Cardeeson
Bio
Just a dude playing games
Just a dude playing games
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Donor
Liked 50+ reviews / lists
Best Friends
Become mutual friends with at least 3 others
GOTY '23
Participated in the 2023 Game of the Year Event
Noticed
Gained 3+ followers
Well Written
Gained 10+ likes on a single review
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
Favorite Games
067
Total Games Played
015
Played in 2024
056
Games Backloggd
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Yeah I don’t really have much to say about this game that hasn’t already been said. It’s just worse than the first game in every way with a nonsense story and some frustrating areas. At least it’s short though, and the easy difficulty make this an ideal game to blast through listening to a podcast or something.
Also why is Dante Two-Face??????
Also why is Dante Two-Face??????
Bomb Rush Cyberfunk masters its style, first and foremost. The cel shaded look, graffiti art, and great soundtrack worked with Jet Set Radio still works here amazingly. Gameplay wise the movement is fun, the loop is addictive, and the story while surprisingly relevant does a nice job at bringing it all together, I was enamored with the first few hours.
But as I played more, I realized a deep rooted problem within the game’s systems, that being simplicity. While it’s learn and play, the combo system is way too basic. The tricks and multipliers are missing an extra layer games similar like Skate 3 have. It’s still fun, but as the maps got stricter with movement it only became more noticeable that something was missing.
I still think Bomb Rush Cyberfunk is worth playing, but I think it’s worth knowing that it is outdone by similar games in some ways.
But as I played more, I realized a deep rooted problem within the game’s systems, that being simplicity. While it’s learn and play, the combo system is way too basic. The tricks and multipliers are missing an extra layer games similar like Skate 3 have. It’s still fun, but as the maps got stricter with movement it only became more noticeable that something was missing.
I still think Bomb Rush Cyberfunk is worth playing, but I think it’s worth knowing that it is outdone by similar games in some ways.
The coolest part of Devil May Cry aside from its style is just seeing where almost every action game staple came from. The story is simple and goofy, the combat is simple but with some neat combos, and there’s lots of weapon variety.
At the same time, some classic flaws of action games can also be seen. The camera is bad, the platforming is bad, some enemies take too long to kill, and while it’s partially a skill issue some of the bosses are really frustrating (Nightmare). Regardless of that though, it’s still pretty fun and worth playing.
At the same time, some classic flaws of action games can also be seen. The camera is bad, the platforming is bad, some enemies take too long to kill, and while it’s partially a skill issue some of the bosses are really frustrating (Nightmare). Regardless of that though, it’s still pretty fun and worth playing.