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Resident Evil: The Darkside Chronicles is a light-gun shooter on the Wii that revisits classic Resident Evil storylines with a new perspective. Players take on the roles of iconic characters like Leon S. Kennedy and Claire Redfield, blasting zombies and other monstrosities from a first-person viewpoint. While the core gameplay is fun and the nostalgia factor is high, the game suffers from some repetitive level design and an over-reliance on shaky-cam effects that can induce motion sickness. However, fans of the Resident Evil universe and those looking for a fun, arcade-style zombie shooter will find much to enjoy in Darkside Chronicles.

An interesting presentation of new and old stories using arcade shooter style gameplay makes for a vastly new experience which I was very happy for since I adore wii pointer aiming. Said older stories were adapted in a strange way, making room for a multiplayer mode, but I'm fine with the changes for that sake. The shaky camera made it hard to play absolutely perfectly, but it did mean that I enjoyed its difficulty. What i didn't enjoy was the inconsistent framerate, dipping to 15 at times for no reason whatsoever, but otherwise the visuals felt very impressive for the time. Worth a try to see nostalgic areas from a different perspective, and especially so if you want some fun multiplayer/light gun experiences!

Es muy bonito ver la historia de Codigo Verónica en la actualidad, aunque se controle el movimiento por sí mismo aún así es un buen juego de acción y uno que otro puzzle

This game has a lot of replay value and is even better if played coop

Everyone here got hit with the yassification laser of my Wii Zapper®


Esse jogo sofre dos mesmos problemas do Umbrella Chronicles.

- O conteúdo revisitado é bem sucateado.
- O conteúdo novo pro cânone da franquia não é bem aproveitado por ter que dividir tempo de tela com o conteúdo revisitado.
- É um rail shooter sem graça.

Great cutscenes, horrible gameplay for a rail shooter.

This game feels like such a missed opportunity. It's astonishing how one aspect almost completely ruins the entire experience. Darkside Chronicles clearly had a much higher budget and presents a well-executed retelling of the events from Resident Evil 2 and the original campaign is truly remarkable. However, the shaky camera implementation is absolutely detrimental. It's a poor design decision, especially for a rail shooter game. The camera instability is so severe that it almost surpasses the flaws of the original game, single-handedly dragging down the overall experience by a lot.

i feel sorry for those who couldn't experience darkside chronicles claire

Fun retelling of classic games with a cool new story too!

Resident Evil: The Darkside Chronicles is a sequel to the Umbrella Chronicles and a first person, on the rail’s shooter, light shooter arcade game for the Wii that tells a non-canon recap of the original Resident Evil 2, Resident Evil: Code Veronica and also tells us the canon? side story of Operation Javiar (I say “Canon?” Because I am not sure if this version of Operation Javiar is the canon one since it looks like they changed that story a bit. In the RE4 remake the details don’t exactly follow this game’s story but unless they make it a DLC for RE4 or its own game this is what we have for now). The “RE2 remake style REmakes” seem to form a new universe now but before those came out these were a great way to experience the full story in a cinematic way. The retelling of 2 and Code Veronica are mostly spot on, but they do change and add in some new parts to fit the flow of the shooter and mature some of the outdated gameplay and characters of the originals. As on the rails shooter there is no puzzle solving or anything like that, as the player you go along for the ride and see everything from your characters perspectives as they rush though the retold levels of the classic games and shoot at whatever comes on screen. The monsters are mostly all classic versions of creatures from the older games with some new creatures and characters in the Operation Javiar missions. You have an infinite ammo basic pistol and a weapon wheel of regular guns from the series that require ammo that you can get by aiming over items on screen and collecting them as they come up. The environments are also breakable and allow for you to find hidden objects and healing items. Like the previous game, it can be a bit frustrating at certain points, especially if you are playing it alone, so I suggest playing it with a friend, it’s a lot more fun and enjoyable. If you are looking into this game now it is probably because you are interested in Operation Javiar that was mentioned in RE4 and there has been a lot of buzz that it might become a dlc for RE4 or something and as much as I’d love that I honestly kinda doubt they will do that but either as its own game or a dlc I’d love to see this story, get retold. In general, I’d love to see a remake or remaster of these chronicle games or a port for one of the newer consoles but I’m sure Capcom won’t do anything like that. Overall if you like Resident Evil, The Umbrella Chronicles, on the rail arcade shooters or just have a Wii and wanna experience something new I do highly recommend this game its just not a true survival horror game it’s a fun action shooter like something you’d see at a Dave n Buster or round 1 machine but on a disc.
8/10

Irmão, eu não entendi se eu tava jogando The House of The Dead ou Resident Evil. Pra contribuir com minha experiência ruim, o jogo no meu Wii devia tá rodando a 9 frames por hora de tão lento que tava. Parece que minha cópia foi abençoada ou algo assim.

Como Resident Evil, eu acho esse jogo um The House of The Dead que tem a Umbrella como vilã.

Dou 2 estrelas pra esse jogo porque já joguei muita coisa pior de Wii, e pelo menos meu sensor tava funcionando pra eu apontar o controle pra tela.

Dei 2,5 estrelas só pelas partes do Code veronica e RE2, pq o joguinho chato, tu só atira não anda não faz nada, eu sei que é o intuito do jogo mas não seria o problema se ele não fosse desnecessariamente longo, com boss fights horríveis

Es el segundo título al estilo rail shooter que la franquicia de los zombis y los BOW se atreve a producir para el catálogo de la Wii. Haciendo un uso increíble de la poca capacidad gráfica de la consola nipona, The Darkside Chronicles nos muestra otra faceta de los hechos ocurridos en Resident Evil 2 y Code Veronica (e incluyendo una nueva historia) haciendo hincapié en la experiencia jugable y valiéndose de acertados movimientos de cámara para involucrarnos de una mejor manera con nuestras contrapartes virtuales. Contando con una excelente banda sonora, unos entornos increíblemente detallados, una historia interesante y un gameplay altamente inmersivo, The Darkside Chronicles es un título que vale la pena jugar (dejando a un lado la pobreza en el diseño de muchos de los efectos sonoros, especialmente las armas).

Not only does this just have better and more varied gameplay than Umbrella Chronicles, The fact it's just a light-gun remake of RE2 gives it a certain charm, even if the cutscenes are absolutely hideous. Also, why the hell is the camera moving around so much.


They changed some things up from the previous chronicles game, some for the better, but a lot for the worse.
The story is presented better, but the shaky cam and confusing destructable environment, are a real let down, same goes for the boss enemies.
I also made a video review, if you want to check it out.
https://youtu.be/shToNyKqSco?si=J8t58RyS68VeF7aG

Surprisingly fun light gun shooter that does a really good job at condensing the plots of RE2 and Code Veronica into short more cinematic experiences. For example in RE2 Claire and Leon are together the entire time which allows for fun character development between them and keeps the experience nice and tight by eliminating the need for two scenarios which would probably be a bit much for this kind of game.

Biggest standout and the only reason I’m bothering to write this review is that this games retelling of Code Veronica fixes everything that was wrong with the writing acting and directing in the original game and actually produces an engaging and enjoyable story with fun chemistry between Steve and Claire and a more restrained Alfred Ashford. Steve is still kind of a brat but is actually likable in this game instead of being a a cartoonishly angsty teenager that might as well have been yelling “shut up mom!” whenever Claire spoke to him.

Biggest rec is for fans of Code Veronica so they can see an actually good version of that story. Wish this had been the case for the original game because gameplay in CV is great but it has by far the worst writing of any RE game I’ve played so far - to such a degree that some people say it ruins the game for them, which is saying a lot since this is a Resident Evil game. The standard for an RE story to be passably good is generally pretty low.

Play this if you’re one of these folks or someone in the mood for a pretty good light gun game that’s surprisingly challenging at points and has nice replay value and the option for 2 player couch co-op, which seems fun and likely adds to the feeling of playing an actual arcade light gun game.

esse jogo conta os acontecimentos do re2 original melhor do que o próprio re2r 🤡
além disso, temos o operation javier, que é muito importante pra entender uma pequena parte do re4.

Dont disrespect this game its low key tuff this game fucks dude its fun

beeem pouco melhor que o umbrella, só se salva pela operação javier que ainda sim é cansativa

A step back from Umbrella Chronicles, barley any Wesker too so what's the point

Resident Evil: The Darkside Chronicles is basically a on rails shooter based loosely on the events of Resident Evil 2, Code Veronica and adding some new bits to the overall lore.

Most of the game is a recap of the events of previous game, in a non-stop action form. It's good for what it is, a fun co-op on rails shooter with friends alá The House of the Dead on Arcades.

I don't really like this game, but the girl I was dating at the time gifted me this and she loved it so I have fond memories of playing coop with her

This review contains spoilers

Resident Evil: The Umbrella Chronicles was a decent enough time in the right hands, but to call it a particularly good light gun shooter would be a bit of a stretch. The game ended up selling surprisingly well though, passing over a million units on a console traditionally known for more family-friendly enterprises. Naturally, Resident Evil: The Darkside Chronicles materialized two years later and manages to be a significant improvement over the original game. While it still has its fair share of problems, I found that The Darkside Chronicles refined a lot of what made Umbrella Chronicles enjoyable and either improved or cut out what made it occasionally frustrating.

The biggest improvement that developer Cavia brings to the table is the game's much faster pace. While Umbrella Chronicles didn't play badly by any means, enemies tended to wander instead of targeting the player, which could make some encounters feel overly long or boring. Darkside Chronicles has no such thing; enemies make a mad dash toward you the moment they spawn in, playing closer to The House of the Dead than Cavia's previous offering. Headshots are more generous and generally on hard mode enemies are less tanky than they were in UC's equivalent difficulty. As a result, the game's combat loop feels a lot snappier and more fluid and this increased my enjoyment twofold. Cavia also added many quality-of-life improvements, such as being able to change your weapon loadout mid-level instead of having to wait until the end of the level, which means if you mistakenly picked an ill-suited loadout or simply wanted more immediate access to weapon variety you wouldn't have to wait until the level finished. Green herbs can now be saved for later instead of being immediately consumed like in UC, allowing for more strategic use of the item. In terms of enemy encounters, I can't think of anything that was particularly unfun or horrid, and the boss fights are generally tense and exciting renditions of classic Resident Evil fights. Some of them can be occasionally cheap, however, such as the first fight against Hilda Hidalgo where some attacks feel too difficult to properly counter (though perhaps this is just a skill issue on my part). Something I do miss from UC was the ability to counter enemy grabs with a special attack by waggling the Wii Remote, but that mechanic was sort of hit or miss anyway. The one big issue that everyone brings up when discussing this game however is the camera which is infamous for never quite staying still and imitating a shakey cam style of cinematography, intending to further immerse the player into the game world. While I don't consider it nearly as awful as some other people do, I still found it added very little to the experience and could even make it occasionally difficult to line up shots accurately. Still, despite those minor hiccups, The Darkside Chronicles presents game design improvements across the board from UC, and anyone who didn't particularly care for how that game played might click with this one as a result.

The Darkside Chronicles isn't just your usual light gun shooter with an excuse plot and nothing more. With this game, Cavia attempted some degree of cinematic storytelling, with the game presenting three main scenarios: a remake of Resident Evil 2, a remake of Code Veronica, and Operation Javier, an original scenario that attempts to fill in some blanks in Resident Evil 4's story. The remake scenarios are framed as flashbacks within Operation Javier, where Leon S. Kennedy fills in his partner, Jack Krauser, on the events of prior games as an excuse for a nostalgic romp through two of RE's most iconic entries. As expected, both RE2 and Code Veronica have been narratively abridged drastically, with Cavia focusing more on retaining the main story beats as opposed to the utmost accuracy. I don't have a problem with this as I doubt anyone is coming to these scenarios for the same level of storytelling as the games they're adapting. However, Code Veronica's scenario has quite a substantial amount of changes that are for both better and worse. For the positives: Alfred Ashford's descent into madness is more pronounced than in the original, with the Rockfort training complex peppered with his insane, childish graffiti of murdered families and devilish stick figures. While I don't know how much I'd care for this in an original title, it at least gives the fairly artistically pedestrian Code Veronica some additional flavor. Steve Burnside, a character who I found incredibly annoying if not outright creepy in the original has been rewritten to be much more tolerable here. Although he's still a jerkass kid, it feels more reasonably in line with the context of his character, and I felt bad for the guy a little bit. They also wrote out the scene in the original where he tries to kiss Claire while she is sleeping, which pretty much eliminates the creep factor for me. For the negatives: I heavily dislike the changes made to Alexia Ashford's characterization. While not a great villain by any means in the original, it is clear that she deeply cared for her brother, and her roaring rampage against Claire and Chris was an act of revenge for killing him. In Darkside, however, it is Alexia who kills Alfred as punishment for not waking her up on time, and her motivation for her actions is that she feels all must serve underneath her. This, to me, undermines the whole toxic power dynamic that the two had in the original and makes it a whole lot less interesting. Nevertheless, I never saw Code Veronica as a particularly well-written game to begin with so any script improvements are welcome, despite what flaws they might bring. As for Operation Javier, it presents a lot of concepts that I find fairly interesting, though I found the execution to be lackluster. Antagonist Javier Hidalgo might be a selfish cartel leader, but he still genuinely loves his daughter Manuela, and when she is diagnosed with an incurable disease, he is willing to inject her with the T-Veronica virus to keep her alive. This comes with the tradeoff of Manuela's organs needing to be regularly replaced, which Javier acquires by kidnapping and harvesting teenage girls. When sent to investigate, Krauser has an internal mental breakdown over his insecurities and lack of faith in his government and abilities, unbeknownst to Leon. Sounds like a pretty interesting premise for a game, right? Unfortunately, due to the nature of the game as a nostalgia romp, Operation Javier hardly gets any room to breathe. Concepts are dropped almost as quickly as they're introduced and hardly any of them is explored narratively or thematically. Manuela's character arc is learning to embrace the powers brought about by the virus and to stand up to her cruel father, but when her entire personality amounts to wanting to run away from her father, all I can manage to form for her is a baseline level of sympathy but nothing more substantial. Javier gets maybe three scenes where he chews the scenery before transforming into the inevitable giant mass of flesh as all Resident Evil villains do, and while his backstory is interesting it's once again hardly explored. Krauser was RE4's narrative weak point and exploring his character more was certainly a great idea, but this previously-untouched characterization doesn't amount to much more than what Capcom showed us in RE4, and we never get to know the Krauser before Darkside to make his eventual downfall impactful. This is a consequence of the game forcing the remake scenarios as flashbacks rather than entirely separate scenarios, giving Operation Javier little to no room to breathe. While Operation Javier might be a disappointingly executed pile of great ideas, the remakes of RE2 and Code Veronica are largely great trips through memory lane despite a few hiccups in the latter. I can't imagine fans being too disappointed with them.

When I was first reading about this game, I read that producer Masachika Kawata had stated: "The only thing really setting the visuals apart from next-generation consoles is the lack of HD display". What a pompous statement, I had thought, there's no way the game looked that good, especially after UC had been such a visual mixed bag. When I played the game, however, I began to understand the sentiment behind Kawata's statement, as much of an exaggeration as it is. Cavia's art team really upped their game here, whether it be Capcom allocating more dev time and budget or simply a refinement of their skillset, The Darkside Chronicles is a great-looking Wii game. Environments are teeming with detail and at a glance, it genuinely does resemble an early Xbox 360 game. Models are often a step up from their UC counterparts and the bosses are particularly impressive for their complexity. The game's use of baked and volumetric lighting can often be impressive, such as an early sequence in the RPD's licker hallway, which looked stunning. Texture quality isn't the Wii's strong suit, only featuring 24 megabytes of ram, but I found the textures in Darkside to be of fairly consistent quality. They're not jaw-dropping by any means but there weren't any noticeably low-quality ones beyond the Wii's modest resources, unlike UC where texture quality could be widely variable. Enemies often make use of at the time next-gen features, such as normal and specular mapping, providing them with much greater textural depth and detail than what most Wii games were willing to provide. The game's use of bloom and color grading also help to give it a more distinctive style, matching a lot of what was present at the time on PS3/360, and can look quite evocative at points. Although this may have been an emulation error since it felt rather out of character for the game, character shadows were often jittery and glitchy looking and simply didn't look like they were implemented correctly. Character models look half-decent at a glance, but facial animation is barely featured if not outright absent depending on the cutscene. There's a sequence where Annette Birkin holds the player at gunpoint, and her mouth never moves a muscle while she delivers her monologue. The game's CGI cutscenes are far superior to the rather mediocre ones featured in UC, featuring visuals that are almost on par with the animated RE films. It features solid animation, highly detailed character models, and well-storyboarded cinematography. There's a particular bird's-eye-view shot in the first cinematic where Leon and Krauser almost seem swallowed by the forest that I found interesting visually, or the zolly shot when Leon aims at mutant Hilda while she is distracted by Manuela's song. I wasn't always a fan of the stylistic choice of the intentionally amateur "documentaryesque" zoom-ins and depth of field adjustments and found them distracting. While facial animation isn't entirely convincing, it's still a step up from UC's and even Degeneration's poor lip sync. I also found the editing pretty solid, especially during action sequences, though I've always found the franchise's use of slow-motion to be exceptionally cheesy. Overall, even if the producers may have been exaggerating, The Darkside Chronicles is a genuinely great-looking game, especially within the context of the most underpowered console of that generation. Cavia pushed some technical boundaries to get this out the door and I do respect that, and I think it paid off in the end.

If The Darkside Chronicles is most well-known for anything, it has to be its soundtrack, featuring tracks from RE2 and Code Veronica remixed and rearranged by the original composers Shusaku Uchiyama and Takeshi Miura. Occasionally recorded from a live orchestra, it seems the two had one goal in mind: bigger. Every track has been remade to sound grander in scale and in a sense, "de-MIDI-fied". While I always found the compositional techniques and instrument choices of 90s game soundtracks to be endlessly fascinating, the more modern approach works very well here. Not every song is a blanket improvement, I found the strings in Darkside's rendition of "Escape From The Laboratory" to be annoyingly off-key from the original song and not in a way that benefitted it. The highlights for me have to be both of Alexia's boss themes, which have been sung with a live choir and the vocals give the impression of a crazed Alexia singing to herself while fighting, totally lost inside of her self-importance. The actual composition for the vocals has been changed to feel more natural as well, possibly a consequence of the real choir. Some songs have even been outright changed, with mutant Steve's boss theme "Sorrow" featuring epic, rhythmic chanting and a low end that seems to match the stomping of his monstrous feet. It's got to be one of my favorite songs in the series now. Although not every track is an improvement, I think Uchiyama and Miura really outdid themselves with this one, daring to be different with the songs they composed so long ago even if it didn't always work out, and it often did.

Resident Evil: The Darkside Chronicles is pretty much a blanket improvement over The Umbrella Chronicles, improving the game design, storytelling, visuals, and audio presentation. While the game does struggle with its storytelling, depictions of certain characters, and how it blends the three scenarios, it remains a fun romp through Resident Evil nostalgia that can be enjoyed whether you're a fan of the series or not, with highly impressive visuals and a fantastic soundtrack to boot. This one I can genuinely recommend to fans of light gun shooters, even if you're not familiar with Resident Evil, though die-hard fans are likely to get even more joy from Darkside. Recommended.


cutscenes are literally ridiculous but thats k

Meh, again just like Umbrella Chronicles, there's almost nothing new here, most of it is a recapping of Resident Evil 2 and not a very good one and a recapping of Code Veronica. The only new stages with unique content are the ones with Krauser that fills some gaps left by Resident Evil 4. It did improve a lot from Umbrella Chronicles but that's about it.

It's a decently fun way to spend an hour... Maybe 30 minutes.