Bio
Just a dude playing games
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Donor

Liked 50+ reviews / lists

Best Friends

Become mutual friends with at least 3 others

GOTY '23

Participated in the 2023 Game of the Year Event

Noticed

Gained 3+ followers

Well Written

Gained 10+ likes on a single review

Gone Gold

Received 5+ likes on a review while featured on the front page

Liked

Gained 10+ total review likes

Favorite Games

13 Sentinels: Aegis Rim
13 Sentinels: Aegis Rim
Punch-Out!!
Punch-Out!!
Super Paper Mario
Super Paper Mario
Zero Escape: Nine Hours, Nine Persons, Nine Doors
Zero Escape: Nine Hours, Nine Persons, Nine Doors
The Messenger
The Messenger

067

Total Games Played

015

Played in 2024

056

Games Backloggd


Recently Played See More

Devil May Cry 2
Devil May Cry 2

Apr 25

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk

Apr 22

Devil May Cry
Devil May Cry

Apr 18

The Cosmic Wheel Sisterhood
The Cosmic Wheel Sisterhood

Apr 13

Alan Wake II
Alan Wake II

Apr 09

Recently Reviewed See More

Yeah I don’t really have much to say about this game that hasn’t already been said. It’s just worse than the first game in every way with a nonsense story and some frustrating areas. At least it’s short though, and the easy difficulty make this an ideal game to blast through listening to a podcast or something.



Also why is Dante Two-Face??????

Bomb Rush Cyberfunk masters its style, first and foremost. The cel shaded look, graffiti art, and great soundtrack worked with Jet Set Radio still works here amazingly. Gameplay wise the movement is fun, the loop is addictive, and the story while surprisingly relevant does a nice job at bringing it all together, I was enamored with the first few hours.

But as I played more, I realized a deep rooted problem within the game’s systems, that being simplicity. While it’s learn and play, the combo system is way too basic. The tricks and multipliers are missing an extra layer games similar like Skate 3 have. It’s still fun, but as the maps got stricter with movement it only became more noticeable that something was missing.

I still think Bomb Rush Cyberfunk is worth playing, but I think it’s worth knowing that it is outdone by similar games in some ways.

The coolest part of Devil May Cry aside from its style is just seeing where almost every action game staple came from. The story is simple and goofy, the combat is simple but with some neat combos, and there’s lots of weapon variety.

At the same time, some classic flaws of action games can also be seen. The camera is bad, the platforming is bad, some enemies take too long to kill, and while it’s partially a skill issue some of the bosses are really frustrating (Nightmare). Regardless of that though, it’s still pretty fun and worth playing.