This playthrough was three years in the making. I played off and on for those three years, but mainly in two big chunks, with the first being during the two week period between when I got this game and when I bought SMT IV, and the second being the past few weeks. SMT IV is a game that has extreme personal significance to me, and while I don't think Nocturne will ever mean that much to me, I still absolutely love everything about it. The world, the music, the tone, the atmosphere, the gameplay. It's incredibly well crafted. I hope I get to play through it again, someday.
This game is in a tie with Phantasy Star IV for being my favorite game of all time and I love replaying it because the experience is every bit as great as I remember it being. Playing Nocturne on Hard mode is one of the most intense experiences you can have in gaming, becoming strong enough to hit enemies even harder than they hit you is a very satisfying experience.
"ONE MORE GOD REJECTED!" - The Demi-Fiend probably after hitting a critical focus-boosted Freikugel attack.
This brutally difficult behemoth of an RPG somehow manages craft together a brilliant experience I certainly wouldn't reject. As my first proper "real SMT game", I can see why some call it the Dark Souls of JRPGs. The Press-Turn System is one of my favorites to play around with, even despite seeming so simple yet complex. The strategy element this game has really allowed me to better appreciate all the way you can bust demon ass (and vice-versa.). Yes, I assure you, there is indeed a game beyond the Matador boss fight guys. Go for the True Demon ending, you'll get to embrace the full package as well.
It even features Dante from the Devil May Cry series...
This brutally difficult behemoth of an RPG somehow manages craft together a brilliant experience I certainly wouldn't reject. As my first proper "real SMT game", I can see why some call it the Dark Souls of JRPGs. The Press-Turn System is one of my favorites to play around with, even despite seeming so simple yet complex. The strategy element this game has really allowed me to better appreciate all the way you can bust demon ass (and vice-versa.). Yes, I assure you, there is indeed a game beyond the Matador boss fight guys. Go for the True Demon ending, you'll get to embrace the full package as well.
It even features Dante from the Devil May Cry series...
El remaster es malo, y ya así que hablaré del juego en si
Es una joya una maravilla, una genialidad del JRPG, su combate es muy bueno, algunas decisiones de juegos posteriores lo mejoran pero en general es buenísimo, usar buffs es demasiado divertido, sus dungeon me parecen un poco hit or miss, hay genialidades como Dieta Building o el Obelisk, y otros malos como el templo amala o... El laberinto, está horrible, hecho para que lo odies, no lo disfrute y se me hizo malo aunque sus boss fights son geniales y los fiends son increíbles, te muestran que el juego no se hará el pendejo y tienen una dificultad GENUINA, menos el trompetista boss fight chistosita, la historia no es para tirar cohetes, no es mala solo que es muy tipo, Demifiend ve aqui ve allá, aunque el endgame fua, increíble, ahi aprecio a los añadidos Maniax aportando mas a las razones y personajes, me gusta que te deja los finales muy ambiguos, menos el final de la libertad, que precioso, pero el TDE es otro pedo, EL final Chaos en que rechazas cualquier razón y en su lugar se te forma a ti como el ser definitivo para acabar con el ciclo, y los jefes finales son mas alla de impresionantes son toda una experiencia, el ost mejora todo a niveles CÓSMICOS jamás se me quitó todo el hype, es una joya de juego, mis únicas quejas son que la dificultad es ligeramente irregular (no me puedes comparar a Grimekhala con no se, los riders que salen unas horas antes) y qur la magia especialmente en el original apesta, al menos en el remaster con pierce esta godsita
En fin, no lo puedo llamar obra maestra pero aún así es una experiencia increíble
Es una joya una maravilla, una genialidad del JRPG, su combate es muy bueno, algunas decisiones de juegos posteriores lo mejoran pero en general es buenísimo, usar buffs es demasiado divertido, sus dungeon me parecen un poco hit or miss, hay genialidades como Dieta Building o el Obelisk, y otros malos como el templo amala o... El laberinto, está horrible, hecho para que lo odies, no lo disfrute y se me hizo malo aunque sus boss fights son geniales y los fiends son increíbles, te muestran que el juego no se hará el pendejo y tienen una dificultad GENUINA, menos el trompetista boss fight chistosita, la historia no es para tirar cohetes, no es mala solo que es muy tipo, Demifiend ve aqui ve allá, aunque el endgame fua, increíble, ahi aprecio a los añadidos Maniax aportando mas a las razones y personajes, me gusta que te deja los finales muy ambiguos, menos el final de la libertad, que precioso, pero el TDE es otro pedo, EL final Chaos en que rechazas cualquier razón y en su lugar se te forma a ti como el ser definitivo para acabar con el ciclo, y los jefes finales son mas alla de impresionantes son toda una experiencia, el ost mejora todo a niveles CÓSMICOS jamás se me quitó todo el hype, es una joya de juego, mis únicas quejas son que la dificultad es ligeramente irregular (no me puedes comparar a Grimekhala con no se, los riders que salen unas horas antes) y qur la magia especialmente en el original apesta, al menos en el remaster con pierce esta godsita
En fin, no lo puedo llamar obra maestra pero aún así es una experiencia increíble
My first experience into mainline SMT was a great one, and I will be continuing.
While I feel the game's character writing was not the best, it did not stop me from having an incredible time with the game. Nocturne catches a lot of attention for being 'hard'. A more apt description would be 'punishing'. The press turn system is a real Feast or Famine deal for both ends of a battle, and really changed how I view turn-based combat.
The environments were always stunning, and they encourage you to talk to every soul or demon to piece together the story. I did the True Demon Ending, which without too many spoilers, explains the most about the world.
Would recommend if you're interested in mainline smt, especially as it is quite accessable, remaster or not. You will benefit from having a guide, though. Especially if you want to collect all Magatama like I did.
While I feel the game's character writing was not the best, it did not stop me from having an incredible time with the game. Nocturne catches a lot of attention for being 'hard'. A more apt description would be 'punishing'. The press turn system is a real Feast or Famine deal for both ends of a battle, and really changed how I view turn-based combat.
The environments were always stunning, and they encourage you to talk to every soul or demon to piece together the story. I did the True Demon Ending, which without too many spoilers, explains the most about the world.
Would recommend if you're interested in mainline smt, especially as it is quite accessable, remaster or not. You will benefit from having a guide, though. Especially if you want to collect all Magatama like I did.
I beat it after a year after starting. My buddy helped me fuse an all jack bros team which I used to beat Lucifer. Pretty fun game but if pisacas' smt version of a repel didnt exist and I didn't have the exp or money dlc this game would be hell I salute the soldiers who played the og 🫡
Oh yeah the music is so good
Oh yeah the music is so good
This review contains spoilers
mogguei lucifer mas o jogo crashou no final, joguei no yuzu maaas puta que pariu filho que ost pica jogao pica tlgd fodao fi mas esse bgl de ficar falando que é o dark souls dos jogo de turno é puro reddit beleza joga o games sem essa porra na cabeça
o true demon final tem aquela andadinha midia do demi fiend pqp gozei cara tnc
o true demon final tem aquela andadinha midia do demi fiend pqp gozei cara tnc
Jogo bom.
Tive pouco problemas aqui, o negocio mais merda são as dungeons com teleporte, grande parte delas tem isso, fica chato, principalmente lá no final.
Se repete bastante o estilo das dungeons pelo final do game, apesar de legais, uma hora cansa.
OST boa pra porra, vindo do Meguro eu ja esperava ser quente.
E o sistema de combate se pá é o mais legal que tem.
Tive pouco problemas aqui, o negocio mais merda são as dungeons com teleporte, grande parte delas tem isso, fica chato, principalmente lá no final.
Se repete bastante o estilo das dungeons pelo final do game, apesar de legais, uma hora cansa.
OST boa pra porra, vindo do Meguro eu ja esperava ser quente.
E o sistema de combate se pá é o mais legal que tem.
Started out fine but then they hit me with the 1-2-punch of weird esoteric progression and Skeletor's CBT carnival. Normally I would just try to push past a difficulty spike like this but with how slow grinding is and how many many people online say that it's gonna keep being like this, I think I'm fine to call it quits here for the time being.
Nocturne is a product of its time and a timeless masterpiece at the same time. The dungeons give you a headache and the random encounter rate hurts sometimes, but the atmosphere, demon designs and graphics (especially for 2004) are great.
Reasons are better than alignment for me because alignments are very much “This one is evil this one nice”, while Reasons have a more varied alignment that the usual. And Nocturne having multiple endings is much better than for example SMT IV’s three basic endings.
Reasons are better than alignment for me because alignments are very much “This one is evil this one nice”, while Reasons have a more varied alignment that the usual. And Nocturne having multiple endings is much better than for example SMT IV’s three basic endings.
This game was really cool. Atmosphere was dark and some parts were legit unsettling / disturbing. Press turn system is probably my favorite form of turn based combat, essentially a more rewarding and punishing version of personas 1 more.
Difficulty is a little overblown when it comes to combat, but I would not have ever finished this game without following a guide (which is ok) the dungeon design is straight up sadistic sometimes, but I think that's the point.
Overall very good game, and I'm very excited for SMT V to be released from switch jail this summer.
Difficulty is a little overblown when it comes to combat, but I would not have ever finished this game without following a guide (which is ok) the dungeon design is straight up sadistic sometimes, but I think that's the point.
Overall very good game, and I'm very excited for SMT V to be released from switch jail this summer.
I found it interesting in terms of gameplay and I also liked the general atmosphere, but the game really got on my nerves :D At first I had hoped for more from the story, as this game series is generally described as "dark" and "adult".... Well, the story seems like what a 14 year old would imagine an adult, dark story to be, it's just as cliché-ridden and stereotypical as any anime stuff :D But what really turned me off was the gameplay and graphic design of the dungeons. I've rarely seen such gray, boring and confusing crap. Somehow I hope to learn to like this game at some point, because the atmosphere of the world outside the dungeons is very unique and dark, but I don't know if I want to fight my way through these dull dungeons.