Reviews from

in the past


Buen juego, pero no me impacto como esperaba.

Steady progression, simple and satisfying. Everything a rogue like needs.
The worst element is that you can sometimes just get a choice of classes you don't want and you'd have to kill yourself to roll again. But that's probably more of a me issue than an actual problem.

My fondness for this game is inexplicable. It is equal parts charming as it is ruthless and cruel. For every spark of humour and joy presented—another spark appears—setting my body ablaze in a swath of hellfire...But, it does have lovely chip tunes, so all is forgiven.

Addicting game, but it has many rough edges


Made me want to play rogue-likes even though I don't really like them. The inheritance-system is super innovative and cool, the writing in general is very funny. I was very addicted for a while and enjoyed my time here.

Starts well but gets too grindy pretty fast.

What can I say, I'm a sucker for rogue likes. This one can get repetitive, but it's part of the intent, and it never got boring. I cleared the game once and that's enough for me, I don't intend on trying for hours on the double NG+ remix bosses of hell, that's not for me. Pretty neat! Hoping for the second game.

Súper divertido y viciante.

GOD

de los mejores roguelites de la historia y clasico super mega disfrutable ke se debe jugar y es actually importante en el genero. El arbol de habilidades y el arquitecto me siguen pareciendo a día de hoy uno de los mejores sistemas implementados jamás para el progreso en un roguelite

I learned how to create a dynasty and slay mobs!

A very fun time, especially for a relatively early roguelite. There's quite a few flaws (extremely uneven difficulty curve, lots of grinding, some uninteresting classes), but the charm and character makes up for it.

Sequel is objectively better but this one was out when I was younger so it wins

зачем тут 75 уровней характеристик

I like the idea, could never get into it.

o bate e volta mais gostoso que ru ja experimentei, vicia mais que craque

I think the bruteforce-ability of this game is both a blessing and a curse. It takes away a lot of the feelings of accomplishment that you'd otherwise get, but also the game is clearly balanced around it, so I dunno.

Não sou o maior fã de Roguelike/Roguelite, mas esse jogo pelo menos tem uma justificativa muito interessante para as runs. A magia de fogo é hype.

M'a fait découvrir le genre de Rogue-like.

Way too grindy. Once again, game journalists have shown that they have poor taste. Most of the fun feels artificial (haha, numbers going up makes brain feel good.)

Back in high school I would put on a podcast (shout out Super Best Friends and Giant Bomb/Beastcast) and just play this game for hours. One of those games I could play for a thousand years straight and not get bored.

feels more like an idle game than a roguelike from its aesthetic. The heir-system is fun though.

Truly an early 2010s roguelike 2D Pixel Art indie of our time, in the best ways and the worst ways. I played about 3 hours of this game and dropped it, as it just wasn’t getting its teeth into me.

Let’s start with the best - great soundtrack, cute pixel art, a fun premise and core mechanic. If I liked this game, I could see myself loving this game. The loop is there, and pretty clearly set out for the player to engage with. It doesn’t try to hide what this game is and it lays it all out for the player, which I appreciate when it comes to these sorts of experiences.

Now to the worst - the controls aren’t ideal (they feel a little too fine tuned for Mouse and Keyboard perhaps?), and the combat isn’t really that engaging. Early game coin generation feels a little too slow, considering every time I want to go back and play the game I have to give up all my coins I wasn’t able to spend, though this could absolutely be a skill issue on my part. The dialogue is charming and cute but it could maybe have done with a little more time explaining what is actually going on and leaving breadcrumbs for me to explore. Why not tell me about The Maya before I encounter it, so I can be intrigued to find my way there? Bear in mind, all this is being said through a 2024 lens, and when this game came out over a decade ago, such expectations were unrealistic, or just unnecessary.

Now is this a bad game? Likely no, and obviously it did well enough to get a sequel. Is this a bad game for me as an individual? Yes, and I won’t sit here and pretend to like it or give it more of my time to learn how to enjoy it. This game feels like a dream for those who enjoy the ‘2D, pixel art, roguelike, indie’ crowd, of which there are many many people, but it’s just not for me - and that’s okay.


Jogo perfeito, viciante demais. Uma aula de como fazer um bom Roguelike. E é o que começou toda essa onda. Devo continuar jogando por mais um tempo kkkkkkk

Pretty good game but after playing so many rougelites in my life it’s a bit generic compared to other but its perfectly suitable and good.

Was a fun time waster. Decent enough roguelite with some interesting character creation gimmicks.