff for events that should be tugging at my heartstrings.

The best way I can describe this game is as a really, really excellent third or fourth draft of a video game. The combat has good aspects, the story has a spectacular cast, powerful themes, there's a beautiful soundtrack and art direction, and a really strong emotional backbone to build the plot off of. But it's dry. Disconnected in places. It needs editing, proofreading, some fine tuning in some really critical places before it's wrapped up and shipped off. There are highs that feel like an absolutely euphoric grand slam to win the world series and lows that feel like you're on the wrong end of a despair-inducing no-hitter. Bad game? No way. But this one needed some extra work.

I finished Route A which was one of the worst endings to a story I've ever seen. The only thing the game had going for it by that point was the occasional 2b 9s banter and the great combat.

However upon starting Route B, they took the one thing the game had going for it and took it away. 2b went from barely talking to not talking at all and they took away the good combat replacing it with one of the worst mini games I've ever seen.

That was enough for me to drop and I don't have any motivation to continue. I'm sure Route C-E are amazing but I don't care anymore.

Dropped out of boredom, I just couldn't enjoy this game no matter how hard I tried.

Putting aside the plot and characters (which I absolutely didn't like, but not necessarily found bad), since those are probably personal preferences that many could argue being stupid, I think even those who loved this game could not argue on how the gameplay was repetitive and boring, the enemy design uninspired and how some design choices could have been implemented better (such as forcing the player to play through the same story three times).

Long story short, the gameplay SUCKS. It really does.

I would have probably enjoyed the story when I was a sci-fi obsessed 15 years old tho.
Yoko Taro fans will say shit like "You need to play 16 games prior to this, read 4 novels, 6 mangas, listen to a concert and the lore he wrote on a piece of toiler paper" and I just couldn't care less.

What a huge disappointment...


This is an incredibly good port. Despite most ports for the switch coming out half baked and fucking dog shit this runs great and visually looks comparable to every other release. it's very impressive. As for the game it's Nier of course it's good

I love the gameplay and the music, I hoped there was a better QoL in the game (ex. I hate the map), and maybe a fusion between the first two routes. At the end, I think you might like or hate it.

loved this game so much I can't even describe what the plot is.

Yoko Taro cooked something here that hit my eyes the same way onions do.

Do machines really have feelings?

So good. Love the message behind the game, about how life is precious, beautiful but also scary at the same time.
The characters are great, love them all.

The gameplay is absolutely amazing, but the story is just, idk, something between boring and convoluted. And in general the game is confusing. If you can deal with that, this game is as good as the gameplay, amazing.

Yoko Taro does it again my goat

Nier: Automata doesn’t justify itself as a video game as much as I would have preferred. The numerous fake endings felt pointless and the gameplay, while varied in scope, becomes repetitive due to heavily limited enemy variety and encounter design. In an uncharacteristic move from Platinum, battles often boil down to simplistic wars of attrition where you mash the attack button and occasionally jump or dodge. It’s a real shame too, because everything else is phenomenal.

The story is unforgettable. A mindbending tale about racism, humanity’s justifications for war, and the necessity of a God for finding purpose in life. Truly one of the best stories the medium has been graced with. The three playthroughs required to see the whole story are well done, especially the last one. Seriously, if you play this and enjoy the gameplay a lot more than I did, Automata may be a contender for your favorite piece of interactive art.

Audiovisually, this is a feast. The graphics are a firm reminder that the AAA industry would be better off dropping photorealism more often in favor of creating a memorable art style that doesn’t require years of development time. I will certainly remember these post-apocalyptic landscapes for a long time. The music accompanying them will burrow itself into your brain. Great to listen to on YouTube for sure, but far more powerful when playing the game.

Despite coming out in a year packed with great games, Automata sold very well, but unlike many commercial successes today, it stands tall as something special. The product of a true visionary. If you are hesitant to play it because of the anime influence, don’t be. The story is far more contemplative than most non-anime narratives and it avoids a lot of the cliches typical of the medium.

This game is fun and I like the characters I just despise how horny people are for this game. Fills me with hatred.

My preferred way to play one of the greatest games of all time.

História incrível e emocionante, com personagens sensacionais e reviravoltas surpreendentes. Combate divertido e variado.

I bought 99 of all those status removing potions only for the game to not incorporate status effects


This review contains spoilers

beautifully written and wonderfully dynamic in its gameplay, I could only wish there was more mech segments. With so many different styles of gameplay to choose from it keeps you entertained and the amazing story that takes on many different inspirations from overall philosophy and many sci-fi series alike. It displays many triumphs and turmoil, I get recommended left and right "this _____ will break you" but I have never stared at the screen while I was playing a hacking minigame, wanting to kill myself due to what I was doing in said minigame. I never get awestruck by a poem that's displayed after I beat an otherwise non-important bossfight the SECOND time. Yoko Taro has written the robot sympathy the most correct way you can fucking do it. While most try to make a story of humanizing robots through the means of oppression, in NieR: Automata I am seeing from within, how androids and machines develop feelings and in the case of the machines, the desire to be human shows an absurdist aspect to this story that is otherwise mostly nihilist. Kingdom Hearts II better though

Nier Automata is a game I wanted to play for a while because of how big of a fan my boyfriend is and the game did not disappoint. Although I enjoyed the gameplay I wasn't the biggest fan of the bullet hell sections. And by far I had the most fun playing as 9S more. It was fun to see all the different perspectives it has to offer as the characters are interesting and compelling all with their own secret goals. The messages and stories the game tells are really devastating at times, which is why just running around listening to music after finishing quest was good breather. The biggest gripe I had with the game was the map ;v as it is difficult to navigate sometimes coupled with the fast travel that is locked to points making you need to open the map separately to check where you actually need to go. The game also offers and amazing soundtrack, memorable locations which made it pretty easy to travel around the map. The many twists and turns in the story really had me hooked and I finished all of the main endings. It really is a game that I would recommend that everyone tries at least once.