Reviews from

in the past


it's fun too bad my PC can't run it

Probably among my first purchased games. A game seen at someone on YouTube, his way of presenting the game pretends to be interesting. After I opened the game for the first time and tried to be as successful as the guy on YouTube I realized that this is not really my type of games.

Planet zoo way better imo but still pretty well made for what it is.

Truly my #1 comfort game and is a very relaxing, engaging, and fun experience every time I jump back in (even if I'm not very good at the game) (9/10)


didn't envoke the feelings roller coaster tycoon 3 did, which is the only thing i wanted out of this game. the paths kill the game for me, i want something more dynamic and the way the game makes me do stuff is awful

might come back to it sometime

i hate that i can't play this as a casual gamer, i feel like you need a fucking degree to build shit in games like this

A very pretty game with a crazy amount of detail and possibilities for building. Some of the more in-depth building mechanics felt a little clunky.

Muy completo pero se acaba haciendo un poco peñazo como todos los coaster de este estilo

I give up easily so I didn't love this

great, but doesn't completely fill the void that old rollercoaster tycoons do. planet zoo is goated tho

If you're creative you will have a fun time creating a theme park, there is so much to make and customize. However if you arent creative or you arent good with designing things then this game will be a nightmare for you because thats all it is
I am the latter

750 hours in and I still can’t make buildings that aren’t squares

B&M is the Apple of hypercoaster manufacturers

everything a RCT fan could ever need or want. god bless planet coaster.

love it!
although RCT2 is admittedly just better

Best Coaster Tycoon game i'd Played. even better than Roller Coaster Tycoon Series

Never touched the campaign, still have 1000 hours

Love this game, but I swear to god they could not have put in a worse path-making system if they tried.

its nice to have improved on the building system of RCT 3 in every way but at the end of the day this is a dlc scam and i always just go back to modded rct 3 because building sims without mod capabilities suck!!!!!!!!!! you make games for autistic people and yet i cant get mods that make the coasters accurate to intamin blueprint specifications??? unplayable!!!!!!!!!

I played this game since it was in Alpha and I have loved seeing it grow. The DLC is great with different props added and not to mention great rides. I have spent way too much time building an entrance for a ride and watching videos on themeparks to include ideas in my parks. My only reason why I didnt give it 5 star is because the Terrain tool could be upgraded to Planet Zoo's one.

Planet coaster is the roller coaster tycoon game I wish I had as a kid. The sheer amount of creativity you can have with this game is so impressive. It is a bit of a learning curve ngl, but once you learn the ropes you can make some pretty neat stuff. Got a steam award on one of the parks I built and uploaded.


The controls can be extremely finnicky, however, there is a lot of freedom and creative choice in the game. The worst part about this game is that there are NO tutorials, which would really be helpful.

I came into Planet Coaster expecting it to have the same appeal that Rollercoaster Tycoon 3 did for me when I was a kid. In a way, it's an evolution of that form, and I can see many children like the person I was back then playing this just as religiously as I played RCT3. I'm not entirely sure that I love it, though. There's a much less arcade-y appeal to building coasters, and as a result, it feels more like a process of trial-and-error to get right than ever. Technically you can spend your time watching lengthy YouTube videos about how to do everything right--but honestly, I'm not the kind of guy that's into that. Where I do have to give the team over at Frontier credit for is presentation and customization. While I hold RCT3 near and dear to my heart, I have to admit that it's aged in more ways than one. Most evidently, its customization is pretty lackluster. You choose from many pre-built bits and pieces that fit a particular theme, which probably worked back then. But the result of that decision is that any attempt at creativity past the mold they've crafted for you ends up looking like those games on Steam where the asset packs the developers used don't match a consistent art style or tone. In Planet Coaster, customization is not only a vast improvement, but it's part of the gameplay. While this can be tedious for those of us who just want to create a coaster, open it up, and slap a price tag on it, it works wonders for those who love to edit everything up close, and I admire that. The soundtrack is also pretty nice. As a MASSIVE fan of Jim Guthrie, I was absolutely stoked to hear that he had a part in creating this game's soundtrack. I don't believe it's his best work (that would be Now More Than Ever, hands down), but among the soundtracks he's produced in recent memory, it stands out the most. It has the same flowery sense of wonder that punctuated some of the best of his older work while maintaining the far less rough sound established on 2013's Takes Time. In essence, it tops Indie Game: The Movie in terms of being a fantastic gateway to his body of original work.

All in all, pretty good and I'll probably love it if I put more time into it.

I created a roller coaster that hits 600 Gs and breaks the fabric of space!