Reviews from

in the past


Really enjoyed this one. The second case is a massive drag, but the rest are really fun!

Una de las mejores historias, aunque corta, de Sherlock Holmes

Pongo sobre aviso, de que si no os gustó la trama de "Awakened" por ser demasiado fantasioso o sobrenatural, este no os gustará. En cambio, si disfrutasteis de la trama de "El testamento", "Awakened" y buscáis una historia de Sherlock más cercana a las películas actuales y series, disfrutaréis mucho, de sus 10-12 horitas de juego.

La investigación: si somos expertos en juegos de este estilo, la superaremos sin mayor complicación. Lo Difícil vendrá en nuestras moralidades, y en las acciones que creamos que son las correctas.

Nos encontraremos 5 casos, que al principio no pintan tener ninguna correlación, pero que al final sí que importaran, se conectaran y tendrán mucho que ver la elección de nuestros actos.

A nivel de jugabilidad con mando, es de los más fluidos, y lo dice alguien que no tiene el pulso para robar panderetas😂, y en los puzles de equilibrio y habilidad, los he superado sin problemas.

Controlar de nuevo a Toby❤️ y tener un Sherlock, más humano y cercano, el humor de algún capítulo (el exorcismo con los irregulares de Baker Street😂😂😂) y las deducciones en profundidad, sin duda, son mi 10, aunque le restarían nota, su corta duración, para mí (te deja con muchas ganas de más) y lo poquito que sale John Watson😔

Gameplay is boring and the story even more

Bon jeu! Agréable de faire les enquêtes et d'incarner SH! Gameplay très limité.


Following the same structure as Crimes & Punishments, The Devil's Daughter sees you returning to the homey, familiar vibes of Frogwares' Sherlock Holmes series to complete a string of cases that are connected via a surprisingly emotional wraparound story that ties into earlier games in the franchise in a way that will be a real treat for longtime fans. Right from the get-go you can tell things aren't where you'd want the second entry on the 8th generation of consoles to be from a technical standpoint. The graphics (specifically the character models, the environments are fine) are dated and ugly, there's light screen tearing throughout, and a host of weird bugs diminish the experience. Such as one where a line of dialog would constantly repeat in a certain area, often over other conversations, despite the character that uttered it being long gone at that point. As bad as these problems are though, the real issues holding this back are the gameplay and writing deficiencies.

Once again you'll engage in a variety of one-off, mini-game-esque segments designed to inject some action into the proceedings. They feel like the kind of things Telltale Games might have come up with had they continued to evolve the level of interaction players had with their titles outside of just making story decisions. While there are some genuinely inventive and enjoyable scenarios and puzzles, on the whole there isn't really anything that matches the level of fun and depth found in TDD's most direct predecessor, leaving me wanting a bit more on this front overall.

The real highlight of these Sherlock Holmes adventures is still how much freedom you're given in making deductions. You always have access to everything you'll need to uncover clues and are left to piece together what you've discovered on your own. So whether or not the right person is brought to justice depends entirely on how you interpret the information given. This can lead to some exhilarating moments of sweaty palmed second-guessing. At least when it's not leading you down the wrong path that is. In one of the mysteries you'll be tasked with solving there aren't just red herrings, but blatant, highly detailed misinformation that leads to an outcome more logical and supported by greater evidence than what the writers actually intended. It's so egregious I unapologetically sided with my headcanon over the case's legitimate ending.

For all of its faults however, it's hard to keep a good gumshoe down. You can still walk away from this feeling incredibly clever and that, along with the thrill of agonizing over whether you're about to accuse the wrong person and condemn someone innocent, remains a high worth chasing. It's just unfortunate that due to its flawed state only the most dedicated of supersleuths will find this a case worth taking on.

6/10

Quite good. Very well rendered lighting, considering. Fun Victorian slang, deduction minigames were fun as hell.

The mechanics improved since their last SH game even though I was sometimes still confused as to how certain things were supposed to work.

Not a fan of kids in games, so all soon as that little goblin was introduces I knew I had to save her at SOME point...I'm just glad, I was wrong about the parentage of the kid.

I had the feeling they really wanted me to like her but I just couldn't. She was too saccharine for my taste and had nothing to add to the story. She was there so we have an emotional connection to what happened in the last act.
Couldn't care less about her :/ But it's hard to make me care about any child character so this one had the odds stacked against her from the very beginning.

The game also ends rather suddenly which robbed me of a satisfying ending scene. A quick voice over to what exactly happened after the last scene would have been nice. :/

All in all, I had fun playing this game. :)

decently fun, although admittedly a bit barebones for an adventure game. feels like they got a bit confused about what kind of game they wanted to make.

I guess I felt obligated to play the rest of the series. Don't remember a single thing good or bad about this game.

really goofy, too many frame drops. admittedly had fun moments, but overall isnt incredibly strong.

the second of the "Actually Good Sherlock Holmes Games" trilogy, Sherlock Holmes: The Devils Daughter.
i have a LOT i can talk about with the handling of the victorian england setting compared to other games ie assassins creed syndicate or (especially) the great ace attorney, but i will refrain.
as much as i wanted to rag on this game for being pointless and mediocre it... actually kind of kicks ass???
puzzles are hit or miss, with a healthy sum of misses, especially in the second case. skip button exists for a reason.
story on the other hand... damn this one is hard to consider. on a case by case basis, i would say crime and punishment reigns supreme over this, but however the first and last cases of this game are far better than anything in C&P. if only c&p didnt crash every 20 minutes...
the gameplay is an expanded version of c&p, but however i found it to be a little better. being able to fully explore Baker Street at will is fun, and the moment to moment gameplay varies so much, but still blends in very well every time.
the game is pretty short, only about 7 hours long. definitely not worth 30 bucks, but for the extra 2 dollars that it was in a bundle with chapter 1, id say it was more than worth it.

Dogs bark and he knows their breed
And knows where they went last night
Knows their masters too
Oh baby, hold me tight
Just pretend I'm Sherlock Holmes

You can skip entire puzzles if you want. It's incredible.

It feels like there were two competing visions for this game. Creeping in on the traditional Sherlock Holmes style is a pretty clear attempt at giving this franchise some AAA flair. The cases you know and love are still there, but now with an inexplicably younger Sherlock, bigger areas to wander around in, and more quicktime action setpieces, all culminating in an explosive finale. The stuff that publishers dream of cutting together for hype-inducing E3 trailers. These sections largely fall flat, as most of them are way too long and handle poorly because the game's controls aren't built for an action game.

Unfortunately this focus on action also comes at the expense of the mysteries themselves. Unlike most of those in Crimes and Punishments, each mystery funnels you down to only one reasonable conclusion once you've collected all of the evidence. Investigation and suspect interviews feel inconsequential here, just get through all the action scenes and you'll figure out who did it. There are a few large environmental puzzles that ring true, but they are sparse.

The Devil's Daughter tries to be two things at once, but succeeds at neither.

Fells like a game that tries a lot of different things but doesn't really know where to focus, so nothing is really at it's peak. The same goes for the story, being a detective is fun, but mostly when they stick to old or regular cases, the twist of the game itself fells out of place, a fun game but it's rough around the edges.

It truly felt like the game didn't know what setting it really wanted, the QTEs felt out of place and so did a lot of "puzzles" that required adventure games-like gimmicks.