weird to say that this is the first videogame that I ever played, especially with how unattached I feel to it, there's no good level design aside from Palmtree Panic and MAYBE Stardust Speedway
the setting and story is super interesting, and the time travel gimmick is actually very fun, but it should NOT be this fucking stupid to get the good ending of the game
the setting and story is super interesting, and the time travel gimmick is actually very fun, but it should NOT be this fucking stupid to get the good ending of the game
En su día este juego fue un juego relativamente inaccesible para mi, pero gracias al relanzamiento pude disfrutar del contenido de este juego, ciertamente fue un curioso experimento, creo que el mejor aspecto del juego es la ambientación que acompaña tan bien al mensaje ambientalista, pero tristemente esto se ve manchado por una jugabilidad y diseño de niveles que no estuvo a la altura de los otros juegos 2D de la saga, a pesar de eso creo que es un juego entretenido para pasar un rato, con niveles que sobresalen y destacan, es un juego que no es bueno ni malo, simplemente fue un experimento.
YES. As a Sonic game, Sonic CD is very clunky: the time travel gimmick doesn't really work in the tight enviroment, the stages are confusingly maze like and the fact that Wacky Workbench has a gimmick needed to clear the level thats way worse than the Barrel of Doom. (If you know you know)
However, if you instead view Sonic CD not as a Sonic game but as a "avantgarde puzzle exploration" game it becomes far more enjoyable, and i was then able to appreciate how non linear it is in its level design. And the music is stellar too. I get its mainly nostalgia, being the first sonic game ive ever played, but I had more fun with CD than Sonic 1 & 2.
However, if you instead view Sonic CD not as a Sonic game but as a "avantgarde puzzle exploration" game it becomes far more enjoyable, and i was then able to appreciate how non linear it is in its level design. And the music is stellar too. I get its mainly nostalgia, being the first sonic game ive ever played, but I had more fun with CD than Sonic 1 & 2.
This games certainly a weird one isn't it?
On the one hand there's a lot I enjoyed, the music is great, I prefer the jp/eu ost but the us ost is nothing to scoff at either, with my favourites being stardust speedway from the jp/eu side (all time periods) and tidal tempest on the us side (present), the themes are quite creative too and the pixel artwork is superb especially for the time. The music and theming help give this game it's own identity, something only this game can replicate. On the gameplay side of things I enjoy the super-peel out, I think sonic controls just fine, levels can be enjoyable and the special stages aren't too bad either, not great but miles better than sonic 1s and 2s (you can retry them as many times as ya like too!). The time travel gimmick of the game is a neat idea, it's always a treat warping to a new time period and seeing how different the level looks and sounds.
This specific version of the game makes it all look nice, adds a few tweeks here and there, and a nice menu to boot, as well as a playable tails, time attack, achievments, choosing which ost to play and extras.
Now for the iffy stuff, First off travelling through time can be a pain, for the most part I didn't have too much of a hard time building up speed for the past, but there are some levels where you'll definitely have a bit of trouble and it doesn't help how the future sign-posts are everywhere meaning it's easy to end up in the future by accident, same goes for finding the generators/ holograms, some are fun to find, others you'll need a guide. The level design can either be good or bad, it constantly flip-flops depending on what you're doing in the level, though there are some design choices that are persistent no matter your style of gameplay, mainly that the game is often filled with things that'll fling, bounce, crush, launch you and so on.
Let me break it down, for sonic cd, I like to categorise the levels into 3 types, 1) Levels that are fun to play through casually and explore. 2) Levels that are fun to play casually, not explore. And 3) Levels that are fun to explore, but not play through casually.
Lets take 3 levels for example, you have a level like palmtree panic which is fun to play through casually and to explore (finding the generators/ holograms), then there's a stage like stardust speedway which is fun enough to play through casually but exploring is a pain due to the level design clearly not being built for that, and lastly there's a stage like quartz quadrant which is fun to explore, but playing casually there's not much too it if you just blast through it. With these quirks in mind playing through the game is going to be a different experience for everyone, unlike other sonic games, no one can seem to agree whether this one's any good or not, If you blast through it the game might be a short enjoyable adventure or leave you wondering what you just played, but then if you explore and go for 100% you'll either be left with the feeling of satisfaction or annoyance.
It was weird for me, I was going after all the achievments and ended up doing 2 playthroughs, both 100%, and my first playthrough I had a pretty good time, it was all new to me and I ended up finding all the generators/ holograms pretty easily, randomly stumbling upon them, being flung in the right place at the right time. However on my second playthrough, that wasn't the case, I had a harder time finding a few of em and I started to notice half the level design is poorly designed. This is why I'm giving it 3 and a half stars, I just can't pin point exactly what I think.
At the end of the day, Sonic CD can be fun time, it has a lot of things I enjoy, but also a lot of finicky stuff that bogs it down, I recommend if you're a sonic fan or just curious, please give it a go and see what you think.
(If ya made it this far here's a tip, if you're going for 100% make sure to save the last time stone for act 2 of the final area, metallic madness, as getting all the time stones will destroy all generators/ holograms, thus meaning you'll be unable to get the Saviour of the Planet achievment, so just make sure you destory all the generators/ holograms before grabbing the last stone. PS, 1) There are no more metal sonic holograms in metallic madness, after you beat him in stardust speedway act 3 and (2) You CANNOT get the achievements with Tails)
On the one hand there's a lot I enjoyed, the music is great, I prefer the jp/eu ost but the us ost is nothing to scoff at either, with my favourites being stardust speedway from the jp/eu side (all time periods) and tidal tempest on the us side (present), the themes are quite creative too and the pixel artwork is superb especially for the time. The music and theming help give this game it's own identity, something only this game can replicate. On the gameplay side of things I enjoy the super-peel out, I think sonic controls just fine, levels can be enjoyable and the special stages aren't too bad either, not great but miles better than sonic 1s and 2s (you can retry them as many times as ya like too!). The time travel gimmick of the game is a neat idea, it's always a treat warping to a new time period and seeing how different the level looks and sounds.
This specific version of the game makes it all look nice, adds a few tweeks here and there, and a nice menu to boot, as well as a playable tails, time attack, achievments, choosing which ost to play and extras.
Now for the iffy stuff, First off travelling through time can be a pain, for the most part I didn't have too much of a hard time building up speed for the past, but there are some levels where you'll definitely have a bit of trouble and it doesn't help how the future sign-posts are everywhere meaning it's easy to end up in the future by accident, same goes for finding the generators/ holograms, some are fun to find, others you'll need a guide. The level design can either be good or bad, it constantly flip-flops depending on what you're doing in the level, though there are some design choices that are persistent no matter your style of gameplay, mainly that the game is often filled with things that'll fling, bounce, crush, launch you and so on.
Let me break it down, for sonic cd, I like to categorise the levels into 3 types, 1) Levels that are fun to play through casually and explore. 2) Levels that are fun to play casually, not explore. And 3) Levels that are fun to explore, but not play through casually.
Lets take 3 levels for example, you have a level like palmtree panic which is fun to play through casually and to explore (finding the generators/ holograms), then there's a stage like stardust speedway which is fun enough to play through casually but exploring is a pain due to the level design clearly not being built for that, and lastly there's a stage like quartz quadrant which is fun to explore, but playing casually there's not much too it if you just blast through it. With these quirks in mind playing through the game is going to be a different experience for everyone, unlike other sonic games, no one can seem to agree whether this one's any good or not, If you blast through it the game might be a short enjoyable adventure or leave you wondering what you just played, but then if you explore and go for 100% you'll either be left with the feeling of satisfaction or annoyance.
It was weird for me, I was going after all the achievments and ended up doing 2 playthroughs, both 100%, and my first playthrough I had a pretty good time, it was all new to me and I ended up finding all the generators/ holograms pretty easily, randomly stumbling upon them, being flung in the right place at the right time. However on my second playthrough, that wasn't the case, I had a harder time finding a few of em and I started to notice half the level design is poorly designed. This is why I'm giving it 3 and a half stars, I just can't pin point exactly what I think.
At the end of the day, Sonic CD can be fun time, it has a lot of things I enjoy, but also a lot of finicky stuff that bogs it down, I recommend if you're a sonic fan or just curious, please give it a go and see what you think.
(If ya made it this far here's a tip, if you're going for 100% make sure to save the last time stone for act 2 of the final area, metallic madness, as getting all the time stones will destroy all generators/ holograms, thus meaning you'll be unable to get the Saviour of the Planet achievment, so just make sure you destory all the generators/ holograms before grabbing the last stone. PS, 1) There are no more metal sonic holograms in metallic madness, after you beat him in stardust speedway act 3 and (2) You CANNOT get the achievements with Tails)
It's charming and has an aestethics unlike many videogames with its classic Sonic charm, CD graphics and, of course, the legendary soundtrack.
I think the level design is not that amazing many times: too chaotic and done in a puzzle way so players could make the time travels work. But some levels are really fun and filled with surprises.
I think the level design is not that amazing many times: too chaotic and done in a puzzle way so players could make the time travels work. But some levels are really fun and filled with surprises.
As my first sprawl into the Sonic franchise, i had a pretty good time with this one. OST is a banger (like every Sega game ever). Time travel mechanic with past and future versions of stages is a mechanic i would like to implemented in other games. CD is great what more can i say. Now to play Sonic 3 and Knuckles.
/Played through the Sonic Origins Collection/
/Played through the Sonic Origins Collection/