Reviews from

in the past


Pretty decent clone of the old Castlevania titles, but the level up mechanics feel somewhat superfluous. I also thought there would be more weapons and more incentive to replay old levels after unlocking some abilities. Better than the 3DS Castlevania - Lords of Shadows game, but not as good as the excellent Castlevania - The Adventure Rebirth.

A Pixel-art é bem bonita, para um jogo lançado originalmente no Java os sprites são ótimos, juntamente à boa variedade de inimigos que deixam a experiência bem mais agradável.
Entretanto por ser um jogo para uma plataforma bastante limitada a Trilha Sonora é muito simples, as músicas de início não tem nada demais, só que com o tempo elas enjoam muito (principalmente a ost dos chefes).
A gameplay é bem ok, é basicamente um Castlevania só que 10 vezes mais fácil, além do sistema de melhorar seus itens ser extremamente facilitado com o jogo enchendo o cenário com cristais para melhorar tanto os itens quanto o personagem principal.
É basicamente um Castlevania da gameloft, bem melhor que grande parte dos jogos oficias de Castlevania lançados para Java.
Os chefes se resumem a Mike Wazowski gigante, Lobisomem pidão, Dragão/Minhoca gigante e Dracula genérico, não tem muito o que falar sobre eles.

(16/01/23) Acabo de zerar a versão de Ds do jogo, e praticamente a mesma coisa do Java, as mudanças mais relevantes foram nas cutscenes e a trilha sonora que melhorou bastante e ficou bem menos enjoativa.

Castlevania mais en moins bien.

It's a solid enough homage to classicvania (especially at the $5 price point) that's made with a clear love and respect for the original games. It's not too hard and not too long but a fine enough way to kill a couple of hours.

A blatant ripoff of Castlevania, but a blatant ripoff of Castlevania that actually understood the assignment and plays well. For a $5 digital game, sure, it's worth checking out.


A pretty weak Castlevania clone. The movement isn't as clean as the game appears to chug along. It's also ridiculously easy and quite short, with nothing particularly memorable. Far too many auto-scrolling sections with not too much to differentiate from level to level.

fodase nem joguei kkkkkkkkkkkkk

Almost interesting. Soul of Darkness is maybe one of the best games ever made for java phones, which doesn't exactly mean it's a great game, but it surely is technically impressive, from astonishing visuals, to interesting mechanics (but with mediocre combat) such as transforming into monsters, and using elemental magics.
I'd say the only aspect that is straight out bad, is sound design (or noise design, if you prefer), which I'd say it's probably a problem with the platform itself, because I'm sure that if Gameloft could, they'd definetely make something better, just like every other aspect of the game.
For some reason people compare this to Castlevania, which I don't really know why since it's just a linear beat'em up with vampires, and you don't even use a whip. Oh, and unlike Castlevania, this game has an actual insteresting plot.

an O K castlevania them up for 5 bucks
of course its a dsi game so you can put your face on the main character

sadece gameloft classicsteki oyunları incelerken kapağını görünce felaket etkilenip bir anda random bi şekilde oynayıp aynı gün bitirdiğim bir oyun. aslında kendi çapında gerçekten iyi olmuş ya zaten kısa süreli bir oyun öyle vakit geçirmek için işte.

If it ain’t broke don’t fix it: a great Castlevania homage that feels robust and polished.

Soul of Darkness is a 2D metroidvania, although it is way more inspired by the -vania part especially visually where it straight up copies these games.

I’m really conflicted on Soul of Darkness. This game achieves most things it sets out to do with an asterisk, as there is just one big flaw in every facet of this game which just kind of ruin the overall experience.

Moving around the various environments actually feels really good, but the lack of coyote time and not being able to jump out of the first few frames of the turn-around animation led to a few undeserved deaths and made some jumps unreasonably hard.

When defeating an enemy or destroying an object you will collect this games’ main currency called souls. These souls can then be used to upgrade an attribute of one of your two weapons. For some reason you can invest souls into these attributes even if you don’t have enough to upgrade them, which just led to me opening the menu every time I defeated an enemy or broke an object significantly hampering the flow of the game.
Another product of this system, combined with the respawn system, was that there were moments where I just left and reentered rooms to grind upgrades, which isn’t something I thought I would ever have to say about a 2D metroidvania game and made gate flashbacks to my first Super Metroid playthrough where I had to do a similar thing before the Ridley fight, which was also the worst part of that game.

This game also had a lot of boss fights considering its length. These are all well designed and actually fun to fight, but they unfortunately suffer from the same problem the rest of the game does which is, that it is really easy. You one- or two-hit most late game enemies, if you just upgrade your weapons strength by a little bit, which you almost couldn’t even avoid if you tried to.
The best boss of the game is the Giant Worm Enemy, which spans a whole level and was also the most “difficult” section of the game for me.

Everything else is held back by the short length (about 2-3 hrs of game time).

At around the halfway point you will first encounter the mechanic of transforming into specific enemies. While a fun idea, it also only appears 3 times making it feel severely underdeveloped.

During your playthrough you also might find life-/magic-crystals hidden throughout 10 of the 11 levels, which work a lot like heart pieces in Zelda, as in they increase the amount of health- and magic in fours. These would in theory increase the replayability of the game, but (and this is just my experience with them) they are not only hidden all to well, but more importantly there are just not a lot of them in the game. My completion percentage after completing the game was 99% and I did not go out of my way to collect these gems. This means all but two are “hidden” on the main path.

But the story had to suffer the most from the games’ short runtime. The developers obviously wanted to tell a story grander than the playtime would allow as a lot of said runtime came from skipping through text boxes.
Now the story would not have been all to great anyways as the protagonist named Kale is described as (and this is a direct quote from the e-manual):”a mysterious, powerful man.”, but I think it would’ve still helped the pacing a lot if this was a 4 hour game.

My main criticism is over now, but I still want to talk about the two obligatory DSi camera mechanics.

The first can be accessed through soothsayer-huts hidden throughout the levels, which upon interacting with give you a prompt to take a photo.
The predominant RGB color of that photo then determine the quality and quantity of soul you get. This obviously didn’t work (which could be partly related to me playing this on a 3DS), except when I held the camera directly into the sun, which led to the same outcome every time.

The second camera feature might be the best camera, nay the best feature of any game ever.
When first setting up my profile, which also gives you the ability to name it for whatever reason (whatever you type in will not appear ever again), there was an unlabeled option with a camera-icon. Feeling intrigued I quickly clicked it and my 3DS without any warning quickly took a photo of me. Now this wasn’t a normal photo, but much rather the ugliest photo taken of me, ever. Words can not describe how ugly I look in it. But I just ignored it and got on with the game not thinking much about it, up until the first time the main antagonist showed up and started babbling his uninteresting bad guy dialogue.
Lo and behold as the main antagonists’ dialogue icon had been replaced by the ugly photo.
This might just be the funniest thing I have ever come across in any game and definitely made the game worth the 5€ I spent on it.