Reviews from

in the past


Really excellent indie 'horror' rpgmaker game finding all the little secrets and getting to play through all the little text adventure segments was really fun just wish the combat was more engaging I like the idea of the health vs money system but at a certain point it was just way too easy

The mechanics and overworld of this game were tricky for me to navigate at first, but I came to love the strange nooks and crannies, and I thought the ending was strangely touching. Horror didn't hit me as hard as it did in 'No Delivery' but eerie nontheless

è sorprendente quanto sia ben curato sotto svariati aspetti tecnici, giocando molto sull'esplorazione fornisce un combat system a turni che ruota attentamente sulla quantità di soldi che hai e per questo sarà fondamentale interagire con tutte quello che si trova in giro. Il mondo di gioco è curioso, ha indubbiamente tratti horror che strizzano l'occhio alla solita retorica anticapitalista (più che condivisibile) ma non è così horror come potrebbe sembrare perchè non ti senti mai realmente in pericolo o in ansia e forse questo anche per via di una certa semplicità in tutte le cose che devi fare oltre che per l'immediatezza di questa sensazione d'ansia che permea tutti i vari spazi di gioco. Nonostante questo possa apparire come un malus invece per me è un pro, perchè permette per l'appunto di esplorare e approfondire sempre di più il lato un po' nichilista (in maniera matura e cosciente) e critico verso il capitalismo, soprattutto nelle sue dinamiche di alienazione che tendono a creare distorsioni soprattutto riguardanti l'aspetto sociale. Infatti un punto del gioco è quello di andare a ricordare la vicinanza rispetto ai colleghi, piuttosto che a quelli di sfere più alte (o ai clienti)

A fascinating game about how as a store manager you have a world more in common with your employees than you ever will with the eldritch vampires at Corporate. Where the only winning move is to realize the horrors of capitalism and leave. One of those games with multiple endings and you need to do all of them to get the true ending, but it does it in a very straightforward and obvious way, and when that final ending pays off it feels very satisfactory.

It's not so bad down here.

Sorry We're Open is a breath of fresh air in the beloved RPG genre.

I (shamefully) played this before Oats earlier titles mistakenly thinking this was the first (by steam publish date).

But man what a good title to start with.

Taking notes from roguelikes and visual novels Sorry We're Open has a completely unique approach to how you progress in it's world.
And boy is it's world well crafted.
The most jarringly accurate representation of what working a job is actually like perfectly replicated.

This depiction feels borderline cathartic.
The entire soul sucking aspect of labor represented as the horror it should be.

Watching party members (co-workers) come and go all in their wild range of usefulness (and as someone who didn't use that many it was a bit of a treat when it was over).

Resource management is the name of the game and your job title! and it's good, finding new employees with Job Titles and Quirks that work well with each other is a bit challenging at first but once you figure it out, you'll have a well oiled team that can take on anything.
Which is again too accurate to how things work irl.

An atmospheric and surreal "horror" RPG Maker game. Game is basically broken into three thirds - one a decision based choices & (immediate) consequences text "puzzle" based around actions being performed during your shift, which often gives away to the second third; a non-conventional turn based combat scenario (RPG Maker typical affair in terms of it's presentation), it's unconventional as only certain types of employees have attacks (which cost literal dollars) or you (the Manager's) health. Protip: load up on healing items and goof off enemies to death. (This sounds bizarre out of context).

The final third involves exploring various shops and urban locales for items to advance further.

Is it fun? Yes; it's a biting critique of retail corporate culture, with a surreal backdrop. It's also very atmospheric, and the musak playing in the store is going to be stuck in my goddamn head for weeks.

It's short and cheap at full price - so strong recommend from me - especially if you're curious what it would look like if David Lynch directed hit sitcom Superstore.

Oates has been developing a fascinating little series of RPGMaker horror games with an incredibly heartwarming edge of sincerity to them. Using a consistent stack of plugins and gorgeous consistent artwork (often re-used between games, to excellent effect), a small world of surreal melancholy is slowly built out, with supernatural monsters projecting the insecurities and struggles of modern life.

Sorry We're Open is the gutpunch game released this year, a game about being a faceless manager of a retail store, carrying your crew through day after day of absurd confrontations with mundane customers and supernatural poltergeists. You gotta keep the store clean, you gotta keep your crew alive, all the while the real evil of Corporate Management hangs over you like an eldritch vampire.

The only winning move is to realize the horrors of capitalism and leave. The game uses its multiple endings in short succession to deliver its true payoff, and is absolutely worth playing through to 100%.

Its thesis is worn directly on its sleeve: Even the manager of a store has far more solidarity with the workers under them than the capitalist monsters running the show. And if you don't realize that, you will die a husk drained entirely of life.