Reviews from

in the past


Before playing this game, the only 3D Sonic I ever played was Sonic Colors. And even then, a good chunk of that game was in 2D. So Adventure was my first fully 3D Sonic game ever. For years, I'd hear people say this game was broken beyond belief or just simple a "guilty pleasure" game that they enjoy despite being shit. While I did not love it like some people do, I can personally say I did not think the games were either of those things.

The game is broken up into 6 (technically 7 if you complete all other routes) character routes. You can play as Sonic, Tails, Knuckles, Amy, Big the cat and Gamma respectively. Each of these characters play differently from each other, whether it's for better or worse, and even tho each playthrough varies in quality, I can at least commend how ambitious this is. Because in each character's playthrough, you get different cutscenes and also context for certain scenes that may not be explained in earlier playthroughs. As my friend Lemonstrade said, it's sort of similar to what Drakennier does which again is super cool conceptually, especially for a 1998 game.

But back to the actual characters, Sonic is the clear best one here. He has his spin dash, is of course the fastest in the game and also has a super fun aerial dash. I've heard people say the controls are bad in this game and I simply don't get that at all. Sonic, at least, feels simply perfect to control. The levels on the other hand, I can see people having issues with. I disagreed with the fact this game is broken beyond belief, but it definitely can be a bit broken if you're unlucky. I only glitched through the stage like 2 or 3 times, but the first time it happened was on the very first stage. That made me think the entire game would be broken, but it wasn't. Unless I got lucky, those claims, while still credible sometimes...are massively overblown. Besides that though, Sonic's stages while still fun, can feel incredibly janky just because of how fast he goes. It's hard to explain but if you've played the game you'd know, a lot of times the animations and your movement through levels can feel very unwieldly. It can be really hard to control sonic sometimes, and it often looks super awkward when looking back at it. Like I said it's hard to explain, and while I still had a ton of fun with his levels (just because he feels so good to controls) I can't help but think thee levels feel off. Again, this is mostly when you're at full speed going through loop de loops and shit. When it's slower sections you're going through, it's not an issue.

As for the other characters, they all have significantly less stages than Sonic. Tails has you racing against sonic, and with him being able to glide, you can take some seriously crazy shortcuts. The game itself even encourages this which I thought was pretty neat. Knuckles has you searching for three master emerald shards. It's basically a treasure hunt, with the emerald icons turning different colors depending on how close you are to them. These were alright, but story-wise I wasn't really a fan. Honestly thought his story would be more different from Sonic's than it was, not to mention the final Chaos fight was barely different from Sonic's (and Tails had a unique fight for his ending). Amy was probably my least favorite character to use. Her levels consisted of getting to the end like Sonic, while running away from one of Robotnik's robots. Problem is, while her hammer bounce is kinda cool, her moveset isn't nearly as fun as Sonic's yet her levels are still long like Sonic's (which isn't much of an issue with Tails and Knuckles). That plus, besides the one Gamma scene, her cutscenes were lame. Big the cat is the most contentious character by far, and honestly I didn't hate him. Yeah his cutscenes are super dumb and don't add much to the story. However his campaign is by far the shortest, and the fishing is actually really easy (and kinda fun) once you get the hang of it. Gamma is by far the best character next to Sonic. Not only are his stages fast paced, with you having to kill enemies quickly to get more time to your total. His story is actually significantly different compared to the others, and quite touching at that. If I had to rank each character's campaigns, I'd say Sonic>Gamma>Tails>Big>Knuckles>Amy.

To go to each actual level, you have to navigate the hubworld. For a 1998 game, it's not bad but it can feel somewhat empty I felt. Though, there are things to get that aren't just apart of the main story. There are some optional collectables and even some minigames you can play. There's also the chao garden which, I tried to get to work but since I was emulating the game, I suspected there was an add on I needed or something idk. But from the little I've heard, it does sound fun.

The story in general, does have its high points, like the aforementioned Gamma campaign and the ending is really nice. It's simple but effective. However, the actual voice acting is horribly stilted a lot of the time. It's not even a so bad it's good situation, it was just mediocre a lot of the time. That is, except for Robotnik who is super over the top but hilarious. Even despite the fact they reuse fight dialogue in actual scenes (which is jarring for sure) his dialogue is super duper memorable and easily the highlight. Something else that was memorable were some of the face animations, goddamn are they awful sometimes.

I didn't like LOVE the soundtrack like some people do, but it is quite nice overall. Very experimental which I appreciate a ton. My favorite songs were probably Red Skull Mountain, Welcome to Station Square and Egg Carrier: A Song That Keeps Us on the Move.

Once you complete all 6 character routes, you unlock the 7th and final one..Super Sonic. This is essentially just the final boss and some closure on the story, but it's definitely satisfying. You become Super Sonic, defeat Chaos's final form at supersonic speed, and in turn this cleanses Chaos of his evil as we find out he wasn't ever bad from the start. The closure on the whole Chao's and the past cutscenes was really nice. That along with Gamma's scenes ofc, easily the highlights of the story.

This game is definitely flawed in some ways, and Adventure 2 might improve on everything in this game idk. But I can officially say, this game is overall good and that Sonic had a good transition to 3D. Not everything works in this game, but I can acknowledge this game is full of heart.

May drop it down to a 6 cuz I was feeling like that for a good while but for now it's a 7.

I could never bring myself to finish the game with all the characters. There's so much wrong with Sonic Adventure, I don't even know where to start. But it's a very nostalgic game, that brings me lots of fond memories and that I simply cannot hate.

A game that will forever hold a soft spot in my heart. I remember owning this on the Dreamcast and despite not having a memory card at the time, I kept playing every day trying to get further than the day before.

Honestly my rating is probably slightly inflated by nostalgia because it can be incredibly janky and frustrating.... but I still very much enjoyed playing this again and at the end of the day, what are games to be judged on if not the enjoyment they provide.

The NieR of Sonic games...? What?

I never played a Sonic game before, but after reading Phantasm's review and having heard Wheatie advocate for this game for quite some while now, I decided to finally check out the series with Sonic Adventure - and I'm glad I did!

To make sense of the weird opening one-liner, Sonic Adventure is a game told through the eyes of six different characters - which means you need to play through the story six different times to fully understand what's going on. Each character comes with an unique gimmick and win condition, ranging from collecting Emerald Shards as Knuckles to catching a pet frog as Big the Cat. The narrative itself is nothing groundbreaking, it's fairly standard fare with Eggman trying to use an ancient evil named Chaos to destroy the local Station Square and rebuild it under his management. Chaos is an interesting villain though, since he functions basically the same as Resident Evil's Nemesis and you fight him several times with different characters in different power levels, as he grows in power each time he consumes a Chaos Emerald (you see, the name is as straightforward as it gets). As for the individual character stories themselves, you're free to approach them in any order you'd like, as long as you met the character in Sonic's story and the game will notify you when a new story is available. Only after completing all six story modes, you'll gain access to an epilogue and be able to fight the true final boss.

The levels themselves have some interesting mechanics, and they especially get to shine in Sonic's levels (as he's not a gimmicky character), I'll take the Lost World level as an example. While Knuckles can just crawl up the walls here with his moveset, Sonic has to rely on switches that allow him to walk on certain anti-gravity tiles on the wall or use mirrors to shine light on mirrors to illuminate a dark path. But it doesn't always have to be so complex, sometimes snowboarding down a giant mountain with an avalanche in the background is all you need. Even if I had a fun time with most of the levels, one of my biggest complaints is still the rebellious auto camera, which especially hates Sonic zooming through the zones at lightning speed and then jumps to some nonsensical angles, causing you to have no clue what's going on and miss your inputs. I'm not particularly mad at those camera shenanigans (would be lying if I told you it wasn't funny), but there are times where the jank goes from charming to annoying territory. Another thing I'd like to address is the strange progression sometimes outside of levels in the hub worlds. Thankfully there are red hint orbs in the game telling you where to go when you're feeling lost, but even then, sometimes the hints are so vague that I still found myself resorting to GameFAQs guides in order to locate where to head next. This would hardly be an issue on replays, but I couldn't find the raft for the life of me the first time I had to use it.

Sonic Adventure is a very ambitious game for the time it released and it's not only reflected in the level design, but also in the soundtrack, which covers a variety of musical genres and also uses higher quality instruments as opposed to a MIDI soundfont, which was possible thanks to the Dreamcast's advanced audio hardware. My favorite song is Amy's theme, My Sweet Passion, but I'm also particularly fond of Tikal's Theme and Mechanical Resonance. The Egg Carrier Theme needs a shoutout for itself, just for how catchy it is.

In the end, Sonic Adventure was a nice little departure from all the JRPGs I've played recently and I'm now eager to try the acclaimed Adventure 2 and other Sonic games in general - this includes the Steam version of Sonic Adventure DX, where I'm hoping to go for 100% when I get to it :D


This is what I bought my Dreamcast for. I still think it's a great game despite all of the jank it has. This and Sonic Adventure 2 are the last time I think the Sonic games really had that juice. That Sonic Juice. The Sonic games these days don't have the same goofy edge to them and it leads to them feeling a little empty to me. I think the only other game to really nail the feeling since then is Sonic Mania.

eu gosto de sempre manter um pouquinho de boa vontade quando eu começo a jogar alguma coisa pela primeira vez. acho q se a gente se deixa levar muito pela opinião alheia e já parte com a intenção de odiar seja lá o q estiver pela frente, a gente vai acabar tendo uma má experiência. a síndrome do Angry Videogame Nerd e o motivo de meio mundo odiar Simon's Quest e The Adventure of Link de cabo a rabo, saca?

o q já é frustrante se torna insuportável. problemas técnicos e uma apresentação mais atrapalhada já deixa um gosto azedo na boca de cara. tudo q o jogo tem a oferecer de pior se torna a única coisa q o jogo tem a oferecer. já é caixão e vela preta. n tem nada mais q possa salvar esse videogame.

acho q isso é algo q rola um pouco com Sonic Adventure. uma galera online já há quase 20 anos decidiu q a franquia teve uma transição complicada pro 3D e meio q isso se tornou fato. digo, realmente n foi lá a transição mais elegante do mundo se comparada a Ocarina of Time ou Super Mario 64, mas n deixa de ser uma experiência interessante. n deixa de ser um jogo com seus próprios méritos.

eu adoro Sonic Adventure, e fico muito feliz por ter dado uma achance para ele uns tempos atrás. os ports modernos roubam um pouco do charme dele, mas a versão original de Dreamcast é muito lindinha. os cenários paradisíacos, a densas florestas sul-americanas, os templos flutuantes e as gigantes naves aéras são cenários tão gostosos de simplesmente estar presente neles. juntos com a maravilhosa trilha sonora de Jun Senoue e companhia, este acaba q se tornando o jogo do Sonic com o melhor senso de espaço. o mundo realmente parece ser um lugar vivo, apesar de todas as plataformas flutuantes por aí.

e navegar por essas plataformas é divertido! a física do jogo é meio esquisita e um tanto q primitiva, mas eu acho q justamente por conta dessa primitividade q é meio q divertido brincar com ela. ela te fornece bem mais liberdade q muitos dos outros jogos modernos da franquia, e acaba sendo meio q impressionante como vc consegue impulsionar certos personagens pra praticamente o outro lado do mapa se vc souber o q está fazendo. meio q adoro isso.

e sabe outra coisa q eu adoro? as fases do Big the Cat. talvez eu seja doida, mas eu realmente acho q o jogo só faz um mal trabalho em tutorializar elas. depois q vc pega o jeito, dá pra pescar o Froggy em segundos, e depois nenhuma das fases dura mais do q vc quer q elas durem. meter um Sega Bass Fishing no meio do seu platformer 3D frenético é uma escolha um tanto q destoante, mas eu meio q gosto. acho charmoso.

outra coisa charmosa é a historinha aqui. ela é um tanto q boba e simples, mas eu gosto q ela consegue manter uma boa balança se levando a sério o suficiente para evitar se tornar uma paródia de si mesma, mas ainda evitando o melodrama desnecessário de alguns futuros jogos do Sonic. eu gosto dos pequenos arcos dos personagens. da Amy e do Tails se tornando mais independentes e tendo suas pequenas aventuras pessoais, do Gamma buscando salvar sua família e a si mesmo, do Knuckles lidando com o passado do seu povo. gosto como aos pouquinhos vc vai descobrindo mais sobre a Tikal e seu passado. é tudo coisa boa, coisa gostosinha. meio burra as vezes, mas tudo bem.

acho q muito do q eu disse aqui vale pra Sonic Adventure 2, apesar de eu n ter me conectado tanto com ele. eu n teria muito o q falar dele sem ficar fazendo comparações demais com o primeiro. mas eu amo o Shadow, meu ouriço bad boy favorito! eu adoro tudo relacionado a ele e a Maria. eu amo o Eggman explodindo a Lua e todo mundo tratando isso como se ele só tivesse colocado fogo em um ônibus ou coisa assim. eu amo esse cara agressivamente italiano q aparece do nada em uma cutscene! eu adoro o Sonic e o Tails invadindo a limousine do presidente dos Estados Unidos da América! só coisa boa tbm.

recomendo vc dar uma chance pra Sonic Adventure, se nunca tiver tocado nele antes. talvez acabe n sendo muito a sua vibe, mas eu diria pra vc ir de coração aberto e formar suas próprias opiniões sobre ele. pelo menos vc vai ter do q reclamar de primeira mão!

played this and 2 all the time as a kid

Sonic Adventure, whilst heralded as a tale of vibrancy and swiftness upon its inception, doth indeed falter in its execution upon the Dreamcast. The endeavor, which oughtest to be a splendid journey through realms fantastical and lush, doth frequently encounter divers hindrances in form both glitchy and janky. The apparatus of control, designed to navigate our fleet-footed hero through perils manifold, oftentimes provokes frustration with its imprecision and obstinacy. Furthermore, the spectacle of the graphics, albeit filled with a multitude of hues, doth not fully exploit the robust capabilities of the Dreamcast, thus rendering a visual feast that is but underwhelming.

In truth, the fabric of this game, meant to weave a narrative as rich and engaging as any minstrel's tale, doth struggle under the weight of its technical shortcomings. Whilst the concept and the world within which it dwells are crafted with a vision grand, the reality doth oft betray the promise. Players might find themselves ensnared by unexpected foibles and vexations, much like a knight errant entangled in a thicket deep within the enchanted forest. Thus, though Sonic Adventure bears the semblance of a grand epic, it doth not quite ascend to the heights of glory that one might hope for from such a storied franchise.

Watch out, you're gonna crash! AAAH!

Super Sonic's Story:
its pretty much just the ending to the game with one boss fight lol
but the boss fight is good in the first half, if a bit easy. theres an undeniable hype to seeing sonic transform into super sonic and speed across the water to hit a water monsters brain while crush 40 plays
and then the second phase ruins it by removing crush 40 and spamming you with lasers, making the fight go from easy to... not hard, but really annoying. then thats it, alls well that ends well (aside from the millions dead from chaos's rampage)


Final Thoughts:
sonic adventure is imo still a pretty great game, just with a lot of baggage. the camera may not be great, the chao garden may be better in 2, half the characters might not be good, but sonic, tails and gamma really do make the game something great. sure big hurts the game quite a bit, sure knuckles is mid, sure amy is... nothing, and sure the game is jank. the bosses for the most part kinda suck... but what's good in this game truly does make up for it. i'd say this game is greater than the sum of its parts, and-besides big- this game aged extremely well. i wish we could get another sonic game like this, not necessarily a remake (though this game would benefit from it if they keep sonics physics and do a total rework of big) but i just wish we could get something new that understands what made this game so special, what made it work so well and realize its true potential. there arent enough sonic games out there that just let you play as other characters with their own unique playstyle and objectives
but it is what it is.

Big's Story:

it really is that bad.

Knuckles Story:

Knux might be the worst campaign in the game. 5 levels of treasure hunting and all of em are just recycled portions of sonic levels. the treasure indicator is finicky and the collectables can be found in very weird places, and it all ends on a boss thats sonic's and big's leftovers. what a downgrade. even his upgrades suck, i have never once needed to use the fighting gloves in my twenty-something years of playing this game. his story has so little thought put into it either "master emerald destroyed, find pieces, get tricked by eggman, fight sonic, ok i found all the master emerald pieces the end"
literally just feels like an afterthought

I don't care how much this game is flawed, I LOVE IT TO DEATH. There's no nostalgia here I just really love this game

Overworld exploration kinda bogus. Animations are unnatural and from hell. Tails deserved more than reused Sonic stages and Amy's levels flat out sucked. But I will never listen to another person on this planet whine to me about Sonic having a rough transition to 3D, this game was fun as balls and, if had the beauty of unbothered time to clean up and fix bugs like Nintendo, could have been a full-fledged banger. Hoping for a remake.

"sonic had a rough transition into 3d"

cool, weird-ass game that proudly wears its status as sega flexing its shit on the previous gen right upon its sleeve. the monolithic status this game has in the fandom and the historical context of sonic as an entity is pretty interesting to me considering there really isn't that much to it - ten solid sonic levels and then little fragments that more or less exist to flaunt the possibilities of the dreamcast and what all sega was capable of at that point. i'm really endeared by games of this era that were chock full of weird side content and minigames just to show what the fresh hardware was capable of (final fantasy x also comes to mind), and sonic adventure is maybe nothing BUT that. combine that with its weird atmosphere and bizarre, campy writing and it fits right up there with the pantheon of Weird PSX JRPGs of '99.

speaking of writing - i was surprised on a playthrough how this game basically doesn't have a story so much as it has a bunch of isolated events that happen in proximity to one another in an arbitrary and sort of staggered fashion. sonic's story may be the main draw here in terms of gameplay (and clearly the star of the show in general; he's the only one of the stories you can't knock out in an hour tops) but it's also the story where pretty much nothing of note happens. honestly as cute as tails and amy's little mini-character-arcs are the only story worth writing home about here is gamma's, which i still find really poignant and thought-provoking even as an adult... something fatalistic and genuinely dark about this power-hour of pathos, even in comparison to the really dire places that sonic adventure 2's writings and greater themes go. honestly gamma's just the best part of the game in general, between his story, his variant of hot shelter easily being the best level in the game, and the boss fight against beta being one of the game's very best. kinda wish i cared for drakengard 3 at all because i would KILL for a version of his general plot pitch that's not written for children

can't help but feel like some of these little stories deserved a bit more time in the oven; gamma's shooting gameplay and knuckles' hunting were both eventually expanded upon in SA2 but i really like the "puzzle platformer where the female protagonist has to avoid a creepy stalker" idea with amy's gameplay and how tails' levels take sonic's ethos of playing as little of the level as possible to their natural extreme... such a shame their stories take about 11 minutes apiece to complete.

definitely not as polished, focused, effortless or full of finesse as sonic adventure 2, but honestly i don't think being less Good in one linear direction makes it Bad in the opposite linear direction either. sonic adventure is a strange, curious, funky little game, and it's lovely for it.

Esse jogo de fato tem seus momento cagados mas trouxe icônicas fases para franquia tem músicas IMPECÁVEIS e deixou o Sonic mais daora do que nunca

A mess, but its peaks are so good!

I was born too late for the SEGA Dreamcast, but I was born just in time for the Nintendo GameCube, and one of my favorite games growing up was Sonic Adventure DX: Director’s Cut. I loved this game immensely growing up, and I played and replayed it over and over again, to the point where the disc wore out and stopped working. As the years went by, and I got older and came to play a wider variety of games, I eventually stopped enjoying Sonic games as much as I used to when I was little, to the point where nowadays I view the franchise with nostalgic indifference. It’s something that I definitely used to love and I might check in on occasionally, but it rarely occupies a space in my brain these days. Recently, those feelings of nostalgia took hold of me when I learned about how the DX version of Sonic Adventure was apparently a lot worse in comparison to the original. I read that it introduced new bugs and glitches, and it changed the game’s overall visual style for the worse. So, out of curiosity, and because I wanted to be reminded of old times, I decided to emulate the original Sonic Adventure to see how much better it actually was in comparison to the allegedly maligned DX version, and in all honesty, I don’t really think that DX is as much of a downgrade as I was led to believe. The game itself wasn’t as much of a fun nostalgia ride as I’d hoped it’d be, either.

Dr. Eggman has returned with a new plan for world domination, and this time he’s in command of a creature known as Chaos, a liquid monster who grows more powerful and changes shape after being fed the legendary Chaos Emeralds. Sonic and company all get involved with Eggman’s plot in some fashion, as they attempt to stop him from feeding Chaos all seven emeralds and wrecking untold havoc upon the world. You play as Sonic and five other characters, each with their own style of gameplay and personal narratives that occasionally crossover with one another.

I have to admit, reviewing this game is rather difficult for me. I played DX growing up so much that I know the game like the back of my hand. I’m used to the physics, I’m used to the boss fights, I know where I’m supposed to go and when, I can quote so many voice lines… basically I can play this game almost without thinking. There may be aspects of the game that I find easy that other people might struggle with. Sonic Adventure is a bit of a finicky game, and getting acclimated to how the game feels and controls may not come as naturally to others as it comes to me. Once you get used to it though, the whole game is very much a walk in the park. Each character shares the same core controls, but they also have their own abilities which make them unique.

Sonic’s campaign is by far the most fun in the game, and clearly where the most attention was given. His stages simply take the speed focused platforming approach of the 2D games and apply it to levels made in 3D. Sonic’s stages are often long and made up of multiple sections with a variety of different environments and music tracks for each section. Sonic for the most part feels pretty good to control, especially when you manage to get him going at higher speeds. The biggest problem that I have both with Sonic’s stages and with the game in general is easily the awful camera. The camera often acts like it has a mind of its own, and when Sonic or other characters go at high speeds, it often can’t keep up with them, or it’ll get stuck on level geometry, freak out, and prevent you from seeing where you’re going. The only times I ever died during my replay of this game was when these camera issues happened, and they happen most frequently when you’re going at high speeds through tunnels like in Sky Chase or Speed Highway. Sometimes to get the camera under control, you just gotta slow down and give it a second to catch up, which can be annoying, but it’s not the worst.

As mentioned, the rest of the cast all have their unique styles of gameplay, but for the most part, they all reuse various sections of Sonic’s stages. Some characters have sections of stages unique to them, and there is one stage (Hot Shelter) that Sonic doesn’t have that other characters do, but 95% of the other characters’ stages are reused or slightly edited sections of Sonic’s stages, and their gameplay for the most part isn’t different or interesting enough to really feel substantial. Playing as the other characters can feel rather repetitive and boring as a result.

Tails is easily the best example of this. His stages involve racing an AI-controlled Sonic through chopped up sections of Sonic’s stages. Tails can’t run as fast as Sonic, but he can fly, and there are these booster rings he can fly through that allow him to take shortcuts that Sonic can’t utilize himself. It’s never a challenge to outpace Sonic, and Sonic can sometimes get stuck on level geometry and not even advance forward at all until he rubber bands and teleports right next to you in order to catch up.

Knuckles’ stages have him searching for broken pieces of the Master Emerald. His ability to glide and climb walls allows him to explore stages in a way Sonic can’t, making the stages themselves a lot more open and exploration focused. His gameplay is different enough from Sonic’s that replaying stages isn’t really that big of a deal. His stages are my next favorite after Sonic’s.

Amy’s campaign is surprisingly fun. Amy has to flee from an invincible robot called Zero, which chases her across all of her stages. Amy’s on the slower side, but she has her own special movement abilities and attacks she can perform with her Piko Piko Hammer to make up for it. She also has the most unique content compared to the other playable characters that aren’t Sonic, as she has sections of Sonic’s stages that he doesn’t get to experience himself, such as the fun house in Twinkle Park. My only complaint is that she has the least amount of stages in the game (three in total).

Then there’s Big’s campaign… Big has always been rather infamous when it comes to discussions surrounding this game. As opposed to every other character’s gameplay, which is generally focused on exciting action, or high speed setpieces, Big the Cat’s gameplay involves fishing for his pet frog named Froggy. There are pools of water in stages that are occupied by Froggy as well as other fish, and you have to catch Froggy in order to clear Big’s stages. I think it’s pretty understandable why people don’t care for Big’s campaign. His gameplay is so different from everyone else’s, and if you want to complete the story, you have no choice but to do them. The fishing itself isn’t especially fun either, and it can be confusing because the game itself doesn’t really explain how fishing works. I remember being so frustrated and angry with Big’s levels as a kid because I didn’t know what I was supposed to do, and didn’t realize that you needed to flick the control stick down whenever Froggy bites onto the lure in order to actually hook him onto it so that you can start reeling him in. To the game’s credit, fishing is explained in the game’s instruction booklet (both this version and DX’s), so it’s a bit hard to blame it for not telling you what you’re supposed to do. That doesn’t change the fact that the fishing itself is still not particularly engaging. At the very least, it’s not difficult at all once you figure out how it works.

Finally, there’s E-102 Gamma’s campaign. Gamma is a robot built to serve Dr. Eggman. His stages involve running and gunning, blasting enemies and obstacles and defeating a boss at the end of each stage. I don’t really know how else to describe Gamma’s stages other than braindead. That might sound a bit harsh, but I genuinely can’t think of any other way to put it. You hold down the action button to target obstacles, wait to target as many as you can, and then Gamma will fire auto-homing shots to destroy targets. It’s also hilariously easy to just stun lock all of the bosses at the end of Gamma’s stages and keep them from fighting back at all.

The story, much like the gameplay, is ambitious, and I do actually think it’s executed well enough. However, the horrible dialogue and the stilted 90’s voice acting can really knock the wind out of its sails. It’s charming enough to find it funny, but very much in a “so bad it’s good” kinda way. Eggman’s voice actor is an exception though. Deem Reginald Bristow actually kills it with his performance. It’s really lively compared to every other character in the game, and he sounds like he’s honestly having a lot of fun with the role, as opposed to everyone else, who just sounds like they’re phoning it in.

By far the best part about this game is its soundtrack. God, to this day nothing really hits me like this game’s soundtrack. It’s honestly pretty damn close to perfect. Each track just adds so much to the immersion of each stage, while also being immensely groovy or electrifying songs on their own. Some of my favorite tracks include Run Through the Speed Highway, Red Hot Skull, and Pleasure Castle, but in all honesty, pretty much every single song is a banger, and aside from maybe some of the vocal tracks, it’s really difficult to find a song that isn’t great in this game.

As for how this compares to the DX version, I think that visually, environments look a lot more appealing in comparison. The textures in the Dreamcast version are a lot more colorful, and places like the Mystic Ruins look far more lush and appealing. Other than that though, I’ll be honest: I don’t think that this version has much else that makes it worth playing over DX. For the sake of making a good faith comparison, I did play through a chunk of Sonic’s levels really quickly in DX to see if I could run into any obvious bugs or glitches, but I didn’t encounter anything, and I don’t ever recall running into any particularly notable glitches in the DX version during the several playthroughs of it when I was a kid. If anything, I feel like I still prefer DX a bit more because it has a free camera option you can turn on during stages, which is a huge blessing since the auto camera is so terrible. You can also skip cutscenes in DX which is super convenient. I feel like the glitches and bugs of DX are overblown, it seems like you really gotta go out of your way to experience them. You could argue that since I didn’t play DX from beginning to end that I’m not making a fair comparison, and y’know what, I won’t argue with you. I just really don’t have it in me to play this game from front to back a second time.

It’s clear that there was a lot of passion and ambition that went into Sonic Adventure and I have nothing but respect for that. I feel like this is one of the most experimental games I’ve ever played, especially for its time. It’s just that not all of its ideas pan out very well, and it causes the game to feel bloated and boring at times. Sonic Adventure, no matter which version I play, is always going to be a big source of nostalgia for me, and I’ll definitely treasure those memories I had of playing the game as a kid. But it’s impossible to deny how rough and flawed the game truly is.

"sonic had a rough transition into 3d" my ass

good game but i wish that sonic was black and red

def something of its time, but it was an enjoyable playing through

Maybe 5 stars if you delete Big the Cat


One of my personal favorite Sonic games. The music is amazing, the controls feel super smooth, and the tone overall has a very charming vibe.
However, not all the character campaigns are equal. Sonic, Tails, and Knuckles are fine. Amy is so damn slow and isn't that fun, Big feels pointless, and Gamma is actually pretty ok.
So yeah, the game isn't the best all around, but the good parts are good enough to let me look past em.
...oh yeah the Dreamcast version. Yeah this was better than DX is more or less every way.

Gamma's story:

barely saying a word, the actual story to this campaign is rather great. simple yet effective. and the gameplay is fun too despite being only a small handful of levels, but they all end with a pretty decent boss
good campaign

Amy's Story

this uh
sure is a campaign
its not as bad as some will say, but its not good either
its kinda like a sonic-ified resident evil 3 where youre constantly being chased by an unkillable threat, keeping you on the run as you platform your way through the level. problem is, the robot chasing amy (zero) isnt much of a threat. amy is pretty slow in these levels, but it can be fun to control her if you can build enough speed to do a hammer jump... just dont get the long hammer because (in addition to coming in too late to matter) the sound effect is just ruined. it might sound like a nitpick, but the hammer jump with the default hammer just... it just has a satisfying click. it makes me understand dogs more, you know how you reward them with that clicker thing... its like that. anyway you can knock zero down in one hit and that'll stun him for long enough to do a "puzzle" (puzzle being put the green block in the green slot, pressing a button, or rotating a valve) and then just cruise through the level without any real issue until you reach the balloon that ends the level. do that 3 times and then have a boss fight and you're done. the levels arent even long either, they'll probably take you about 4 minutes each. you get a boss fight with zero at the end and hes pretty easy. bop him into the electric fence, bop his head, avoid his ring attack by jumping, repeat 2 more times and thats it, thats the campaign done. even the actual story to the campaign is nothing special, since its just "amy finds a bird then gets distracted by everything as the robot chases her"
its short, its neither good nor bad, its just kind of... there. it exists and then its over in like half an hour, and half of that is either cutscenes or meandering around the overworld.

Tails Story:
while sonics campaign was a much more straightforward adaption of the traditional 2d gameplay into a 3d environment, the tails levels are more... interesting. its a shorter campaign where the story is largely the same, just from tails perspective, and now the core gameplay is racing sonic in levels that are mostly identical to how they were in sonics campaign. its a neat little novelty but could have been done better. its not even all the sonic levels, and while tails does get his own sandboarding level, one where he doesnt race anyone, it just felt pointless. much like the bosses he fights. theyre almost all just "fight this character from the sonic campaign but without the homing attack" and the bosses were already a lowpoint in the game, or rather the boss fights against other characters you play as, anyway (though a couple of other bosses tails fights arent great either)
tails story does however make up for it all by the end with a great final race against eggman to see who can get to the nuke first, culminating into one of the best bosses in the game, the egg walker, as tails gets his moment in the spotlight as his own hero, independent of sonic (we dont talk about forces)
a charming little campaign