Reviews from

in the past


This game slaps and anyone who plays it, know it. Based

best oddworld game, no doubt

(have also played this game on PS3 but they made the HD version separate)

"This is going to be a game touching on themes such as the rising cost of healthcare in the United States, racism and discrimination, environmentalism, and the forced displacement of Native Americans by both industrialization and settlers to the region."

"Okay, I get you."

"They're also gonna make the Native American stand-ins the most Justin Roiland-ass VAs you've ever heard. Some real 'Ah jeez Rick' type shit. A real High on Life type of beat. They're also shaped a bit like dicks. It's sincere."

"huh"

Don't know if the gameplay holds up but really unique game for me. Flipping between first and third person, cool unique ammo types and weird western.


Within the Bounty Stores across Oddworld locales are curious fortune teller machines. As a child I had seen my fair share of bonus reel trailers for upcoming games, I had, when I was six, binged and gorged myself on repeated playthroughs and viewings of the Official Xbox Magazine demo discs, replaying an ill-fated prologue level of a sixth gen remake of Spyhunter a number of times equals or greater to that game’s final sales figures. This is all to say I was familiar with the visual language of V I D E O G A M E T R A I L E R and using this knowledge I understood the fortune teller machines to be teases for a sequel.

How bizarre. A fully realised trailer for a sequel living inside the game that it is in of itself succeeding? Ludicrous. As much as I was mistaken about the nature of these audio-visual premonitions I wasn’t far off the truth. The sequel to Oddworlds Stranger’s Wrath exists within itself.

The Fortune Teller machines depict gameplay from Stranger’s point of view using (depending on how far into the game you are) familiar and yet blatantly improved weapons in landscapes that seem more varied and complex than the ones you are currently navigating. The first time I viewed these videos, I felt a desire to burn through the game and realise what had been foretold. On a hot summer day in 2009, with a portable screen attached to my Xbox, nine-year old me sat in his bedroom cranked through the required encounters to see the fortune teller’s predictions come true. Three quarters of the way through the story is a pivotal reveal, a tone shift and a promise kept that propelled me through the last chunk of gameplay.

Some decade and a half later I can tell you another truth. Spoilers are good actually. People will argue whether you can spoil gameplay and that discourse doesn’t matter to me because I like being spoiled! Knowing what happens doesn’t invalidate how it happens. A twist that is spoilerable was never a twist worth experiencing. Often, a spoiler can keep me going to the end of a story that I would have surely given up on and being told what toys I get access to gets me excited.

The capturing of ammo and upgrading of your gun was a fun gimmick. Plus I liked the weird old west style of the game.

The inciting incident arrives far too late. I didn't feel any motivation to continue playing because I just didn't find the gameplay particularly fun and there isn't much else to it

My favorite Oddworld game. I fell in love with it as a kid. Plays completely differently being a third and first person shooter with platforming, but the story and the characters were super compelling.

Even with the corporate oversight from EA, the game still manages to perform as a very good FPS with great direction

Creo que este juego serviría bastante para los que quieran entrar a oddworld. Es un shooter, que es parecido a Bioshock, no tanto, pero lo relaciono mas por el hecho de que las posibilidades de matar a jefes y enemigos es variable dependiendo de que armamento utilices. Quisiera que le sacarán una secuela por su final, tengo entendido que lo iban a hacer pero les recortaron el presupuesto.
Ya solo me falta Abe's Exoddus para pasarme todos los juegos de Oddworld (exceptuando los nuevos que son reimaginaciones)
Cómo todos los juegos de Oddworld, a mucha gente le resultará difícil pasar de las 5 horas, pero si pasas de ahí mayoritariamente te va a gustar bastante.
Las mecanicas son geniales, te dan una posicion en la que tienes que pensar como utilizar tu munición para no quedarte sin ella o vencerlo de una manera rápida. Muchos jefes son verdaderamente una pesadilla si no tienes munición suficiente. Pero con ingenio y suerte al menos yo podía sacarme de esas situaciones.
La maldita historia es tan buena, Lorne sabe ejecutar de una muy buena manera sus historias casi siempre en sus juegos.
Excelente juego.

This review contains spoilers

Oh, poor Lorne Lanning. His big plans for an ambitious quintology- each starring a new, unique protagonist- all with their own gameplay and quirks, all coming together at the end of the line to take down the massive and sinister consumerist machine was very promising stuff. It’s just too bad- as Oddysee began to make a name for itself, that he couldn’t escape Abe, nor could he quite sway people to stay onboard for his experimental, genre-shifting, console-hopping franchise. Now he’s stuck remaking and reshooting the best of Abe- and yet somehow making it all the more worse. It’s really one of gaming’s bigger ongoing tragedies.

Right then, Stranger’s Wrath? It’s alright.

The move to the sixth gen console generation was a bit of an awkward one. The scenes of Oddysee and Exoddus still remain gorgeous to this day- despite their age. This exotic, alien and even uniquely ‘brutalist tribalist’ look, while the factories are all too hauntingly familiar, grimy and industrial (an aesthetic that New ‘n Tasty would later hideously vomit bloom all over.). Munch and Stranger’s outings- still having a distinct visual flair, mind you- was just difficult to translate that same pre-rendered beauty into the third dimension. I don’t think it’s helped that both games seem to be made a bit on the cheap out of necessity.

Stranger’s crossbow is a fun mechanic that continues building upon itself as the game progresses, but the other aspects of gameplay never quite meet the same level of potential. The bounties aren’t always very engaging, and going to capture them all alive especially didn’t strike me as particularly intuitive, being more of an exercise in ‘oh god, am I doing this right?’ It really starts grinding you down, even before the last legs of the game become a total slog, and not the kind you throw a bone.

It surprised me that Stranger’s Wrath doesn’t go for the tried and true old western frontier vs. the coming of industrialization. The poignant tale of the cowboys dying out as the great civilization machine is born, it kind of writes itself. Maybe it was just that, too simple. Or such a dour ending was too risky when Oddworld Inhabitants didn’t have as much room to get risky. Instead it continues on with its nativism angle, a tribe pushed to the edge as the protagonist comes to terms with his spiritual roots and storms the beaches of Normandy! That… does end up happening, doesn’t it? It all ends a bit silly, even for Oddworld.

Stranger’s twist 75% into the game is definitely something. ‘A tad bullshit’ as I would put it lightly, only because I know you aren’t fitting another pair of legs into those boots, Stranger, sorry. Call me a bit overly pedantic, but it’s difficult to appreciate a twist that has little in the way of logistical possibility. It works quite nicely mechanically, though. What with money disappearing as something you pursued doggedly as a bounty hunter- going so far as to beat up innocent people over during the course of the game. Now you live the environmentalist’s dream, you’re a saviour of nature and your ‘ammo’ eats people to multiply, lovely!

Stranger’s transformation from anti-hero to protector is nice, cute even, I suppose I just lament what Stranger pre-Steefing-out would have brought to the table as contrast to Abe, rather than feeling like the two characters have been brought to a very similar point. That, and Stranger looks like a crappy WoW character in that armour of his.

It’s not the last of Oddworld, but it’s so far the last time it struck a more authentic note. Looking back on it now, Stranger’s Wrath really does feel like the sun setting on a wild frontier of video games that has all but disappeared into the great beyond. Now Lanning is pushing 60, the talent is drying up- and this industry is collapsing under the weight of hideous investment companies while gaming loses its identity to being little more than interactive movies and RPG-lite stat-checking (WITH CRAFTING!).

All his characters talk in circles and speak plainly about their immediate objectives, it’s all become very tired. “I have to save my people!” Abe shouts to himself. “Yes,” replies another Mudokon, “you have to save your people.” Abe gulps in fear. “But, butbutbut how will I save my people…?” He ponders. “You’ll have to…save your people...” The other Mudoken replies sagely. Then dies, or something. I don’t like Soulstorm, is what I’m saying.

This review contains spoilers

A weird game, but probably my favourite of the Oddworld titles I've played. Like the others, the setting is imaginative and there's an endearing doofishness to all the dialogue and characters. Where this one diverges from the others is that it's interesting in a mechanical capacity. Merging a third person adventure game with a first person shooter featuring stealth as a central focus is ambitious to say the least.

Moreover, its conceptual approach to a shooter, where ammunition takes the form of different wildlife which can then be replenished or harvested in the wild is a pretty original idea. Functionally it doesn't make the biggest difference, but I thought it played into this series' concerns of environmentalism and exploitation really well.

It's flawed despite its good ideas, with some general clunkiness and uninspired boss fights, but eventually it just topples. This game completely abandons its stealth mechanics, its more open design, and its established atmosphere a little over halfway through, focusing almost entirely on shooting in linear industrial environments. A shame because that first half does some really cool things.

severely underrated, does get a bit stale tho

This is just a regular day in Iowa

The Oddworld series to me has always been the most fantastic proof of concept. Where you have this fully fleshed-out world with all of these outstanding creature designs, and some amazing animation in cutscenes (I mean it when I say the animation in all of the Oddworld games is outstanding they have a great animation department), but on the downside of things all of the Oddworld games are very hard to actually play. Abes Odyssey and Exoddus in my opinion have some amazing visuals and great visual storytelling, but the actual game is ehhhhhhh a bit too trial and error for my taste.

However this game is one of the most approachable of the Oddworld games. (Which is probably why it's on literally every platform out there) and just like every other Oddworld game I think its presentation is fantastic, and its gameplay is ok, it's a weird blend of third-person platforming and first-person shooting and I think it mostly succeeds; with my only problems being the first-person mode being a bit stiff, and not having the punch that other shooters like Halo had, and the third-person movement is a bit slippery.

Other than those small complaints I think this is the best game for newcomers to the Oddworld series.

Might be difficult nowadays to perceive the Oddworld franchise as a well of artistic creativity and game design experimentation, considering that the series has been solely focused on remaking its 2D classics in dubious and unflattering manners for the last couple of years, but there was a point in time when it represented a promise of vastly different and unique takes on the Oddworld universe, Stranger's Wrath being one of them.

Stranger's Wrath immediately contrasts with Abe's stiff and do-or-die controls with its much more responsive manneuverability and offensive capabilities that provide the player a freeform style of gameplay that effectively showcase Stranger's stronger agency and command over his world. The unique blend of 3D platforming with tactical first person shooting gives Stranger's Wrath a dynamic and well paced set of skirmishes that has you stealthly and quickly dispatching enemies with a diverse choice of small critters that function as strategic trap weapons, and the character itself plays out the role of a bounty hunting anti-hero, threatening and brute forcing others to do his bidding, a far cry from Abe's weak and fragile status in his dystopic enslavement.

Despite this power dynamic difference between Stranger and Abe, the narrative and world explored in Stranger's Wrath still manage to engage in the environmental vs. industrial motif that defines the series, and while the Old West presentation might not make that case apparent in the initial hours of the game, the Westward expansion connotations become increasingly more obvious as Stranger gets ever more tangled up as the centerpiece of the story. However, I do think Stranger's Wrath trips up a bit over its message by conflating its themes of endangered ecosystems and species with the Stranger's arc of self acceptance and overcoming bigotry, ideas that while interesting on their own, do not mesh well together. You could say that Stranger learning to use the power inherent to him to change the status quo is the point, but I felt the game could have handled it better.

Additionally, my biggest criticism would have to be that Oddworld: Stranger's Wrath isn't odd enough. While it's a gorgeous game filled with Americana vistas and expansive landscapes, rarely does it ever feel alien, terrifying and fantastical in the same way its predecessors felt, and the cartoony enemy designs matched with the southern hillbilly voices make this more akin to something like Rayman 3 than Oddworld. Still, it's leagues better than what the Oddworld series has become.

Could Have Been Worse But It Was Fairly Pretty Good

A fun, imaginative Western pastiche with an explicit focus on capitalism that eventually morphs into something deeper - one that really acknowledges the racial and historical weight of its American iconography. The other Oddworld games tackle this too, but they're logy where this is three-dimensional, free, and exciting. By default, one of the best games about the transgender experience.