Reviews from

in the past


Tô ficando louco jogando jogo merda pós jogo merda, nesse ritmo vou virar o AVGN, nada nessa merda de jogo funciona, se o jogo fica muito repetitivo ou injusto ele tem o benefício da teimosia como foi com o Super Paper Mario se a história e gameplay forem divertidos, já quando uma MÍDIA é entediante não tem história, tem Personagens chatos, e uma gameplay sem ALMA e pouco inspirada eu já considero um produto ruim. Eu tanko muita coisa, esse trem acabou com tudo de Paper Mario, não foi por limitação de hardware.

Esse é o mesmo console que roda:

Shin Megami Tensei 4
Link's Between Worlds
Final Fantasy Type 0
Resident Evil Revelations
Monster Hunter Ultimate 3.

WHAT WERE THEY THINKING!?!?!?

One of the only RPGs where you want to AVOID combat. It punishes you for playing the game.

This game isn't broken. The game isn't rushed. They WANTED to make the game this way. I will never understand how, or why.

It is utterly batshit insane that people will shit on Thousand Year Door for having backtracking when the 3rd chapter of this game gives you 12 levels and requires you to revisit some of them multiple times just to collect some goofy ahh wiggler body parts. And this chapter drags on for so long that it's almost half the entire game.

Really good music saves this from a lower score

Give me back MY paper mario you bastards


Не смотря на то что в игре постоянно происходит что-то интересное и весёлое, а музыка радует настолько, что хочется добавить её себе в плеер, игра невыносимо скучная и фрустрирующая.

Система наклеек это полная жопа, как боевая часть, так и часть с исследованием мира. А самое невыносимое - это как раз таки его исследование.

Неспешно пройдя один из биомов я полный надежд перешёл во второй, надеясь на чудо, но его не случилось. Сложно представить кому именно игра казалась весёлой во время разработки.

Very poor RPG, made far more egregious by it's destruction of a pretty good RPG series.

Interesting choice from Nintendo to make this game the way it is. While it will always remain the worst Paper Mario no matter how you look at it, I do believe people like to dunk on the modern games too much due to what came before it. That said, nothing about this game stands out and I only really remember the ghost mansion level and the things fondly.

If you like this game for any reason outside of nostalgia, I genuinely worry for your mental well being.

Look how they massacred my boy...

the worst game i've ever played to completion

Este juego de mierda hace todo mal, toads repetidos, una historia genérica, personajes no originales de los cuales solo se salva esa estúpida corona fastidiosa, stickers que te llenan todo el libro y son de un solo uso, sistema RPG mal balanceado, etc, lo único que le rescato son los gráficos y la musica

It was really fun at first, i like the paper mario vibes and stuff but it just got stale. most levels arent exciting and a lot of them. Youn need a ceretain thing sticker for a boss or puzzle and the game just doesnt tell you what you need so i had to look it up a lot. i was looking forward to beating it just so i could move on. then i watched chuggaconroy's video on it and i saw that it wasn't really worth finishing. which is a shame cause i liked it a lot as a kid.

as of march 12th of 2024 this is the only paper mario game i've beaten, i really need to change that asap

Il ne mérite pas toute cette haine, il n'est pas mauvais. Il est moins bon que le reste de la licence, mais il n'est pas si mauvais, faut pas abuser. L'OST est charmante aussi

Par contre j'vous recommande pas le 100%

A dogshit insult to an amazing franchise

Maybe half a star is too harsh considering the undeniable production values, but this was such a massive step down from the previous three Paper Marios. It's bland, generic, safe, predictable, all words I had previously never associated with the series.

And maybe I could stomach the watered-down story and level themes if the gameplay was good. After all, Paper Mario 64 is a relatively straightforward Mario vs. Bowser story. But Sticker Star's gameplay is just not very fun, and the world is nowhere near as charming as 64's. Combat is shallow and easy despite consumable attacks on paper being an interesting idea, bosses all require specific "things" to beat, there's only nameless toads to talk to, Bowser has next to no personality when he used to be the star of the show in the previous games (and in Bowser's Inside Story), the list goes on and on. Forgettable, yet unforgettably disappointing.

going into this game, i thought "nah it can't be that bad, right?" and at first, i thought i was right. the game is visually nice, the soundtrack is good, and it's polished. i was so young, so naive

sticker star is one of the worst games i've ever played and for so many more reasons than what i had expected them to be. people talk about how derivative and boring this game is, but they dont really talk about how the game is designed. some truly baffling design decisions went into this game. the two cacti mission, the wiggler segments goose chase that goes on for WAY too long, the final boss (dear god), and tons more. the enigmasion is a highlight in this sea of utter filth and contempt, it actually felt like a video game for once in its pitiful, meaningless existence. unfortunately, it doesn't take long for the swill to return, and we are back into contempt land. i used a guide for probably half of this game and it's absolutely necessary. the amount of ass-pullery this game does is insane. frustrating is the only word that could really and truly describe what we have here

i love mario, and i can defend a lot of mario stuff. i can defend the 1993 live action movie AND the animated movie from 2023. i can defend hotel mario. this? this is shit.

The most baffling thing about this game isn't how much it got absolutely wrong about Paper Mario, but that they decided THIS was going to be the baseline for future Paper Mario games for TWO games.

UPDATE: The log will be updated when I'll finish this again.

Good music and graphics can only do so much when the overall gameplay loop is absolute crap riddled with game-breaking bugs and ridiculous puzzles that begs you to look up the solution online. My first real gaming disappointement, it's like this game doesn't even want you to play it

Fond memories of playing when I was a kid, but the whole game is a large drag and tedious as a whole.

I thought I would replay this game considering it was the game I DEMANDED to have as a kid to the point where my parents looked everywhere for a copy until we decided to download it. My first playthrough I 100%ed which I'll admit seeing the 3d things is pretty damn cool for a goofball such as myself. Anyways to get to the point I played a second time got to the jungle and was lost so I stopped playing. I recently played ttyd last year and while that game had a few moments like that this game is almost impossible to play without a guide. Just don't play it unless you REALLY want to play every paper Mario game.


Completed both sides of the Sticker Museum, earned several of the Super Flag achievements but not all, and cleared the game. I will not be returning to this game to finish the achievements, nor for any replays; it is way worse than I remember.

This is a game I've had bad blood with for a looong time, and I've made no secret about it on this site before. I was so excited to hear about getting another turn-based Paper Mario game after Super Paper Mario was more of an action game, that I was probably never going to like this when I played it 7 years ago. It is not at all trying to be a revival of the gameplay style of the first two Paper Mario games, and is doing something else entirely. What spurred my desire to give it another try, in fact, was when I was researching online after playing Paper Mario Color Splash. I was reading the Wikipedia page for this game and saw that the game's director, when asked if it was an RPG before the game was out, denied that it was and insisted it was an action/adventure game. The game had positive reviews at the time, and I know that even some people on this site have spoken positively about it before (I think it was Sarge?), so I knew there was definitely some enjoyment that could be found here. I already knew that it was a bad RPG, so this time I went in looking for a good action/adventure game, and that's pleasantly what I found. I looked as much as I could for hidden stuff, but I didn't do all 8 super flags. It took me a little over 21 hours to beat the Japanese version of the game.

First of all, I will address my chief complaint with the game my last time through it: The game is a bad RPG. Very specifically, battles are a complete waste of time, because there is no reward for doing them other than money, and money isn't that important. Like Color Splash would kinda continue, you have a limited supply of battle stickers, and those stickers are your ability to fight. Getting into battles just drains your sticker supply and means you have less to use in boss encounters. It's a pretty terrible set up for an RPG, but a fairly typical one for an action/adventure game. Having to deal with avoiding enemies to conserve resources and not expecting rewards greater than what you put in is nothing out of the ordinary for an action/adventure game, and approaching the game that way genuinely changed my mind about what I'd previously seen as its biggest flaw.

While on the topic of the battle system, I'll continue on it here. So like Color Splash would continue to do, you can find all sorts of stickers with varying effects. You can find different kinds of jump and hammer moves as well as special ones like a raccoon tail or a frog suit that let you dodge attacks in a specific way. In addition, you also have Things (non-paper objects, like a vacuum or a pair of scissors) that you can find in the world and have turned into more powerful stickers that can easily win you a normal encounter or also serve as solutions to environmental puzzles or boss weaknesses. Color Splash generally improves on this system, but does actually have some steps back in terms of design.

Where Color Splash just has every battle card you find be part of a larger deck of cards, Sticker Star has a sticker album. More powerful stickers, particularly Thing stickers, are physically larger in the sticker album, so you need to consider just how much you'd rather have a more powerful arsenal or one that will last longer. In addition to that, having 2-8 pages of stickers to sort through is simply faster to sort through than shuffling back and forth between a deck of 50 battle cards. Lastly, where Color Splash has a requirement to use a boss' weakness to defeat them (they're invulnerable unless the proper thing is used on them at the correct time), Sticker Star doesn't have this stipulation most of the time. There are some boss fights that are effectively impossible without the boss' weakness being exploited (and some that require a counter move like the raccoon tail to even hurt them at all), but a surprising amount of them can just be brute-forced through with enough healing and proper use of action commands. It's not necessarily a better design, per se, but it's nice to have the option.

The main reason it isn't outright a better design relates to how Sticker Star is, at the end of the day, an all-around inferior game to Color Splash. The main reason that not being forced to use a boss' weakness to beat them is nice is because you only have environmental hints as to what a boss' weakness is in the first place, where Color Splash has a character who will give you big hints as to which Things you should have prepared for the next area you'll go to so you don't hit a road block. I surprisingly never had to look up which Thing I needed to solve a certain puzzle, but part of that is down to dumb luck and part of it is also down to just remembering the solution from my first attempt through this game (where I got like 3/4ths of the way through the game, apparently). However, I did still run into places where I needed to totally backtrack out of a level in order to go back and get a smattering of Thing stickers that were likely solutions to the puzzle I'd come across. This all wraps up into a larger problem of the game generally not respecting your time, as the battles still feel like wastes of time because they can take so long (longer than just a Super Mario-esque Goomba-stomp takes, at least) and have very little reward.

Something that does shine quite well is the presentation. Particularly the music, which isn't quite as overall great as Color Splash, but is still a damn fine selection of tunes. The paper-craft design of the world is also leaned into a bit, particularly with characters picking up objects and crumpling them up like paper, but it (once again) isn't leaned into as an aesthetic quite as hard as Color Splash would do it. The only real issue that I had was because of not playing in 3D (I only have a 2DS XL to play Japanese games on), there were two or three spots where not having 3D depth made a jump more awkward to make than it should've been.

Finally you have the writing, which is not as bad as I remember, but still comes off as a pale imitation of Color Splash after that game's writing is so good. The game has a lot of larger plot elements that go on to be reused and refined in Color Splash. You have a single new partner who is your constant companion throughout the game and they teach you to do the game's key mechanics, you'll occasionally lose your companion and have to deal with how to fight without them, and even the final battle has a very similar set-up to how your partner will help you fight. The more linear, stage-based world design is even started in this game and continued in the next (even though this game is far more linear in its approach to things). But overall, Kirsti just comes off as a less funny and endearing Huey, as she doesn't have nearly as much dialogue, and just as much of it is about giving you instructions as it is about making humorous commentary on the current situation. The pacing of the dialogue is much more in line with a typical Mario & Luigi game (fairly large spans of no dialogue interspersed with NPCs who talk a decent bit) rather than the almost VN-esque text frequencies of Color Splash. The dialogue is funny, but there just isn't enough of it. Heck, Bowser is in this game and literally doesn't have a single spoken line of dialogue.

A somewhat common complaint I've seen about this game online is that the overall story is lacking, but I honestly believe that that barely matters. Paper Mario has never been a series that benefited significantly from a story that tried significantly to talk about larger points of the human condition. Super Paper Mario arguably has one of the more serious overall themes of grappling with one's own existential mortality, but no one holds that up as the shining pinnacle of the series. The most memorable parts of it have related to the humor and the character found throughout the world, and this game does a good job of continuing that, as does Color Splash in improving upon it further. This game having a fairly fluffy and silly approach to its storytelling is a valid observation, but I don't believe it's a complaint any more meaningful than complaining that the Mario platformer games don't have enough social commentary in them.

Verdict: Hesitantly Recommended. Approached the right way, there is a decent amount of fun to be had with this game. Playing it after Color Splash certainly made its shortcomings stand out all the more, but none of its flaws make the experience totally worthless. I still believe it's the worst Paper Mario game, but it's not by nearly as much of a margin as I believed previously, and it is far from a bad game. If you can find it for $10 like I did, then it is a fine game to hop in and out of at your own pace.

I’ve had hemorrhoids more fun than this game.