Replayed on Series S via backwards compatibility. Honestly? This game barely gets a 4/5. It's a pretty short game I honestly enjoyed, but feel it could've used more time to flesh out its concepts. If they added more weapon variety, did a bit of squad AI polishing, and did a little bit more with the level design, I think RC could've been better.
Overall, Republic Commando is worth the $10 on Steam and the Xbox store. It's a fun romp you could chew through in a weekend and well worth a look if you wanted a Star Wars title that didn't focus on Jedi/Sith characters for once. Still wish we got Imperial Commando to polish these ideas, but alas.
Overall, Republic Commando is worth the $10 on Steam and the Xbox store. It's a fun romp you could chew through in a weekend and well worth a look if you wanted a Star Wars title that didn't focus on Jedi/Sith characters for once. Still wish we got Imperial Commando to polish these ideas, but alas.
An FPS that is just ok. The Star Wars theme helps, and the squad command mechanics are innovative, but this game shows its age and the levels are so repetitive that its easy to get bored. Also the enemies (especially Super Battle Droids) are such bullet sponges that it can get a bit frustrating when 5 or 6 attack you at once.
sorry KOTOR and fallen order, but this might be my favorite star wars game. it's short, but sweet. it's a game about the boys. republic commando is what i want out of a halo game, but in star wars. commanding the team is really fun, and they've each got very distinct Silly Little Guy personalities. hopefully we see more than just Scorch show up in the bad batch tv show. on a technical level, the game is very old and is hard to set up on newer machines. if you're alright with playing at a low resolution in 4:3 with fucked up mouse acceleration on the menu, continue. if not, maybe check out the community guides and mods before playing.
Типовий шутер середини нульових, на сьогодні він відчувається повільним та застарілим, керування підлеглими дуже просте, хоча і місцями цікаве. Сюжет зірок з неба не хапає, але комунікації з товаришами бувають прикольними, і починаєш за них переживати, якщо з ними щось трапляється. В цілому, як шутер на декілька вечорів в сеттінгу зоряних війн, то непогано.
SW:RC comes from the beginning of the “hey we can makes games play kinda like moooovviieees” era, where all the exciting stuff happens around you in the distance, but your own contributions are scripted and lackluster. The beginning cutscenes are mildly interesting, showing you an unusual side of Star Wars, but then the gameplay starts. The main weapon is a sluggish rifle with sluggish laser bolts – none of the sharp, fast, percussive feedback of the first Star Wars FPS Dark Forces – and the touted command system is essentially a holo-prompt guided participation-trophy mini-game.
Empty spaceship is best sci-fi concept. Every sci-fi game should have a level like that. The buildup from thriller/horror to proper warfare is brilliant. Even Kashyyk at night was kinda scary.
Loved Scorch and John Williams score is 24/7 which ruled.
Real ones saw the discarded lightsaber on the abandoned ship.
Loved Scorch and John Williams score is 24/7 which ruled.
Real ones saw the discarded lightsaber on the abandoned ship.