Reviews from

in the past


I'll try this game again sometime. I picked this up back in the day when the hype for this game was very high online and people were claiming this was the next Chrono Trigger. I don't think the battle system was particularly great.

Lo abandone después de un tiempo, aunque no recuerdo porqué. La mecánica de combate me gustaba mucho, adoro que los jrpg innoven en mecánicas básicas del género. Los personajes estaban bien escritos y tenían buenos diseños y la estética pixel art era preciosa. En algún momento volveré a jugarlo para recordarlo todo.

One of my favorite RPGs. Excellent music by Yoko Shimamoura and a unique battle systems. The story is great too and the time travel mechanics help ease my fomo when playing this game.

Mi JRPG favorito del catálogo de la consola. Una verdadera obra maestra con una trama con viajes en el tiempo, con traiciones, secretos, giros de guion inesperados... Sus personajes están muy bien escritos y desarrollados y vemos todos los matices posibles gracias al estilo de narrativa que presenta. Los combates son muy estratégicos pero sin llegar a ser tediosos, además de que cada personaje tiene una función específica. Y encima es precioso visualmente y la banda sonora la compuso la maestra Yoko Shimomura.

Sublime, jugadlo

This is my favorite game ever and I've held of on doing a proper review cause I'm scared of not properly articulating all my thoughts on it lol


Decent game. Story has a lot of plot holes that mostly revolve around time travel inconsistencies. Combat is enjoyable, though the mechanics, when mastered, make it extremely easy. Kind of outlives its welcome mostly due to that fact.

There is something remarkably unique about jRPGs on the Nintendo DS. They transport me to the chillest state of mind ever, as if I was a kid again, playing games without any worry in the world.

Do you feel that way as well?

Anyways, this era of gaming is really interesting to me, because we were transitioning from niche-hobby thing to bigger-than-cinema kind of deal, so we could afford games that were created with true passion, while experimentation was the rule of the game (no pun intended), instead of mindless generic games for the masses or triple As that tried to be revolutionary, but were just dumbed-down.

Radiant Historia shows an interesting take on the time-traveling trope, portraying more adult characters involved in a very political plot. The character design, music, and graphics scream 2000s bliss and it is a definitive time capsule of that era.

If you like some twist and strategy in your jRPG combat, a good story with some exploring to do, but with little to no grinding to be able to progress through the story, look no further.


you max your damage by swapping turns, alternating physical and magic attacks, moving enemies into a stack on a grid, uppercutting that stack into the sky and doing honest to god air combos complete with hit counter

so it's a real shame it has characters and a plot and both suck

J-RPG pas très connu mais avec une bonne histoire sur le time travel, un système de combat sympa même si un peu limité sur la longueur, des personnages bien écrits et surtout une bande-son de Yoko Shimomura de très bonne facture.

Thanks Bismarck for making me play peak
Don't play the 3DS version btw it's mid

Una historia envolvente con mecanicas interesantes tanto en combate como dentro de la secuencia del juego. Un rpg que nadie del amante de este genero deberia perderse.

one of the most underrated games ever. godlike jrpg that’s ALMOST perfect. it’s held back by some awful pacing and some terrible side quests blocking the true ending… and i mean like the worst side quests i’ve ever seen. goated game tho. DONT PLAY THE AWFUL REMAKE

Played this on a pc emulator but I wish it would come to other platforms. I love this game and everything was so good about it.

What a good game. Great story, characters, and writing. The music is really good too, and I like the art style. The battle system is pretty unique too, and I thoroughly enjoyed it. Definitely one of the best JRPGs I've ever played.

Really good solid RPG with an interesting story nice characters and is overall not very long. Each member of the party has their own use which can be used to create numerous strategies with the game's satisfying combat system.

The highlight of the game is its time travel mechanic which is the game's biggest strength and disappointment. It was fun jumping between the two timelines, solving problems, and completing quests that require knowledge or items from different points in time. I only wish this mechanic went a little more in-depth and that there were more than just two timelines. Every critical choice in the game either continues the story or leads to a game-over type ending which is fine for some side content but would have been more interesting if it created another separate timeline. I know doing this would require a lot more time and effort on the developer's part but it would have been nice to see in a few parts. Where it stands now, time-traveling is still fun and satisfying to use in regards to the story.

Overall I had a really good time playing this game and would even consider playing the remake sometime in the future.

We all know the DS was a very popular handheld, and there’s a decent chunk of RPGs released for the thing. So, which are the very best? In my humble opinion, Radiant Historia and the Dragon Quest 5 remake. I’m not talking about Dragon Quest today, but this. Developed by a team of staff from the Shin Megami Tensei series and the PS2 RPG Radiata Stories, we were treated to Radiant Historia. I always thought that was interesting. 

Radiant Historia's story sees two kingdoms in a dying world where they are fighting for resources, and it’s your job to see what you can do about it. It’s simple but executed very well, with great character writing and some well-executed twists later on. Unfortunately, the time travel addition to this game feels like it’s tacked on. Most people would think it would be in the style of Chrono Trigger, where you’re able to go between various time periods and exploring their worlds, but this game basically lets you make a decision of which you have 2 options at the start of the game, and you’ll have to jump back and forth between both timelines to unlock access to a roadblock in the other. It’s kind of annoying to be restricted from one of the timelines, as it is just a pace killer to have to go back to the other one. It is also barely utilized in the story, which makes me think it just didn’t need to be there. I never understood why people would recommend or compare this game to Chrono Trigger since both games are vastly different and only have the time travel system as a similarity, which is super unnecessary in this game! 

The combat has enemies on a 3x3 grid, and you’re inclined to use attacks that pair the enemies' placements together in order to attack them all at once. You also have the ability to swap turns with an enemy in order to pair your party's actions together to unleash devastating combos, and let me tell you, this is seriously dopamine-enriching stuff. This game also has surprisingly well-tuned balancing. At no point in the game do I recall ever thinking a section was too easy or unfairly difficult. It was always providing a consistent challenge throughout the game, which made playing it very engaging. You’re still able to grind for EXP and over-level yourself if you get stuck, but it isn’t necessary at all. 

Yoko Shimamura composed the soundtrack for this game, and it’s incredible. If you like Kingdom Hearts’ soundtrack, then you’ll be happy to know that the battle themes in Radiant Historia sound just like those. Unfortunately, there aren't many tracks in the game, and it can get repetitive to hear the same 10 or so songs over and over again. Radiant Historia’s music blends perfectly with the game's atmosphere, always feeling in place. The final boss theme is definitely one of my favorite songs from her. 

There’s always talk about which version of this game to play, and if you want my honest opinion, I probably prefer how the original DS release looks. I haven’t played the 3DS version yet, but the biggest change is how all the characters were redesigned in a new art style that feels more in line with what was popular at the time with its almost generic-looking portraits. It’s by no means bad, but I much prefer this game's art, which seemed to also be more popular at the time of its release with a more detailed and mature look. If you play the 3DS version, you’ll get the soundtrack without the DS bitcrush and added voice acting. Of course, we’re all going to seek different things in the games we play, so that’s up to you to decide, but I’m definitely for the DS version. 

I can’t recommend Radiant Historia enough. It’s clear there was a lot of work put into this game, which seems to be absent from a lot of handheld releases at the time. This game feels like the level of quality a console RPG would have, obviously not graphically, but just the time and effort being put in to make this game not feel like a side project. If you haven’t already, this is a must-play for the system.

What dragged this down a bit for me is that the true ending is impossible to get without a guide, and if you do follow one, the requisites are very boring, and later in the game the battles become very slow, but even if you don't get the true ending the story is very good, interesting characters and narrative, the core gameplay is fun, and the atmosphere is very strong due to visuals and music

This game is all around awesome. The story is incredibly good, with a fantastic ending. It's very moving and powerful. Solid graphics and music for a DS game. I like all of the characters, they are very well designed and have good dialogue. The gameplay is traditional turn base, but you can manipulate enemies on the grid. It took me some time to beat the game mainly because I just wasn't in the mood for a turn base game, but it is very well done.

this game has so much more content and story than i could have ever expected. it's crazy to me that this was on the DS??? i shelved it very early on but the mere existence of this game as it is amazes me

I really like this game a lot. The music is outstanding and the combat is very interesting. The art for the characters and world are amazing and I really like the story. The time travel mechanic is also really fleshed out and used in a stupendous way. It's a really great game.

the combat, enemy encounters and boss encounters carry this game for me. the positional elements and combo system in general is really satisfying. the character kits are balanced well, and are functionally varied between each of the party members. normal encounters are rote as they are in most RPGs. but I felt they were balanced enough to where making smart decisions i.e. killing enemies off with certain combos and moves and saving MP did feel rewarding area-by-area. mini bosses and bosses definitely fared pretty well for a turn-based RPG, I did feel I had to put some effort into figuring a handful of them out. I'm very glad I played on Hard because I could see myself falling asleep a lot of the time if I played on a lower difficulty. like even Hard wasn't really Megaten Hard or anything, and I kinda wish it was. if Atlus didn't put the effort they did into all this, and the combat system and enemy encounters were just another boring "throw the same moves/strategy at the enemy till you win" fanfare most turn-based RPGs come off to me as, I would've thought far less of this game honestly.

the weakest link in RH's gameplay sadly is just how absurdly slow it is for underlevelled party members to catch up. one on hand it is rather cool how much exp you get is based on your ability to perform long, satisfying combos; however the balancing and numbers behind this system feels so utterly unsatisfying. while I was grinding a bit in the final dungeon I was pulling off 25+ hit combos and party members in the lvl.40s were levelling up so slow (for reference endgame range is ~lvl.55-60). there could've been some really satisfying gameplay loop of getting HUGE amounts of rewards/money/exp/something for performing difficulty and long combos but sadly that just isn't there. I really just focused on mainly using Stocke/Raynie/Marco and got by the whole game. though I did use Gafka and Aht now and then. Rosch and Eruca I barely touched. also none of the side quests or optional objectives really push you that hard with the combo system either unfortunately.

the story has its powerful moments but ultimately the overall thing came off as a very standard fantasy trope-ridden RPG story to me. the worldbuilding, politics and tackling of human themes are pretty surface level. the clear winner of this game's writing, and the main selling point for most people probably is Stocke. he has a very satisfying, well-paced journey correcting the many varied accidents and disastrous climaxes throughout the narrative. the true ending conclusion was pretty well done as well, it hit hard and wrapped up Stocke's journey pretty satisfyingly. Stocke is very likeable as a whole and while I wish the game explored more of his flaws more, I would easily consider him to be one of my favourite RPG MCs. The cast otherwise is just solid but nothing amazing. Rosch has some powerful scenes in the first half, and Eruca in the second half, but overall everyone other than Stocke wasn't that compelling or entertaining to me. none of the antagonists either, even if the final one was well developed for what they were going for, I just wasn't that impressed by them sadly. they were just okay.

the music is consistently solid but frankly few songs knocked me on my ass that much. Mechanical Kingdom is easily my favourite song but otherwise the OST is sadly some of Shimomura's safest work honestly. there's a lot more breadth and depth to her output in Kingdom Hearts and Mario RPG OSTs. there's also unfortunately not many songs for a 30-40hr journey - you'll be hearing several of the same themes a LOT. it's a similar problem older lengthy RPGs like Xenogears and Xenosaga ep.1 had, but it really stings more because this game is from like 2010. if Square developed this they'd probably be more willing to pay Shimomura to do at least a few more area themes which would've gone a long way; and I guess Atlus and/or Shimomura thought it was just fine enough as is. idk I don't want to think too hard on it. I just really didn't want to hear that boring desert town theme so much in the 2nd half at least.

the other element of the game's presentation that underwhelmed me is every town, field and area/dungeon just looks really stock. as good as the colour usage and art style is, I was really hoping for some gorgeous floating islands and the like but yeah - dooon't expect any of that here. perhaps the typical grounded environments are a boon to the game's overall consistency and classic feel, but I can't get rid of the part of me that really wanted some more crazy environments and more in-depth worldbuilding, so I'll just say it doesn't work for me. the areas and dungeon design themselves are also small, basic and there's basically only one type of puzzle with the barrel bombs - but I mean I expect most turn-based RPGs to barely put much effort in that department as is. you also repeat some areas and dungeons a few times but that's a given with the time travelling structure of the game.

cool Atlus take on a medieval time travel story, I ultimately liked it.




Solid RPG, classic with a great combat system and good story. Recommended.

It gestures at the kind of "big serious fantasy" of past games but ultimately lacks the thematic consistency of a Final Fantasy Tactics or Tactics Ogre.

It's "just" a solid fantasy story, but it's, if anything, elevated by some really strong character writing (Stocke is an incredibly likable protagonist) and the extremely compelling time travel conceit (There's something very satisfying, both mechanically and narratively, in the loop of "witness bad thing that could be avoided" > "continue the story while being on alert for the means to avoid it" > "acquire such means" > "go back to fix the thing").

All and all this is really good. Could have been like, 40% shorter tho.

Radiant Historia is an excellent game with a great plot involving time travel. It feels like a good classic RPG, but at the same time it also features innovative concepts and interesting mechanics that make it pretty cool and totally worth playing.

The story takes place on a continent that is slowly turning into sand, wiping out everything, both flora and fauna, and this has resulted in a war between two nations fighting over the land that is still fertile. The mission of Stocke, our protagonist, is not only to end the war, but to discover why everything is turning to sand and to find out if there is a way to solve it.

The best part of the story is not the central conflict, but how it unfolds. Everything revolves around a very cool time travel mechanic. Making use of the white chronicle, we will make time travel to key events that we have lived after having received this gift. The first decision we make in the game is the one that creates two timelines, and to advance in the story we will need to travel between these two timelines to achieve in one what would not exist in the other. All other decisions do not create more ramifications, but a bad decision shows us a sudden end that would end the whole story. Me being a big fan of the concept of traveling between parallel worlds, this fascinates me, and more so considering that this game has some adventure game elements, such as unlocking secret areas or getting mobility options as we get skills in the main story, for example, there is a skill that allows us to become invisible and serves us to avoid combat.

It helps a lot that the story is good and interesting in both timelines, and it's also great that the side quests involve using the White Chronicle creatively, which speaking of side quests, there are some that are very hidden or it's not very clear how they are solved, so eventually you will have to resort to a guide to complete them all. The game is fine in terms of content and duration, perhaps the story progresses at a slightly slow pace, but I consider that rather than being a defect is something good to my taste, as it is used to build a better story and make it more impactful. It is a serious story, but still has very natural moments and interactions between characters that serve to reduce the tension generated by everything. Although I have to admit that the game could have had a couple of additional towns and dungeons, as I feel there are very few locations and it can get a bit monotonous at times, so I would have loved to have been given more variety.

Hmm... maybe another thing I would have liked would have been more freedom as well, as it is a fairly linear game, but I guess that was a sacrifice that had to be made in order to get the time travel mechanic to work well, so its linearity is very well justified. Also the top screen of the DS could have been used to display a map.

Speaking of the combat system, it is good and quite original despite maintaining the basics of a JRPG with turn-based combat system (similar to FFX), this game presents an additional layer of depth, since the enemies are located in a 3x3 grid where their position matters. We learn moves and skills to be able to move enemies from their position and thus take advantage of this mechanic, as we can gather several enemies in a single cell and attack them all at the same time, thus chaining combos to cause greater damage. It's great to experiment a bit here and try out different combinations of characters, since each one has abilities that distinguish them from the rest. One good thing is that there are many consumable items, some of which can be used to either improve our stats during combat or worsen the enemy's stats, which I liked, since we don't necessarily have to have the character with support skills in our party all the time. In general, I like the battles in this mode, as they are quite satisfying, and it avoids the combats to just select "Attack" and that's it. Most of the time it's an easy game if you know what you're doing, though by the end it can get difficult if you get overconfident. I won't deny that the difficulty and some characters could have been better balanced, since sometimes it's quite easy (as I mentioned before) or some characters can have a very low level at certain points, which makes it difficult. Something I would have liked would have been to have had the option to swap between characters or change equipment during a battle. Despite what I said before and as contradictory as it may sound, I think this game could even be ideal for RPG newcomers, so if you are not very experienced in this genre do not hesitate to try it.

Stocke, the protagonist, is something I also loved about this game. He's someone cunning and aloof, a protagonist who is actually capable and takes his responsibility and role in the game seriously, who develops very well in this story while still being who he is. Without him and his companions, I don't think this game would have been the same, and I personally identify with this type of protagonist, so that adds up to points for me. To make a quick comparison, he's similar to Cloud, only (debatably) better, although don't get me wrong, I love Cloud as a character and he's also and will remain one of my favorites. I guess this already depends on taste, but I'm sure that at the very least most of the characters in this game will leave a good impression on you. It's great that they aren't flat characters in terms of personality and motivations, and the time travel helps to see how their reactions would be if "x" or "y" event happened. The antagonist was also a great character, but I won't talk more about that, as finding out who he is comes as quite a surprise.

Conclusion
As I mentioned at the beginning of this review, Radiant Historia is an exceptional game in its genre, it's not perfect, but it makes up for it by being a very memorable and unique game, and somehow it also feels very traditional in a good way. With a story worth seeing for yourself without any spoilers.

It's a shame that this game is over, as I really liked it a lot, I'd like to see another game with all these mechanics someday, maybe a spiritual sequel or something. Although well, in some future I plan to play the 3DS version, so I have that for consolation.

gonna make a combo montage for this game


Non credo che nessun gioco possa definirsi perfetto, probabilmente non è nemmeno questo il caso ma rinuncerei alla mia onestà intellettuale se mi forzassi a trovare difetti in un titolo che PER ME rasenta la perfezione. Radiant historia è una perla di rara fattura, presenta un grado di complessità altissimo e un livello di qualità complessivo allucinante. È un gioco che nessun appassionato dovrebbe perdere. Solitamente non parlo mai della trama nelle mie recensioni ma questa volta è necessario dare un abbozzo: in un mondo dove il fantasy medievale si mischia al cyberpunk vestiremo i panni di Stocke, un talentuoso agente speciale della nazione di Alistel. Alistel è in guerra con il vicino regno di Granorg, una terra molto importante per motivi che si scopriranno più avanti e che è governata da una despota usurpatrice con mire espansionistiche. Apparentemente il destino della guerra non muterà soltanto gli assetti geopolitici: una calamità naturale chiamata "desertificazione" sta guadagnando terreno nel continente e se gli eventi non volgeranno in un determinato modo quest'ultima trasformerà tutto in un deserto. Stocke si rivelerà essere un predestinato, il legittimo possessore di un libro chiamato "White Chronicle", una macchina del tempo che permette di accedere ad una dimensione transitoria chiamata Historia. Ad Historia due guide dall'aspetto fanciullesco ci riferiranno del nostro ruolo nell'impedire la desertificazione e del funzionamento del White Chronicle: d'ora in poi le decisioni cruciali che prenderemo creeranno degli snodi temporali in cui potremmo tornare in qualunque momento per modificare gli eventi a nostro favore. A inizio gioco dovremo prendere una scelta importante da cui la trama si biforcherà in due archi narrativi. A complicare le cose scopriremo l'esistenza di un altro predestinato, il possessore di un libro dagli stessi poteri del white chronicle ma dall'energia oscura, il Black Chronicle appunto. Questo individuò userà il libro per interferire con le linee temporali e creerà incongruenze tra queste che necessiteranno di specifiche azioni in una linea temporale per modificare eventi dell'altra. Non c'è bisogno di dire che l'intreccio si presenta di una complessità enorme, nei vari snodi le scelte da prendere saranno difficili e ogni volta una di queste porterà subito ad un finale negativo in cui la desertificazione distrugge il continente. Ci saranno altri eventi poi che verranno modificati soltanto con backtracking nelle fasi più avanzate nel gioco e che cambieranno gli equilibri dell'intera linea temporale. La qualità della trama, dell'intreccio e dei dialoghi è altissima così come la caratterizzazione dei personaggi ed il tutto è coronato da una colonna sonora perfetta in ogni situazione. In termini di gameplay abbiamo la seconda portata principale: il combat system ci farà gestire un party di 3 membri contro schiere di nemici disposte in una matrice 3x3. Il gioco è completamente a turni, turni determinati dalla velocità dei personaggi e dalla situazione di inizio della battaglia tramite espedienti di gameplay che partono prima dell'incontro casuale, il quale può essere evitato anche con facilità ma con costo di mp o con dei buoni riflessi. I turni sono mostrati in chiaro da subito e sono totalmente intercambiabili anche se questo espone il personaggio ad una maggiore quantità di danni. I turni giocano un ruolo essenziale nella superba gestione tattica dei combattimenti insieme al sistema posizionale e alle skills. Per quanto riguarda la posizione dei nemici: quelli in prima fila infliggeranno più danni ma al contempo ne subiranno di più mentre scalando progressivamente i danni generali caleranno. Tramite skills che spostano i nemici in campo (quando possibile) e tramite la gestione dei turni è possibile fare combo e aoe, gestire completamente il ritmo della partita ed elaborare un numero praticamente illimitato di strategie, cosa resa possibile anche grazie alla diversificazione delle skills, mai troppo potenti da monopolizzare la partita e mai troppo costose da impedirne l'utilizzo a cuor leggero. È possibile davvero sbizzarrirsi con le strategie di gioco, creare pattern, combo e trappole perfette per ogni situazione. Il combat system ha dunque un grado di complessità e profondità che sinceramente non ho mai visto ed il livello di difficoltà è ottimo: i danni sono sempre bilanciati, non è richiesto grindare anche se i livelli tornano sempre utili, l'equipaggiamento e le build hanno un ruolo importantissimo, gli oggetti sono sempre efficaci e gli equipaggiabili influiscono sui parametri in termini che anche un solo pezzo di armatura può fare la differenza. Il gioco insomma ci porterà a non essere avidi e a sfruttare ogni mezzo a nostra disposizione e ci premierà con risultati evidenti al minimo cambiamento di parametri o tattica di gioco. Parlando infine del lato tecnico: di sicuro non stiamo parlando di uno spaccamascelle in quanto si tratta di un gioco ds, tuttavia il setting è molto vario e decisamente ispirato e i disegni dei personaggi sono davvero ben riusciti. Un gioco insomma che riesce ad offrire un'esperienza profonda e complessa, mai banale, toccante e avvincente e che secondo me non sbaglia mai un colpo. Un must have per tutti gli amanti del genere.

A very fun game with a great villain. Like SSSSSSS tier villain, I think they're the first villain I've ever liked.

Just an excellent game. I wish they'd gone a little further down the alternate timeline rabbit hole, but the split chronology with various offshoot endings was still incredibly satisfying.