Reviews from

in the past


About as good as you can get for a free promotional game: solid classic level design, beautiful and evocative art direction, satisfying weapons (loved the dual SMGs in particular)

Promoting your 2D beat'em up with a free Quake mini campaign is quite insane. I guess Slave Zero is now a trilogy lol.

Levels 1-4 are pretty dope. Cool looking, standard level themes, map architecture is like a middle place between Quake 2 and Shogo with level 4 being specially big. Difficulty pretty standard, on the easy side... and then Level 5 comes in and just whoops my ass.

Jesuschrist, in Hard this is a map that just doesn't end and it's filled to the brim with enemies. Every single foe that could've made the previous maps more challenging, was relocated in this single fortress.

Level 6 was a neat end to this minicampaign. The most dope looking too.

Overall, I would've fine-tuned some things here and there. Make the difficulty ramp up slowly instead of the spike that is Level 5. But honestly, it's kind of just nit-picking. It's a goddamn free Quake expansion, and a very dope one. AND IT'S A PROMO OF A COMPLETELY DIFFERENT GAME. One of the most left-field promotional moves I've seen in a while

Fun little teaser for the main game...though a bit frustrating at times.

Lotta meandering city streets, over-rasterized sightlines, and tiny guns. Kinda boring to slog through.

I’m not terribly well versed on the genre but this was a pretty amazing take on a Quake engine WAD, especially for free. While there is a something borrowed, something new feeling to the weapons and enemies, the environment and gameplay loop feel completely original to the title and by the end it’s basically standing on its own. Would love to see more of this, but honestly it feels perfectly encapsulated as a standalone experience.


Can everyone start marketing their games with Quake TCs as good as this?

Only real complaint is about Map3 - specifically switch placement. Too many sections with switches placed right around the corner or directly next to the last one you pressed. The map itself isnt bad, but I just get the feeling not as much care was put into it compared to every other aspect of this mod.
Otherwise theres some really great stuff here and I'd love for the team to potentially return to this in the future for an additional episode or two. Whether it be another free release or commerical one

i support official Quake mods to tie in with every samurai action game from now on

Coolest part of this is it's existence.

Short and sweet 6 level Quake campaign that is a prequel and promotion for Slave Zero X. A 2024 release, 2.5D action game prequel to the 1999 3rd person shooter Slave Zero.
The novelty and presentation of this whole thing I think bumps it from a 3/5 to a 4/5. Worth checking out because its just weird to exist.

(I didn't write this until I started Slave Zero X, in which the first couple of levels I was just getting whiplash from going through the same maps as this Quake campaign. Really unique feeling.)

Getting to see Witnesstheabsurd's art in an oldschool FPS feels like a dream come true. Genuinely excellent quake mod, I hope after the release of Slave Zero X they consider making a fully-featured FPS game. Music was also a big highlight.

Shoutout to Slave Zero for having the wildest genre whiplash between entries possible: janky mecha action to character action game to officially licensed Quake mod (no idea how they convinced Bethesda/id to make it downloadable on their mod service). Probably the best thing you could expect from a free promotional TC for another game. Really impressive maps and architecture, the weapons mostly feel solid too. There's a bit of jank coming from trying to stretch Quake's systems, but hard to complain about something free. If X-Men: Ravages of Apocalypse was good.