Reviews from

in the past


Okay so I LIED about me only logging my 2024 completions. but I thought it would be weird not to put pikmin 1 in my backlog when the others are there… it’s because I beat it. Yeah it’s great, my main problem was the Pikmin get stuck on stupid shit a lot. Other than that I really enjoyed playing the game. I wish more game copied Pikmin. Not enough ever did.

Pikmin é um daqueles títulos que esbanjam criatividade surgindo no mercado AAA e marcam pelo seu caráter único.

A mistura temática com o gameplay baseado em RTS nas mãos de uma veterana na arte de game design como a Nintendo é algo que alegra pelo frescor de suas ideias, especialmente em relação à direção de arte.

A duração mais curta do jogo também incentiva o replay das pessoas mais competitivas, mas provê quem curte experiências menores com uma agradável aventura bastante objetiva e cheia de personalidade.

A urgência do limite temporal atua como um estressante e incentivo para que o jogador seja o mais eficiente possível. Não há um game over ao falhar em coletar as peças da nave durante um dia, mas um resultado insatisfatório caso o tempo acabe e todas as peças não tenham sido coletadas.

Essa decisão favorece um reinício de fases onde algo deu muito errado e não permite ao jogador jogar de forma mais relaxada, sempre preocupado com o tempo final. Talvez com mais runs seguidas haja um relaxamento que permita experimentar mais com as fases, afinal, é uma das características comuns em jogos curtos.

Mas definitivamente não é algo que farei, estou aqui para conhecer propostas e executá-las, não exauri-las como se não houvesse mais nada a se jogar na vida. Esse aspecto me deixou um tanto pressionado e não curti muito isso na experiência.

Mal posso esperar pra jogar as sequências e ver como a franquia evolui seguindo a filosofia de design da Big N, especialmente sabendo de antemão que o elemento temporal estressante foi removido, talvez por não ter sido tão popular.


A solid start to what has quickly become one of my favorite game series. The music, environments, and gameplay are all charming even despite the rough edges. The gameplay loop is immensely addicting but with some bumps in the forms of frustrating mechanics and iffy controls. While the limited number of pikmin varieties and mechanics make the puzzle solutions obvious, the punishing nature of combat and screwups are a welcome surprise for a nintendo game. Fantastically addicting and a solid difficulty for "combat" make this a solid pickup, just wish it lacked some of the minor annoyances and had more puzzle variety.

we need more indie devs to make games based off of pikmin

the original has better controls

Neat little RTS game. It can be a little unintuitive sometimes. But ultimately it's one of those titles that really benefits from being ported to a console like the Nintendo Switch. The limited time the in-game days give you plus the nature of the Nintendo Switch make it a very solid quick, pick-up-and-play game that really hits the spot after a day of work/studies when you really can't be bothered to commit to a long, painful grueling game.

I missed Pikmin back on the GameCube and have been intending to catch up on this series for years, so finally playing this I see what captivated players back in 2001. Pikmin is charming and unique, especially for a console RTS. That said, 2001 was nearly 25 years ago so some mechanics have aged somewhat poorly. The Pikmin themselves path quite poorly as they follow you, which can be frustrating, and the game can sometimes feel clunky to control. Additionally, the final boss felt unfairly difficult compared to the rest of the game. In spite of this aging, the game still holds up and was a blast to play through.

Had fun playing it, beat it in like 5 hours

Considering I didn't play this game on Wii, I suppose an element of my negativity comes from using the clunkier controls of the classic version. Also, the stretched UI on switch isn't ideal. But by the time I made it to this game, I had already finished Pikmin 4 100%, so I was already used to the control scheme, for the most part.
That's not where my problems lie.
Pikmin 1 really didn't age very well? The environments, despite their amazing music and their nice theming, are not designed well against the clunky pikmin squad AI, meaning traversing them ranges from frustrating to infuriating (Distant Spring was my breaking point, but the Forest Naval was my number one offender).
The limited pool of enemies and Pikmin types means theres only so much they can do with what they have, which I could excuse more if it didn't feel like I was fighting my own pikmin to get them to not drown themselves. Or blow themselves up. Or swarm correctly. Or walk along bridges properly.
The short length is held up by its replayability, but I think I only really had fun for the first few hours before it felt like the game was beating me down for doing anything at my own pace

To plagiarize my friend for a moment, I think this game works more as like a tech demo for the better games in the series. It lacks a lot of the personality and polish that make later games in the series really shine, so maybe if this was my first game I played in the franchise, I would like it better. But, since its not, I can only really appreciate it for what it did, not really what it is.

bottom line is I think this game desperately needs a full scale remake.

the little guys..!!! haven't played the other versions but from everything i've read and heard they really fixed it up for switch, and what a way to experience it for the first time. was instantly hooked

"Pikmin 1" is so much fun!

I was a bit afraid of getting into this one, since I'm almost always scared of big time restrictions in games; but this one ended up working out really well! The thirty day time limit is actually really easy to work with, as long as you get one part a day, you'll likely get the good ending. But it still helps put pressure on you and gives you the impression that you're really trying to survive on this deadly foreign planet. I ended up really liking the mechanic overall.

The gameplay itself can feel kinda weird at times, and there is frankly a massive skill ceiling, but the core mechanics work pretty well and are fun to toy around with. This entry in the series is somewhat restrictive since you only have three Pikmin types, but the game makes great use of all of them. It was rewarding to beat up monsters and grab ship parts the entire time playing!

I'm looking forward to playing the sequels, but this one hit pretty damn well. This was clearly a great start to an amazing franchise.

This review contains spoilers

Out of all the Pikmin games I feel this one is probably my least favorite, not that it’s bad though far from it!

It’s a great game to speed run due to its fun challenge and the time limit adds a great sense of urgency that other Pikmin games severely lack either due to way-too-easy time limits or nonexistent ones.

But the AI feels moronic with what they do and the random tripping does not help and a few enemies feel really unfair.

But overall it’s a good game that gets surpassed by the ones that follow it.


Os horrores da guerra o jogo. Umas das franquias mais criativas que a Nintendo já criou.

One of the most unique titles and series Nintendo has ever made. The gameplay is simple yet expands with each area you complete. You gain new types of pikmin and fight more challenging enemies. The issue lies with the AI not being perfected and having trouble following the player and the time limit being intimidating for kids. Not at all a bad game, but one I would recommend last of this series for a younger audience.

A great beginning to the series.

Full disclosure: I had to fail a whole 30 day playthrough of Pikmin to finally understand Pikmin. I just couldn't wrap my head around the controls for some reason, and each new day became strangely stressful and frustrating despite my seeming ability to perform all the necessary tasks on paper. When I saw Olimar's ship explode in fireworks and watched in horror as his corpse was fed to the pikmin machine, I wasn't sure the game was really for me.

Then I started my second playthrough and found God. It was like a lightswitch flicked on in my brain - this was so intuitive, so fun, so carefree. I was shocked at my own incompetence after having nearly written off the whole experience as a failed test run of a weird game idea. The learning curve finally made sense, and the world I'd found so hard to embrace on first pass became this beautiful space I couldn't wait to get back to. To call it a transformative playthrough would be a dishonor to the spiritual enlightenment I felt upon beating the Emperor and seeing the Captain escape home to his family with every single piece of the ship reclaimed.

I've now seen the truth, my faith has been restored, all things are right in the world. Miyamoto was right - Pikmin is the new Mario.

The fact Miyamoto thought that this would be the new Mario will never cease to amaze me. Don't get me wrong, pikmin are adorable, and Pikmin is an amazing game, but an RTS does not have the broad appeal of a 2D platformer !

On the game itself, it's amazing. The time limit isn't all that strict (a rythm of one part a day is easily attainable, and when you get good at managing your time you can even fit two parts into each day pretty easily) but it's simple presence makes everything have impact and meaning. If you lose Pikmin, you don't just feel horrible guilt because their adorable little faces are no longer there because of your incompetence, you now need to think about devoting time to bringing new pikmin to life. I had a few days were I took heavy losses in the early game, before you get enemies that give you 20ish pikmins at once, and those blows were tough and really hampered my progress. It's not as much of a problem in the endgame, but that final trial does make it necessary to have a solid number of Pikmin before tackling.

The difficulty doesn't just stem from the fights and losses though, it also comes from the puzzles. Some of the srequired progression will actually get the old grey matter going, my favorite example being how you move the cardboard box during the final trial. Every zone is harder than the last and will make you think about how you want to tackle every challenge, there is a real sense of progression in your master of the game thanks to its insistance on not treating you like a baby and actually believing that you can think for yourself. Pikmin 3, as good as that game is for other reasons, never really challenged me in this way and that's a shame because that game's gameplay really is deeper than the original's. In summary, Pikmin 1 is simpler in its core mechanics than Pikmin 3, but uses them to their fullest potential to make it a fairly challenging time (although don't be discouraged, I made it through the game in 23 days on my first playthrough) while Pikmin 3 has all the potential in the world but plays it too safe and, because of this, remains with untapped potential. Pikmin 1 on the other hand, is the best game it could've been with the tools given to the player.

The only real problem with the game is the pikmin's AI which is just so dumb. I lost so many pikmin to drowning because they just felt the urge to learn how to swim and rushed into water. Quality of life is not the best either, not being able to select a pikmin type to throw without holding A is a bit annoying, especially in the middle of a fight, same goes with having to individually send all of your Pikmin at one objective when future games just allow you to send all of them at once. But these are minor complaints really.

Overall, this is a great time that you can rush through on a long summer's day, to relax all while feeling productive.

I love this game!! The only "issues" with Pikmin was how short the game was and pikmin getting stuck on stuff, literally everything else about it was fantastic.

I’m not going to say much on why the game was so amazing but here are a few things I liked about it (please play it if you haven’t yet). Some of the things I liked about Pikmin were its world design and gameplay.

The world design is fantastic! I loved exploring the levels and I really enjoyed hearing what olimar has to say about the environment he was in and about the ship parts he needed to collect. The puzzles were great (my favorite was probably in the "final trial"), and its combat was also very good.

J'aurai tellement aimé connaître ce jeu avec la version Gamecube quand j'étais enfant, c'était un pur régal. Si vous voulez un avis plus détaillé, lisez ma review de Pikmin 3 qui représente aussi très bien ce que je pense de ce jeu. Vraiment une pépite dont on a pas assez parlé.


A short, charming game. I wish it had been part of my childhood, like so many others'! It shows its age in some regards (even if this is based on the Wii version and note GameCube). The "swarming" was a little difficult to master; in fact, I didn't really master it until late game.

Lots of replayability. A perfect game to want to speed run!

First time playing through Pikmin. I have been meaning to for years but stuff always came up or gotten in the way of me actually doing it. My earliest real memories of the series is Pikmin stuff being in Brawl (although I do remember watching the trailer on Luigis Mansion). With the stage that was included with Brawl, I was convinced for some reason that I had played “that game” before, when I was younger. But. I was actually confusing Pikmin with Zapper, another bug like Gamecube game (probably cashing in on the ascetic the same way that Shark Tale did to Finding Nemo (Except WAY more niche and less lucrative)). I played alot of Pikmin Bloom prior to this and have the entire series, I just wanted to play them in chronological order. Going into it I was kind of nervous. I didnt fully understand how the game works and when a game has a time limit, it makes everything 10 times more stressfull to learn fast. I kind of had the impression that the game would be like Majora’s Mask but on crack, where if I make too many mistakes, I basically would have to start an 8 hour run all over again after getting the bad ending. I played the first few game days like this, only realizing at about game 7 after a horrible day that I dont HAVE to save my progress. This made me feel like I had a huge weight off my shoulders and felt like I could take my time more and actually think. I would sometimes do scouting days where I would just spend an entire day when at a new area just looking around and forming a battle plan. I then became obsesive for the next few game days, going for perfection because I was way behind on parts from my bad first 7 days and was trying to master things to get at least 2 parts a day for a while. I liked playing lik this because I found myself while the game was off, or I was at work, thinking about the game and what I can and would do to optimize a route to get as much as possible. I think thr beauty of this game is definitely on repeat playthroughs. Its very fun and a great first time experience, but I think on repeated playthroughs, going for high scores, where you know where everything is and its just up to you to figure out how to do it most efficiently, thats where the meat of the game is. I ended with getting all parts at 21 days and my best day consisted of me getting 3 parts at once. Going to play Pikmin 2 in the near future.

After playing Pikmin 4 and falling in love with Pikmin, it was fun to play the game that started it all. I really enjoyed getting to utilize the Dandori skills I had acquired. However, I would have had no idea what was going on and gotten stuck many times if I had not already played Pikmin 4 and learned the series' mechanics.

I missed things that were added in later games, like the Piklopedia, and the atmosphere felt lonely with Olimar being the only character. It's also easier to lose Pikmin in this game than in any other game in the series, and I felt really bad about all the ones I lost.

Still, this was really fun and I'm glad my love for a modern game gave me the ability to appreciate and enjoy an older game so much.