Reviews from

in the past


Extremely charming puzzle game. The characters are super adorable and the puzzle mechanic is quite unique. Played this a lot more than the 3DS version, due to the HD graphics and the great tool that allows you to make your own puzzles. It's surprisingly easy to make a puzzle out of any pixel art.

I've beaten Pushmo and Crashmo yeaaars ago, and I picked up this game in the middle of last year but didn't quite finish it. As it turns out, I was only a dozen or so puzzles away from seeing the credits ^^; (although counting the optional puzzles, I had like 100 in total left to do). That's something that counts towards this month's theme for Together Retro as far as I'm concerned XD. According to my Wii U activity log, it took me about 17 hours to beat all 250 puzzles in the game (making this the first of the games in the series that I've actually 100%'d~) ^w^.

Pushmo World is, as the other games in the Pushmo series are, a puzzle platformer about solving picture-like puzzles called "Pushmo". The story is very simple, as this time a bunch of children were playing on the Pushmo puzzles when a mischievous doggo hit all the reset switches, trapping them inside. It's our round, red hero Mallo's duty to go and save all of those poor children! It's a very paper-thin plot, but that's all it needs to be. The aesthetic is very toy-block like in how the levels are constructed, and the music is also excellent (particularly the Mario/NES remix tracks~). Mallo himself is also adorable, and I love him <3

The gameplay itself is one of "easy to learn, tough to master", as the mechanics themselves are pretty bog simple. There are panels in the back of the stage, and you pull them out from the front or the side to hop onto them. You can't a block such that you fall off of the platform you're on, and blocks can only be pulled out up to a maximum of three spaces. There are some extra tools like ladders that teleport you from one block to another as well as arrows that can make all blocks of a certain color extend or retract fully, but it's really a case of the game giving you a simple toolset, and then gradually giving you puzzles that push that toolset farther and farther. They're really cleverly crafted, and the difficulty curve is also very well handled (though the last puzzle genuinely took me like half an hour to solve XD).

Thankfully, the game is merciful enough to give you a rewind button you can hold down to turn back time up to several minutes, and it's a great way to quickly undo a mistake, or to test out if a certain solution is even possible without worrying about needing to undo everything you've accomplished up to this point. All puzzles even have a giant reset button you can press (although it'd be nearly impossible to push it on accident it's so far away from the puzzle itself), so you don't need to exit the level if you're truly stumped and just wanna retry from the start. The game doesn't even time your solve times, so there's no pressure at all to solve stuff quickly other than what you wanna put on yourself to try and achieve~.

There are also a handful of some "Mysterious Pushmo" for you to solve, which introduce concepts like ALL blocks of a certain color being affected when you operate just one, "ying-yang" blocks that extend when their opposing color is retracted (and vice versa), and even blocks that only stay extended for a limited amount of time. The game only gives you ten or so of each of these, and that's mainly because interacting with them unlocks them in the game's level editor. Once upon a time when Miiverse was still a thing, you could play tons of user-created Pushmo puzzles, but that time is no more. While this game DOES still have 250 puzzles more or less unique from the 3DS Pushmo game, that big pull of user-created content is sadly no longer something you can interact with.

Verdict: Highly Recommended. Intelligent Systems really knows how to make themselves a puzzle game, and the Pushmo series impresses as always. They're not the hardest brain benders in the world, but they're great for puzzle-enjoyers of any age with how good the difficulty curve is. The game is pretty cheap and it'll also give you many hours of enjoyment if you're set to try and solve all the puzzles, so this is a very easy recommendation if you want a charming, well-crafted puzzle game on your Wii U (and you don't even need the main screen to play it, so you can just play on the game pad with headphones if someone else needs the TV~).

a little basic for what it is but basically a game with zero issues. unfortunate that this isn't on switch

Podría haber dedicado todas las horas que le he echado a este juego en 3 títulos universitarios

fun puzzle game! wii u owners, get it while you can before it becomes lost media.


An extremely underrated puzzle game. Sucks it's locked away on dead hardware though.

Gave up on this game likes 6 years ago because it was HARD af. But now I’m back to face the Push.

It's Pushmo, but on the Wii U. Unfortunately, unlike the 3DS sequels to Pushmo, this one changes very little from the first game. It's pretty much just the first game, but on Wii U and with less content. What new additions here are just things like Miiverse integration, stamps for Miiverse and that sort of thing. Nothing that changes or builds on the puzzle design. The basics are still fun, but as a less fleshed out installment with no new ideas to offer, it didn't keep my attention for long.

It's just Pushmo except it's on Wii U. Didn't have as much content as 3DS Pushmo, but sharing custom levels on Miiverse was cool while it lasted. Switch game when?

It's more Pushmo, only this time cursed with being stuck on the WiiU.

I’d love to see a new entry in the series on the Switch - it’s a very unique and charmful puzzle experience, and with a bit of a higher budget, I feel it could be up there with some of the best puzzlers on the platform