Reviews from

in the past


A highly enjoyable and intense bullet-hell metroidvania mashup with cute characters, pretty visuals, and rad music!
I played this back in 2018 and recall it was very, very fun! Need to play it again sometime!

Not finished because my dumb ass lost 3 hours of progress due to poor save management, but! One of the best Metroidvanias ever made, incredible depth and breadth of exploration here w great music and super super tight bosses. On Standard mode there's a bit of a tedious inverted difficulty curve which makes some later bosses less memorable, but the level of detail here is astounding

The best that Metroidvania as a genre has to offer. Unparalleled freedom of exploration, insane built-in movement tech that allows you to snap the game in half and complete it in any conceivable order, varied and challenging boss fights that are a joy to play and make you wonder how did one man ever come up with so many dank bullet hell patterns.
Nothing will ever compete until TEVI comes out (which is made by the same guy, isn't that cool)

Eu baixei esse jogo pensando que seria um bagulho curtinho só pra me distrair e acabou que eu dediquei 20 horas da minha vida sem nem perceber lol, mas não me arrependo. É um metroidvania com elementos de bullet hell (deve ser o primeiro jogo nesse estilo que zero) e um pouco de ecchizinho aqui e ali, então muita gente não vai gostar por: 1 - ser difícil pra caralho; 2 - não ser muito family friendly, mas é realmente muito bom, muito bom MESMO.
Todas as boss battles são únicas e bem divertidas, os rages que eu dei enquanto jogava foram muito mais por conta da decisão questionável de limitar seu ataque físico por estamina, o que real não faz sentido para esse tipo de jogo, do que mecânica de chefe zoada. E essas chefes também carregam a história porque todas elas são legaizinhas nos diálogos, lembra bastante Touhou no sentido de serem personagens que fazem suas piadinhas ao mesmo tempo que dão vida pro mundo (é estranho eu citar Touhou, mas o boss final tem padrão quase que idêntico a uma spell card da Flandre, então dizer que não tem influência seria loucura).

Ah, só pra constar: joguei no modo normal 'alternativo', que, pelo que eu entendi, tem a dificuldade completamente definida, diferente do normal 'padrão' que define a dificuldade dos bosses com base no que você coletou, então o alternativo vai te exigir que você explore e grinde bastante, tanto para achar as skills e badges quanto para achar dinheiro para que você possa evoluir essas skills e demais status do personagem (também tem um esqueminha alá Mega Man Zero 1 de quanto mais você usar um certo golpe, mais forte ele fica), então talvez ser "difícil pra caralho" não seja tão verdade dependendo de qual modo você escolher.

Bullet hell metroidvania with an incredibly well designed map and very high replay ability, although high difficulty plays are relied on hidden tricks and are just not as fun.


When sorting my Steam library by Steam reviews, I always forget to account for the fact that any sort of anime girl aesthetic results in significant ratings inflation. It's not that Rabi-Ribi is a bad game, it's just an eyebrow raise to see such universal acclaim. The character designs are skeevy and the dialogue and plot are childish resulting in me feeling like I needed to take a shower after playing this game. The gameplay itself also wasn't for me, I don't find bullet hell too engaging and I didn't like the combat mechanics. I will say that it's impressive how non-linear this game is, it may be the most open Metroidvania I've ever played.

Quitando de lados al montón de gente básica que no tiene ni idea de lo que es el moe y pone el mismo chiste una y otra vez sobre la estética del juego, diría que si tuviese que usar una analogia con Rabi Ribi seria (porfavor, espero que Backloggd no me fune...) serian como esas tipas de of que al principio piensas que son como la mayoría, solo son un cuerpo bonito, pero de ahí en fuera no tienen nada destacable, pero luego por curiosidad revisas sus redes sociales y te das cuenta de sus gustos y que realmente no es una posser, sino que también es una weeb de cultura la cual es fan de X obra underground que nadie conoce, pero que a ti te gusta y ves que a ella también y ya la dejas de ver como solamente un cuerpo bonito, sino que te comienza a interesar como persona.

Lo mismo sucede con Rabi Ribi. Al principio parece un simple juego fanservice del montón, pero mientras más lo juegas, más vez lo destacable y muy bueno que es como indie y como metroidvania con combates que si eres fan de los bullethells lo disfrutarás, además de que tiene arto contenido post game que fueron metiendo con actualizaciones. Su ost a veces no encaja con lo que se muestra, pero no quita lo bueno que es y su dificultad es, alta, pero justa, no sentirás que los combates sean injustos (al menos no tanto).

Por cierto: Sabes esos típicos carteles que aparecen al principio de los juegos que dicen "Este juego puede tener destellos fuertes, si sufres de epilepsia no lo juegues" y al final no hay nada de eso? Bueno... Aquí si tomátelo en serio si sufres de eso. Yo no sufro de epilepsia pero si tengo los ojos bastante jodidos y hay ciertos ataques contra jefes los cuales son destellos parpadeantes demasiado exagerados los cuales si me llego a causar molestia. Primera vez que me sucede eso así que de verdad, si sufres de epilepsia ve con discreción o juega con algún filtro que mitigue esos flashasos.

After 4 playthroughs of this game, including a 0% run, I couldn’t sugarcoat it anymore. This is a masterpiece. The story is definitely way more vague than it has any right to be, and its generally visually uninteresting, but the gameplay so damn fun. I thought I was done with the game after beating Hell mode but hours later I’d be back again because maybe I can get that one achievement now, or maybe I do have the skills and knowledge to do a Bunny Extinction run, or maybe getting 0% is more possible than I thought. This game had such a strong vice grip on me that I was not expecting.

The bosses, movement, power progression, difficulty curve, and nonlinearity are so well done that I was kinda left flabbergasted. After all, the look of this game doesn’t really scream “Metroidvania masterclass”, but I guess this world has lots of surprises for us. Another thing that surprised me was how I almost got hit on the emotional side in the dlc section of the game, but that’s mostly because the boss fight surrounding said moment is one of the peakest peaks to ever peak.

This review contains spoilers

Very fun metroidvania with incredibly questionable character designs, the reason I don't have the game higher is because I feel the way boss's scale with your items removes part of the reasons I enjoy roguelikes, getting stronger.

Your combos get better throughout the game, but the boss's HP just gets higher and higher, and it becomes dreadful by the final boss who is just a giant wall of HP who has very little time to actually attack. I enjoy boss fights in this genre to be short, hard, and snappy. Maybe it's a "skill issue" or smtn like that but it definitely did remove part of my enjoyment once the fights started dragging on quite a bit.

The Library is also just a pretty poorly designed area. I think I would have more motivation to come back if they had a fast travel point during that segment so you could easily come back with foods and buffs, but sadly they drop the ball and made an insanely trial and era, "I Wanna Be The Guy" type area, with a very cryptic way of leaving the area. Disappointing end to a pretty damn fun game.

eu juro que só joguei pq pegava na minha torradeira

Really really REALLY solid metroidvania as long as you're not insecure about what the games you play look like!

it was really fun but frustrating at parts!!! the music is really nice n the girls are cute as can be, plus you have mommy and everyone has big booba. very berry nice indeed.

Boss-fight centered 2D action game with heavy shoot'em'up elements. Mechanically solid, has an absurd amount of content and well designed boss attack patterns. Challenging game that controls very well.

Player characters control similar to Megaman games (eg. Megaman Zero) where you have a ranged charge shot and a variety of melee combos & movement options. Combat and movement control is surprisingly varied with hidden techniques the player might find throughout multiple playthroughs.

Dialogue, art and story(?) can be super cringey but unless that really bugs you I think it's worth ignoring and skipping cutscenes etc.

Rabi-Ribi strives on pushing the player with increasingly more difficult boss fights. There are a huge variety of game modes, superbosses and optional challenges (even for meta-level stuff like speedrunning the game or 0% runs).
Hardcore 2D action fans who enjoy boss fights can get a lot of bang for their buck for all that, others not so much. If you end up enjoying the game there's definitely no lack of content.

Later boss fights take long to finish which can be frustrating if you get stuck. But they have a much larger pool of attacks / unique situations compared to most games so it's more a case of challenge rather than a repetitive/boring fight with a long healthbar.

Exploration/world aspect and platforming levels aren't that notable compared to other metroidvanias. But combat design and boss fights are a major strong point.
I think the post-game "Is The Order a DLC?" makes the rest more interesting with focused and challenging platforming instead of fluff but that may not be for everyone either.

Personally found the soundtrack good all-around too.

[Played through Main game + Order DLC on Hard (standard, no buffs)]

With an aesthetic that's arguably distasteful at worst and barely twee at best, a narrative that is forgettable and burdened with a poor localization, and no interesting atmosphere or worldbuilding, Rabi-Rabi is carried by the sheer strength of its gameplay. The boss fights in this game are some of the most fun I've had in recent memory: the movement and combos all feel good to execute, and your move-set is constantly tested by an impressive variety of bullet-hells which create a dynamic state of play and force you to engage with all of the game's mechanics.

I understand that its impossible to talk about this game without addressing its uncomfortable aesthetic, but I found that it never really got any worse than what you see in the promotional art. It's very much a mechanically inclined game first, and I found myself forgetting that there was anything supposedly suggestive about it as soon as I became immersed in its gameplay. There is absolutely a much better game that could be made if you took this game's mechanics and did...something else with the rest of it, (I actually kind of like the cutesy bunny-girl aesthetic on paper, but there's no denying it could've been executed a lot better) but I really enjoyed what we got.


Started slow for me at first, but once I started to gain more upgrades and explore more and more it clicked with me super hard. Exploring and finding new passages and discovering items is satisfying and it always felt like I was discovering something new. The game as often noted is incredibly non-linear, it's more than willing to point you in the right direction when needed but you absolutely do not need to follow that and can make your own path. The level of sequence breaking potential this game has is nuts. Admittedly, some of the levels can be sorta sluggish to traverse and I think that just has to do with the enemies. Once you get the yellow orb, it's just holding down the shoot button and hitting them with that.

Still, this game was really addicting and I was a big, big fan of the bullet hell aspect, especially with the boss battles. They can be challenging even on normal difficulty, but I think for the most part they are fair and almost every attack they do seems dodgeable. Note though, I only played up to chapter 5 which is the conclusion of the main story so I am unsure of the difficulty past that chapter and the DLC. If you are unfamiliar with bullet hell games or not into them, this might be more difficult to get into but I think it's absolutely worth it. The combat itself is a blast, trying to pull off combos with the hammer in conjunction with your mana attack feels really good.

The artstyle for the portraits is a bit much and while I think the designs and art itself is nicely drawn, the sorta lowkey horny aspect of it can be a bit offputting. Spritework wise though the game looks fantastic and the music really nice. There isn't much to say about the cast, personally I did find the lot of them charming, especially Erina herself (shoutout to my poverty stricken cat friend Cocoa) but they can be one note. This isn't exactly the kinda game you'd play for the story, but for the exciting bullet hell bosses and the sprawling exploration. Great game

Was gonna do the post-game before reviewing this, but I think I'm good for now.

Surprisingly fun metroidvania that is clearly heavily inspired by Touhou. Exploring the world is fun and, for the most part, never gets too difficult other than a few obnoxious areas. Boss fights are clearly where most of the focus went, and they're all pretty memorable. I do think the game has a similar problem that many other metroidvanias have where it takes a few upgrades for things to really open up. Once you've gotten more abilities, the game gets much more addictive as both movement and combat improve quite a bit.

This game does have a bit of a weird, inverted difficulty curve. I was getting a bit frustrated with the bosses at first, but as I unlocked more stuff and got more upgrades things became a lot more manageable. That healing staff weapon was a goddamn lifesaver for a few battles.

I do think there are some boss attacks that are a little too unclear on how to avoid them (that and sometimes bullets are a little too difficult to make out against the backgrounds), but for the most part they're all well designed and unique. I do wish they were a little less spongy once you get close to the end. It can feel like it's taking forever to whittle down their health bars sometimes, although it is satisfying pulling off massive combos.

The game's very colorful art style and peppy music also help in making the game not feel too frustrating as well. I guess there's the cutesy story as well, but I honestly kind of stopped paying attention to it after a certain point. It's mostly kind of just dumb anime bullshit where despite beating the shit out of everyone with a hammer, you all become friends and everything's happy.

I do find it funny that so many people complain about the character designs. It's a game where the main character is wearing a playboy bunny outfit. What the hell were you expecting? Other than a couple characters, none of them are even that lewd. Sometimes I wonder how people like this would react if they went to a beach. Probably have a brain aneurysm.

Anyway, Rabi-Ribi is very good. Much better than I expected it to be. I'd even say it's one of the better metroidvanias I've played. Unironically better than Hollow Knight. Don't @ me.

MOM TRUST ME THE GAME HAS DOPE TECH

Clearly the ideas are there but:
- Exploration and worlds are boring
- Art makes me want to vomit (mod that removes portraits but I am still reminded of the fact that I am playing something made for gooning)
- Bosses take upwards of 10+ minutes and any attempt can go down the trash can in 3 hits

I'm too old to want to grind games like this. Life is so short and I would rather have a challenging game that provides more difficult sections in shorter segments like Super Meat Boy.

Bros will buy the game with scantily clad anime girls plastered all over it and complain that there are scantily clad anime girls plastered all over it. I just wanna ask what the fellas in the backloggd reviews were expecting when buying said game. This is the equivalent of some fella lookin at a war shooter and getting upset that it's indeed a war shooter but buying it anyways and complaining about that fact as if they didn't know exactly what they were getting into. I don't care how good the reviews are for said game, people should be able to recognize when something is clearly not made for them. (and also recognize that steam reviews normally don't mean shit in the first place)

Ignoring the weirdos that are upset about this and bought the game anyways, the gameplay here is good, very good, my favorite gameplay in fact. As someone who adores both platformers of the metroidvania variety and bullet hells this becomes something special with how it blends these two genres together perfectly. It really says a lot about a game's quality when I ACTUALLY want to go through the entire "beat difficulty to unlock higher difficulty" fiasco, something I didn't even do in something as good as DMC5. Also the boss fights are kinda phenomenal, they're very distinct from one another, have an absurd amount of attacks which constantly keeps them fresh, feel very fair despite the difficulty, and there's more than 30 of them lmao. The ost is also great with "Finale" being one of my favorite final boss tracks ever. overall a good time.

tldr game is very good but it attracts animephobic weirdos despite the very obvious exterior, obviously don't play this if you are for some reason scared of scantily clad anime girls like so many people in the backloggd reviews clearly are.

Edit after playing the Tevi demo: ANYBODY who likes this game needs to hop on Tevi, it's a spiritual successor to Rabi Ribi and is a perfect evolution of it. I very easily see it dethroning Rabi Ribi as my favorite game ever if it even matches the quality of the demo. The wait for Tevi's full release will be a difficult one... November 29th bros...

Rabi-Ribi is very uneven but still good.
To start with the elephant in the room I don’t really like the moé art style. It’s not a deal breaker but it’s definitely not helped by the boring story and weak characters. Outside of that major part the gameplay is pretty fun, some of the bosses are cheap and have way too much health but I respect the challenge and how it forces you to truly learn all the game mechanics. It was definitely frustrating sometimes and I don’t think the progression works well with it but overall the gameplay is solid, and if you like Touhou or other metroidvanias you’d probably like this to some degree

good game but i can only play it alone cause its too sus

This review contains spoilers

Silly games are fun. One of my favourite games is Rabi Ribi, it's a game about a magic bunny who gets turned into a cute anime girl with bunny ears who wears s wimsuit for some reason??? Then she meets a tiny fairy named Ribbon in a cave that sh esomehow got to and Ribbon tries to kill her but then you hit Ribbon with a toy hammer a bunch and then they become friends and save Ribbon's other fairy friends from a computer nerd girl in the cave that comes from human world and then there's bullet hell. It was made in Taiwan and the translation is extremely confusing :D
Music is top-tier seriously amazing though.

They then realise that the magic bunny world is going all weird and bunny rainbow particles start falling from the sky that make everyone obsessed with bunnies and Erina (the bunny girl) has to run away from them cuz they're all bunny crazy so then you find out that another bunny girl named Noah is responsible for it because she wants to save bunny world by doing something??? (I never figured this bit out but they all got amnesia as well I guess??)
and like
then
you go to human world where weebs try to photograph you cuz you're cosplaying as Erina but you're actually Erina but they don't know that you're actually Erina and the camera flash hurts you!
So you kill them with your toy hammer and then you're in space and you fight Noah who turns into a giant moustache
then there's a puzzle section with lots of spikes inside computer and fairies fight to Halloween music and you meet a succubus and you fly and shoot them in the sky with fairy bullets.

You go under-underground and have a poggers fight with yourself but all anime-wisdom-pilled and then the music is all like DOO! DOO DOO! DOO DOO DODO DODO!! AND THEN THE MAIN THEME MEODY IS SNUCK IN THERE WITH REVERSED PIANO SAMPLES AND STUFF.

Good game.

I have schizoid personality disorder.

you guys will gas up literally any metroidvania huh

"Oh no, this has a horny anime artstyle, I'd be embarrassed to have it on my library!"
If that is what you have to say, shut your fucking mouth. You are missing out on a banger of a metroidvania that - while not as polished as Hollow Knight - has a deep layer of controls, challenging boss fights and an incredible soundtrack.
Grow up and learn not to judge a book by its cover.


Fun metroidvania with amazing boss fights and a pretty solid learning curve. If the bunny girl weeb aesthetic doesn't deter you too much it's well worth a play.

story and characters are bad. Art is sexualized. Gameplay is fun but punishing. I shelved this because it is too sexualized.

setting the nonexistent story and characters aside, hopping across the lands as a bunny girl with a comically oversized hammer and smashing everything in your way is fun, but the main appeal is the boss battles, in which you are rewarded for optimizing your execution and combos. lots of items and thingos to collect which lend the gameplay a lot of variety and replayability. just uh ignore the skin tight costumes

Fantastic soundtrack here, that's my biggest takeaway after playing this. The game is a bullet hell metroidvania, and honestly to some people that's all you need to say to get them on board to play it. There are cute girls here too, which is a fun plus. You basically just search around the open world like any other metroidvanias and the bosses are all extravagant bullet hell spectacles. If you are into that kinda stuff, then this game will never disappoint. Otherwise you might find it a bit too difficult with all the stuff flying around. Worth a play tbh.