Reviews from

in the past


Weakest game in the series, mostly due to the story for me. And due to the story/time-skip, we lost Taki, Kilik, and Xianghua, and got their disciples instead. I just did not enjoy it very much. I like the character designs still though, especially Viola, she's mysterious and cool.

I still managed to have a decent time with it overall, but it's most certainly the weakest entry in the series.

the best part about this is game is the character creation and online. The story is everywhere and most of the characters are just copy and paste and unlikable. Its an enjoyable game but, sadly cons outweigh the pros.

Even though I may still have no idea how to play this, I loved spending hours creating characters and would definitely spend that time again if I still had this game with me today

One of the Weakest Soul Calibur's to Date. The Game Attempts to Pull a Tekken 3 and misses the Mark entirely, due to the Newcomers Being Lackluster successors to their predecessors. Zwei and Viola are Exceptions due to both characters having Unique Playstyles and Designs. Story mode does a Very poor job explaining the Events Post Soul calibur 4, By not explaining what happened to Characters such as Cassandra, Talim, Setsuka etc. Patroklos Barely grows as a character throughout the Narrative and essentially comes off as a Karma houdini in the end. 5 Isn't a terrible game at all just very disappointing.


holy shit, what a fucking trainwreck this game is. the fact that people even enjoy this game is baffling to me when it has some of the worst singleplayer content i've seen in any fighting game. i cannot fathom how it is that people enjoy this game competitively either when the game added supers (which do NOT work at all in this format) and characters who can combo you for 35-40% damage off of one hit. who is defending this game? why is this average rating this high?

on all fronts this game really just outright fails. the story is infamously bad (as well as infamously incomplete (https://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ )), and patroklos as a character is just not compelling enough to warrant the plot centering around him. yes, stories with characters that do morally reprehensible things early on can work (see: final fantasy iv), but they have to grow and change and atone for said villainy. patroklos just slaughters innocent people left and right because a character we see in maybe 3 scenes max told him to. pyrrha is insufferable too, she's such a noncharacter whose emotions are "fragile vase that can break if anyone so much as looks wrong at it" and "WAAAHH STOP BEING MEAN AND TRYING TO KILL ME I'M SO LONELY". and the antagonists aren't much better off, if at all. elysium is just... such a forgettable and generic villain with basically no motivation and nightmare might as well just have "Contractually Obligated Mascot Villain" branded onto his armor for this game.

you can really see the "1/4th of the planned content" aspect when you see the cutscenes. the majority of them are just storyboarded scenes that were clearly intended to be modeled in 3D but they just ran out of time. so you'll get some cutscenes arbitrarily modeled (usually if they involve patroklos or pyrrha) but not more important ones, like major character deaths, plot twists, etc. etc. some part of me does feel like i'm punching down because this is very clearly not the story that they wanted to tell, but, by that same token, it is the story that we got. we get "viola is tied to amy and will be very important in the story" and she ends up speaking literally twice. we get a cool new character introduced in ZWEI and aren't even told what happens to him at the end of the story. we get to see the offspring of xianghua and kilik for two minutes and they barely get any time to do or say anything. ivy, maxi, and siegfried all show up with basically nothing to do other than to communicate "we are in this game", which is more than you can say about favorites like mitsurugi or yoshimitsu. on every level, this story fails to be satisfying to fans of the series, and i can't imagine newcomers would be very enticed by the likes of patroklos and pyrrha. again, punching down, sure, but i would rather they have not even bothered with a story mode if it was going to be this poorly implemented and boring.

all of this would be fine if the arcade mode was at least serving something palatable for the player but arcade endings don't exist in this game! no, instead of getting individualized character endings, you get nothing. no intro cinematics, no rival battles, no character profiles, nothing. what is even the point of including an arcade mode if it provides 0 new content to the player? this game is in such an unfinished state that it's legitimately a grift on namco's part to release this. i get that fighting games don't necessarily need to have extensive and complex singleplayer campaigns to be good, and some of my favorite fighting games of all time (CVS2, MVC2, SFIII) don't even have much beyond arcade modes. but this is such a step back for the series. SC established itself as a series that takes its mythos very seriously and builds on that with every iteration by developing the characters and how their lives intersect with each other as a result of soul edge and soul calibur. instead, we're left with a hollow beta arcade mode. kotor 2 and chrono cross may have been unfinished and had endings that are notoriously unsatisfying/poorly done, but at least they were (arguably) good up until those points. at no point while playing this game did this feel like a soul calibur game. sure, it has SCIV's engine and characters use weapons to fight each other, but this video game legitimately feels alien when compared to any other game in the series.

i'm still gobsmacked that this game doesn't have a worse reputation. i really try to find things to like about the content i consume, but there's literally nothing here. it doesn't even make me sad, really, because while i know the game should've gotten more time in the oven, it's absolutely deplorable that it would be released in such an unfinished state. this goes beyond "the game is rushed and has moments that don't work/need development", there's just like... legitimately no content here. again, this shouldn't have even been released if this game was going to be so much nothing condensed into a $60 price tag, and i'm likely going to hesitate on any future namco purchase knowing that this met their bar of quality.

What the fuck happened? This is terrible!

Boring campaign, couldn't care about either main character, never played it again. As for the other characters, I'm just not fond of how they turned out, as they weren't expanded upon either. Mitsurugi, Ivy, Cervantes, Voldo, Raphael etc. seem to be included purely for fan service, there's no real story behind it, and the new characters just aren't interesting. The gameplay is fine, I suppose, I iked playing as Aeon and Natsu the most, but nothing kept me hooked like Soulcalibur III. Kilik's return was pretty nice, and I guess the whole focus of the game are the Character Creation and the multiplayer, and those are fine, but they're not what I come for, unfortunately. The stage designs also let me down, nothing nearly as interesting as previous titles.

Also that Z.W.E.I. guy is cringe as hell.

Jogabilidade excelente mas com decisões horríveis de personagens

melhor jogo de lutinha que já joguei

Customization is fun, but the main story and rest of what the game has to offer isn’t.

Terrible game, It is like most fighting games except it is even harder to get combos and you have to think even more about the range of your opponents moves as some characters have ridiculously long ranges basic attacks.

Mixed bag of positives and negatives, mostly negatives compared to the previous SC games.

I haven't played the original Soul Calibur, but this one is my least favorite. Pretty unremarkable, aside from the character creator, but even that isn't enough to really make this worth playing over most other fighting games.

It's the worst SoulCalibur that I have played, but Ezio was a lot of fun to use at least

Zwei's model did not translate at all from his artwork what the fuck did ya'll do?

This game has the best character creator of any game. I used up all the slots making any character I could imagine, and they were all either PRETTY DANG ACCURATE or a hilariously bad anime-y version of them, and either way I loved it. Spent hundreds of hours playing online not caring about the gameplay, just having fun playing my custom characters.

Fechei o modo história, lado ruim desse jogo é a ausência de shop (se tiver, eu não achei), embora tenha já um grande acervo para editar o personagem que o bem quiser, ainda tenho apego ao SoulCalibur 3.
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I closed the story mode, the downside of this game is the absence of a shop (if you have, I haven't found it), although I already have a large collection to edit the character you want, I still have an attachment to SoulCalibur 3.

Soul Calibur was just never able to grab me outside of playing 2 at a friends house on the gamecube. I'm not sure if it's the movement or how blocking is its own button rather than holding back or what. Great character creator though.

my homie my bro my buddy my homie my friend ezio

Smackin' everybody with my customized abominations.

Also, yes, the soul still burns. Obviously.


I like it more than III and VI, there I said it. Bamco left this game to die.

That fucking final boss was so hard that I had to change difficulty mid fight

Very weak story but the mechanics were fluid which made the game somewhat fun

This was my first Soul Calibur game, and I loved it growing up, but the second I got 4 and 2 I never went back.