Awkwardly sits in the middle of two weird business decisions. Nintendo want to show off their new console's awesome AR features (was Face Raiders not good enough for you??), and TPC or whoever willed this thing into existence needed to lock a few new Pokemon behind another seperate game because it's been too long since they've tasted the fruits of extortion. The result is maybe the most cynically produced Pokemon games this side of the mobile games, and something I can barely even consider a game.
It consists of pointing your 3DS camera around and shooting clouds, little orbs come out of the clouds and if you shoot them fast enough more orbs come out and you shoot them too. Occasionally there are dark clouds and shooting them sometimes starts a minigame where you have to shoot an erratic rainbow blob. This doesn't have anything to do with Pokemon? Well you'll be eating your words when you have to shoot the idle-posing Tornadus instead. It's also pretty dreadful. You can only chain orbs from each individual cloud, but they easily get stuck behind other clouds meaning you have to either let that chain go, or shoot the other cloud to get it and waste that one in the process. Not to mention how uncomfortable it is to wiggle your 3DS around the room like a maniac. Oh and there's also a stamina system that you can bypass with Play Coins, but only 3 times a day (you can bypass *this* by date skipping though). Not to peddle any sort of microtransactions, but just because the game has about an hour of playtime in total.
Shooting those rainbow blobs (or legendaries) gets you a random Pokemon or item (or legendary) to transfer back over to BW2, which is the main purpose of the game. People call My Pokemon Ranch shovelware and while it's not exactly the most interesting thing around, I enjoyed the slight interaction it had with DP quite a bit - you get constant requests to bring new Pokemon over, and often you'll get the option to trade them for Hayley's Pokemon which included a fair few you couldn't get in the DP dex. It's not very demanding, and it's lenient with the time pressure. Dream Radar gives you access to a grand total of fifteen Pokemon (and three legendaries) in normal gameplay, plus a few extras as secrets. Most of these are available in the game already (HAs notwithstanding) and you have to play an uncomfortable AR shooting game tied to an energy system.
It's pretty bad, but it's the sort of bad where you can't really be surprised considering what it actually is, a glorified level 5 Landorus-T distribution. Not really worth it even as a curio, and I promise nobody will hold it against you if you just pkhex the Reveal Glass into your game if you want it so badly. It's just a waste of time.
It consists of pointing your 3DS camera around and shooting clouds, little orbs come out of the clouds and if you shoot them fast enough more orbs come out and you shoot them too. Occasionally there are dark clouds and shooting them sometimes starts a minigame where you have to shoot an erratic rainbow blob. This doesn't have anything to do with Pokemon? Well you'll be eating your words when you have to shoot the idle-posing Tornadus instead. It's also pretty dreadful. You can only chain orbs from each individual cloud, but they easily get stuck behind other clouds meaning you have to either let that chain go, or shoot the other cloud to get it and waste that one in the process. Not to mention how uncomfortable it is to wiggle your 3DS around the room like a maniac. Oh and there's also a stamina system that you can bypass with Play Coins, but only 3 times a day (you can bypass *this* by date skipping though). Not to peddle any sort of microtransactions, but just because the game has about an hour of playtime in total.
Shooting those rainbow blobs (or legendaries) gets you a random Pokemon or item (or legendary) to transfer back over to BW2, which is the main purpose of the game. People call My Pokemon Ranch shovelware and while it's not exactly the most interesting thing around, I enjoyed the slight interaction it had with DP quite a bit - you get constant requests to bring new Pokemon over, and often you'll get the option to trade them for Hayley's Pokemon which included a fair few you couldn't get in the DP dex. It's not very demanding, and it's lenient with the time pressure. Dream Radar gives you access to a grand total of fifteen Pokemon (and three legendaries) in normal gameplay, plus a few extras as secrets. Most of these are available in the game already (HAs notwithstanding) and you have to play an uncomfortable AR shooting game tied to an energy system.
It's pretty bad, but it's the sort of bad where you can't really be surprised considering what it actually is, a glorified level 5 Landorus-T distribution. Not really worth it even as a curio, and I promise nobody will hold it against you if you just pkhex the Reveal Glass into your game if you want it so badly. It's just a waste of time.
Hardly a game, and not very fun, but I always have a soft spot for the era of Pokemon where you could transfer special Pokemon into the main series games from the side games. The backwards compatability with the fourth generation games is really cool, too. I'm glad they brought back Burnet in Sun and Moon.
As Black 2 and White 2 were released, a companion app came out on the Nintendo 3DS, advertised around the new Therian formes for the Forces of Nature trio. This app was called Pokémon Dream Radar and was, ostensibly, an augmented reality Pokémon game. Ostensibly. In reality, it's a shoddy tech demo with the Pokémon name slapped on it and a price tag -- yet another instance of the franchise being milked as hard as possible.
The game is played with the 3DS camera on and with gyroscope controls: your goal is to collect Dream Orbs by destroying clouds that float around you -- this is done by pressing the A button over the cloud, then pressing A over the orbs that scatter from it. You do this to twenty or so clouds every time you play, then you wait real world minutes for them to refill. So far, nothing to do with Pokémon.
Oh, but wait, you can capture Pokémon that sometimes come out of the clouds. You do this by chasing them around and mashing A over them. It's the same thing for every Pokémon, even the legendaries, and considering how small the Pokémon variety is, and how disproportional the grind to reach the legendary Pokémon you probably bought the game for is, you'll probably just suicide during most of these captures to avoid tiring your arms needlessly. After all, the point is to keep on grinding Dream Orbs so you can eventually unleash Landorus-T on your friends and make them hate life.
And... that's it. The game never changes from this very basic, very repetitive loop. The pretext for all this, by the way, is that you're helping Professor Burnet test and improve her Dream Radar gadget. Burnet, we'd learn two gens later, also happens to be Kukui's wife, which... man. Hot people really do tend to pair up, huh… Life's so unfair…
...anyway, where was I going with this... oh yeah. Dream Radar may be cheap, but it sucks. A decade ago, we may have been desperate enough to suffer through this, but there's no point in doing so now, so, don't.
The game is played with the 3DS camera on and with gyroscope controls: your goal is to collect Dream Orbs by destroying clouds that float around you -- this is done by pressing the A button over the cloud, then pressing A over the orbs that scatter from it. You do this to twenty or so clouds every time you play, then you wait real world minutes for them to refill. So far, nothing to do with Pokémon.
Oh, but wait, you can capture Pokémon that sometimes come out of the clouds. You do this by chasing them around and mashing A over them. It's the same thing for every Pokémon, even the legendaries, and considering how small the Pokémon variety is, and how disproportional the grind to reach the legendary Pokémon you probably bought the game for is, you'll probably just suicide during most of these captures to avoid tiring your arms needlessly. After all, the point is to keep on grinding Dream Orbs so you can eventually unleash Landorus-T on your friends and make them hate life.
And... that's it. The game never changes from this very basic, very repetitive loop. The pretext for all this, by the way, is that you're helping Professor Burnet test and improve her Dream Radar gadget. Burnet, we'd learn two gens later, also happens to be Kukui's wife, which... man. Hot people really do tend to pair up, huh… Life's so unfair…
...anyway, where was I going with this... oh yeah. Dream Radar may be cheap, but it sucks. A decade ago, we may have been desperate enough to suffer through this, but there's no point in doing so now, so, don't.
…Huh, Dream Radar is on Backloggd.
Yeah, Dream Radar is certainly A Thing. To give it some credit, Dream Radar does open some very interesting options for team members, considering hidden ability Pokemon come from here. Literally only went through it to use a Staryu early on my team. And the legendaries are cool, especially since you can get them at level 5. Using a Multiscale Lugia for a playthrough is technically viable and that’s really funny.
But like, Dream Radar is just annoying and grindy, even a bit frustrating at times. Like, apparently there’s a mechanic where the Pokemon you can find depends on the ORB COLOR YOU COLLECTED MOST THE RUN BEFORE. The game doesn’t tell you this. Orbs are annoying to collect, being a long grind to get a sizeable amount for upgrades and specific radar extenskons. Specific Pokemon are hard to find, with encounters being slow and limited even with the extension that increases Pokemon. Dream Radar is generally just a really annoying grind in order to get anything from it, something that’s just kinda… tolerable.
Worth it for my early Staryu though
Yeah, Dream Radar is certainly A Thing. To give it some credit, Dream Radar does open some very interesting options for team members, considering hidden ability Pokemon come from here. Literally only went through it to use a Staryu early on my team. And the legendaries are cool, especially since you can get them at level 5. Using a Multiscale Lugia for a playthrough is technically viable and that’s really funny.
But like, Dream Radar is just annoying and grindy, even a bit frustrating at times. Like, apparently there’s a mechanic where the Pokemon you can find depends on the ORB COLOR YOU COLLECTED MOST THE RUN BEFORE. The game doesn’t tell you this. Orbs are annoying to collect, being a long grind to get a sizeable amount for upgrades and specific radar extenskons. Specific Pokemon are hard to find, with encounters being slow and limited even with the extension that increases Pokemon. Dream Radar is generally just a really annoying grind in order to get anything from it, something that’s just kinda… tolerable.
Worth it for my early Staryu though
I was actually kind of looking forward to playing this one after so long. I was putting it off until Chuggaaconroy, one of my favorite content creators, did a video on it. So I did play it and subsequently started a replay of White 2.
But... boy, this game was painful. The general gameplay of holding the console up, swinging it around, and pressing the A button so much wasn't any more fun than I would expect from a Mario Party minigame, which stinks for a full standalone experience. And then there was the fact I kept getting items or just repeat Pokémon over and over. But the worst part is what I had to do just to finish the main game and get what I want. Hours of just shaking the 3DS, changing the date, shaking the 3DS, changing the date until I had sufficient play coins to take a whack at Dream Radar again. And even then you can only use the play coins in-game three times in a day, so I'd have to change the date again; thank god they didn't decide to bar you from doing so.
After too long of shaking and playing, I got what I came for: Smoochum and Spiritomb. They've been fun to use, and I plan on going back to get a Rotom, but I don't think I could recommend going through this for anyone. Funny that one silly little eShop game, entirely meant to show off one aspect of the console, changed the metagame of Pokémon for a decade, though, it was the funniest outcome.
EDIT: THIS WAS BEFORE THE CHUGGA ALLEGATIONS!! I NO LONGER FOLLOW HIM
But... boy, this game was painful. The general gameplay of holding the console up, swinging it around, and pressing the A button so much wasn't any more fun than I would expect from a Mario Party minigame, which stinks for a full standalone experience. And then there was the fact I kept getting items or just repeat Pokémon over and over. But the worst part is what I had to do just to finish the main game and get what I want. Hours of just shaking the 3DS, changing the date, shaking the 3DS, changing the date until I had sufficient play coins to take a whack at Dream Radar again. And even then you can only use the play coins in-game three times in a day, so I'd have to change the date again; thank god they didn't decide to bar you from doing so.
After too long of shaking and playing, I got what I came for: Smoochum and Spiritomb. They've been fun to use, and I plan on going back to get a Rotom, but I don't think I could recommend going through this for anyone. Funny that one silly little eShop game, entirely meant to show off one aspect of the console, changed the metagame of Pokémon for a decade, though, it was the funniest outcome.
EDIT: THIS WAS BEFORE THE CHUGGA ALLEGATIONS!! I NO LONGER FOLLOW HIM