Reviews from

in the past


For a dungeon crawler, it's very comfortable. There's no gameover or penalty for losing battles. Shortcuts are frequent, you're not able to grind out an overpowered party (though how you play can easily make most of it a breeze), and there's a simple enjoyment from exploring to fill out the maps and item logs.

Finished in a bit over 10 hours. Party of Warrior, Wizard, Sorcerer. The lack of punishment meant I didn't care about healing (you also heal up anyway after combat). Had fun with a tank and two somewhat glassy cannons.

I greatly enjoyed this game. I was instantly taken in by its delightful art style, and was pleased to find out that it plays superbly well as well. What I like about it is that the game doesn't force you to rigidly adhere to a "correct" party line up, and lets you experiment and go whichever team you please.

It's a more forgiving DRPG experience than what I'm used to, and frankly I love that.