Reviews from

in the past


der geistige Nachfolger zu Rollercoaster Tycoon und mein lieber Scholli was für einer.

Gut, ein Park zu bauen der möglichst viel Profit abwirft und eigene Achterbahnen basteln kann man auch in anderen Spielen sehr gut, jedoch in keinem fühlte sich das ganze so rund an wie in Planet Coaster.

Das bauen der Achterbahnen geht schon am Anfang leicht von der Hand und macht Spaß, je tiefer man ins Spiel und seine Mechaniken eintaucht, desto besser wird man und plötzlich schaffe selbst ich es, riesige und detailverliebte Rides zu bauen.

Dazu noch fix eigene Musik eingefügt und ruck zuck entsteht ein wundervoller Themenpark der seines gleichen sucht.
Das alles funktioniert wirklich rund und man könnte nun hier enden... wären da nicht leider ein paar Probleme...

Theoretisch kann man die Rides in grob zwei Kategorien teilen. Zum einen die vorgefertigten wie ein Karussell oder ein Free-Fall-Tower und die selbst zu erstellenden Rides wie Wasserbahnen, Achterbahnen.. eigentlich alles mit "Bahn" im Titel.
Wo hier andere Spiele eine schöne Gewichtung finden, sodass man nicht nur das eine oder andere hat, sind die vorgefertigten Rides viel zu ineffizient und schlecht was ihre Werte anbetrifft, sodass es darauf hinausläuft irgendwann nur noch "Bahnen" zu haben. Dazu kann ich den krassesten und schönsten Park bauen... oder auch einfach nur ein paar Buden und Zeug hinklatschen. Am Ende funktioniert beides.

Trotzdem ist das ganze Meckern auf sehr hohem Niveau, nicht umsonst habe ich viel zu viele Spielstunde damit verbracht wunderschöne Wasser und Lichtspiele in meinen Park zu bauen oder auszutesten wie weit man die Schwerkraft austricksen kann.

Am Ende ist Planet Coaster (Wenn man gerade die ekelhaft überteuerten DLCs weg lässt) ein wunderschönes runde Paket für alle Rollercoaster Tycoon Fans.

Limited building. Go play Roller Coaster Tycoon 3.

If you were raised on RCT, the mechanics of this game take some time to get used to. Other than that, there isn’t much content unless you get the addons, and even then most of it is just scenery.

Planet Coaster resurrected the Tycoon management style of game with a bang. Since 2006, the premiere tycoon-style games were Zoo Tycoon 2 and Roller Coaster Tycoon 3. Planet Coaster smashed through RCT3 with some of the most impressive customization options in a management game to date. Planet Coaster does away with the grid-based design system for the most part, allowing players to create much more organic parks, and an advanced terrain system permits unique terraforming.

Building coasters has received updates as well, with individual coaster pieces able to be adjusted after building and testing to help smooth the coasters out. Building and decorating is a blast as the Planet games allow for scenery objects to be rotated in any direction and clipped into objects and terrain freely.

While a direct upgrade to RCT3, Planet Coaster has a few missing features. Planet Coaster has no water park feature, something that was present in Planet Coaster's predecessors and something fans have been hoping for since release 4 years ago. Planet Coaster has also had a drop off on new content ever since Frontier's newer game, Planet Zoo, released, leaving something of a drought for dedicated players. Planet Zoo did incorporate a custom scenery option, but the process is complex and deters casual players from bringing in their own content.

Planet Coaster is a well needed update to the park management genre with the tools to create some truly remarkable creations and theme parks. However, the game also lacks some notable features and development for Planet Coaster seems to have ended. One more issue that many new players take umbrage with is how much content for Planet Coaster is DLC, often at a high price for little content, and it is a hassle to access all the content of the game.

As someone who grew up on RCT3, this game was everything I wanted it to be. I had given up hope on ever having a good roller coaster game again but Frontier managed to deliver. The detail in this game is impeccable and honestly pretty daunting when you first play it. I can't say I was a fan of the staff management but I suppose it doesn't really matter in sandbox mode where I put most of my time. The career mode is kind of convoluted and short but it's good if you want a bit more direction. I platinumed this game on PS5 and it was worth it.


Yo mido estos juegos en nivel de obsesión y absorción de vida. ¿Este? 14/10.

I created a roller coaster that hits 600 Gs and breaks the fabric of space!

I came into Planet Coaster expecting it to have the same appeal that Rollercoaster Tycoon 3 did for me when I was a kid. In a way, it's an evolution of that form, and I can see many children like the person I was back then playing this just as religiously as I played RCT3. I'm not entirely sure that I love it, though. There's a much less arcade-y appeal to building coasters, and as a result, it feels more like a process of trial-and-error to get right than ever. Technically you can spend your time watching lengthy YouTube videos about how to do everything right--but honestly, I'm not the kind of guy that's into that. Where I do have to give the team over at Frontier credit for is presentation and customization. While I hold RCT3 near and dear to my heart, I have to admit that it's aged in more ways than one. Most evidently, its customization is pretty lackluster. You choose from many pre-built bits and pieces that fit a particular theme, which probably worked back then. But the result of that decision is that any attempt at creativity past the mold they've crafted for you ends up looking like those games on Steam where the asset packs the developers used don't match a consistent art style or tone. In Planet Coaster, customization is not only a vast improvement, but it's part of the gameplay. While this can be tedious for those of us who just want to create a coaster, open it up, and slap a price tag on it, it works wonders for those who love to edit everything up close, and I admire that. The soundtrack is also pretty nice. As a MASSIVE fan of Jim Guthrie, I was absolutely stoked to hear that he had a part in creating this game's soundtrack. I don't believe it's his best work (that would be Now More Than Ever, hands down), but among the soundtracks he's produced in recent memory, it stands out the most. It has the same flowery sense of wonder that punctuated some of the best of his older work while maintaining the far less rough sound established on 2013's Takes Time. In essence, it tops Indie Game: The Movie in terms of being a fantastic gateway to his body of original work.

All in all, pretty good and I'll probably love it if I put more time into it.

The controls can be extremely finnicky, however, there is a lot of freedom and creative choice in the game. The worst part about this game is that there are NO tutorials, which would really be helpful.

Planet coaster is the roller coaster tycoon game I wish I had as a kid. The sheer amount of creativity you can have with this game is so impressive. It is a bit of a learning curve ngl, but once you learn the ropes you can make some pretty neat stuff. Got a steam award on one of the parks I built and uploaded.

I played this game since it was in Alpha and I have loved seeing it grow. The DLC is great with different props added and not to mention great rides. I have spent way too much time building an entrance for a ride and watching videos on themeparks to include ideas in my parks. My only reason why I didnt give it 5 star is because the Terrain tool could be upgraded to Planet Zoo's one.

its nice to have improved on the building system of RCT 3 in every way but at the end of the day this is a dlc scam and i always just go back to modded rct 3 because building sims without mod capabilities suck!!!!!!!!!! you make games for autistic people and yet i cant get mods that make the coasters accurate to intamin blueprint specifications??? unplayable!!!!!!!!!

the spirit of RollerCoaster Tycoon is still alive in this one

The game is fun but a lot of the building mechanics make trying to build a park without resorting to bugs or glitches incredibly difficult.

yo this shit is so fuckin good this was everything i wanted RCT to be when i was little. this game will give you back exactly as much as you put into it. if you want to make a shitty, jerky-ass arrow looper that launches your guests into a big pile of dragon shit while 1000 speakers around them play fart noises, you can make that. if you want to make a 1:1 recreation of Disneyland's haunted mansion, paying super close attention to detail and making it look as close to the real thing as possible (and BOY do i ever wanna do that HOO WEE), you can. it's not perfect. namely the performance has a tendency to be dogshit due to lack of optimization, and the path systems are ass. there a lots of little things that can muddle the overall experience, HOWEVER if you are a total slut for theme parks like me and you prefer the creative side of these games over the management side, there is simply no better game in this genre.

todo el tema de sandbox es divertidismo pero en cuanto te metes a gestión es un tirón de bolas. a santo de que tengo a la mitad de trabajadores paseando por el parque? porqué cada vez que me alejo medio segundo se ha llenado otra tienda de bebidas? cuantas papeleras por metro cuadrado tengo que poner para que los conserges no se quejen?

B&M is the Apple of hypercoaster manufacturers

750 hours in and I still can’t make buildings that aren’t squares

If you're creative you will have a fun time creating a theme park, there is so much to make and customize. However if you arent creative or you arent good with designing things then this game will be a nightmare for you because thats all it is
I am the latter

great, but doesn't completely fill the void that old rollercoaster tycoons do. planet zoo is goated tho

I give up easily so I didn't love this


Muy completo pero se acaba haciendo un poco peñazo como todos los coaster de este estilo

A very pretty game with a crazy amount of detail and possibilities for building. Some of the more in-depth building mechanics felt a little clunky.

i hate that i can't play this as a casual gamer, i feel like you need a fucking degree to build shit in games like this

might come back to it sometime