This game is like going to New York and having all of your friends tell ypu you need to try this one famous old hotdog place. When you get there the food is good, sure, but it's not really as great as people make it out to be. Definetly one of those things that gets better public opinions for being a classic and people's childhood favorites. Still, it's a pretty good hot dog
The second best spiderman game after the ps4 one in my opinion. The swing mechanic is fun and smooth and I explored the city for hours when replaying it. Unfortunately the story and voice acting is pretty laze and the main missions are so bad it hurts. I wish they kept to the freeroam missions instead.
Spider-Man 2 revolutionized superhero games with its exhilarating web-swinging mechanics. Soaring through Manhattan and seamlessly leaping into combat is a pure joy, truly making you feel like the iconic wall-crawler. The combat, while simplistic, is snappy and satisfying, and the story loosely inspired by the movie adds cinematic flavor. However, repetitive mission design, occasionally frustrating camera issues, and a somewhat bland open world hold it back from true greatness.
This game is absolutely hilarious - I love the deadpan voice acting. And the swinging is actually pretty damn fun, especially considering that this game is 20 years old. But I abandoned it at this stupid ass liberty island mission. Holy shit, what a terrbile boss fight. How are you supposed to get to those goddamn spheres effectively? Best regards,
Actually a little surprised that this isn't better, based on its reputation. Lotta jank, not much of interest to do in the (admittedly huge and impressive, for 2004) open world, and a short, awkward story. The web swinging, however, is as good as advertised. In the modern games, it's basically an auto-pilot that, if you want to invest some minor effort into, can be a little more engaging and efficient. Here, though, you do kind of have to genuinely learn it to get anywhere at all, and mastering it can feel VERY satisfying. Higher ceiling and lower floor - I guess I shouldn't be surprised by that contrast to the modern AAA experience.
Impressive and worthwhile only for the groundbreaking traversal and for seeing just how much this laid the groundwork for future games. Like, there's both big structure stuff and tiny little gameplay/mission design details that they are still doing EXACTLY in 2023, wild.
Impressive and worthwhile only for the groundbreaking traversal and for seeing just how much this laid the groundwork for future games. Like, there's both big structure stuff and tiny little gameplay/mission design details that they are still doing EXACTLY in 2023, wild.