Reviews from

in the past


clunky controls and annoying enemy placement can get rough sometimes but it was a fun game

Republic Commando é um jogão para quem é fã de Star wars, mas mesmo assim tem seus defeitos que não dá para ignorar.
Para um iniciante, o jogo é absurdamente difícil e tático, fazendo assim com que a jogatina necessite de mais atenção e preparo. Além disso, o jogo não tem suporte de legenda para outras línguas sem ser o inglês, afastando ainda mais fãs (principalmente de outras regiões do planeta que não fale inglês).
O que pode ser considerado um defeito para alguns, mas para mim não foi, são os gráficos, que é o charme do jogo, além de não ter envelhecido tão mal, diferente de outros jogos da época.
As qualidades do jogo para mim é bem hipócrita, pois eu gosto da dificuldade dele, me exigindo um certo esforço, além dos personagens que são esteriótipos de um esquadrão.
Eu me divertir jogando, tanto por ser fã de Star Wars, quanto pelo que o jogo quis passar, ser um soldado Clone de elite e líder de um esquadrão de elite, básico, porém bem feito. Não sei se recomendaria...

One of the best fps games ever made + its star wars :D

A fantastic view into a world that the Star Wars movies don't really show us. Seeing everything from a clone's perspective is very cool. The game itself is a little basic, but it's still fun. Too bad the sequel was cancelled because this could have really been something special with a little more polish.


First tactical shooter ever made.

was doing this really difficult part, fell into a hole before the game saved.

Still enjoyable in 2023 but would’ve felt stellar when it first came out.

Team we have one last mission, we need to execute order 66 over the Disney HQ before they ruin our franchise

İyi askerler emirlere uyar

The most overrated Star Wars game? This received strong reviews back in the day, is still held in high regard by the fanbase, and secondhand copies could go for pretty high up until it got rereleased on the Switch and PS4. I remember finding mine in a store years ago for roughly $21 and thinking that was a steal. Little did I know that when I would finally get around to playing it much later, I wouldn't end up having much fun.

Let me be clear, I absolutely LOVE what they were going for tonally. From the insurmountable odds, enemies that were fodder in the movies being turned into legitimate threats, and the occasional splatters of alien blood on your visor Republic Commando expertly captures the tone of a gritty war film. It does a better job of showing a darker, more desperate side of the franchise's conflicts from the perspective of an expendable grunt while still managing to stay true to that classic Star Wars feel than the likes of Rogue One or Andor have. At least until that ill-fitting credits song. If you thought Godsmack was out of place in Prince of Persia, let me tell you mid-2000s misplaced teen angst had nothing on this.

Unfortunately, the actual gameplay isn't as enjoyable. RC is a tactical first-person shooter that doesn't get the shooting, combat sequences, or arguably even the squad control mechanics right. I get you aren't supposed to be a gung-ho killing machine in these types of games, but I at least expected to be able to AIM properly. Targeting with the right joystick is bafflingly stiff, awkward, and clunky making it hard to hit exactly what you want to even with the overly large reticle taking up the center of the screen. To put it simply, Halo this ain't. That's a real problem when the campaign inexplicably wants to try its hand at being a regular FPS at points by stripping you of your AI-controlled allies and forcing you to go it alone. The poor gunplay and speed at which your enemies can kill you can make these stretches quite a drag.

Luckily, most of the time you're with your three AI teammates. It doesn't necessarily make things all that much better, but battles are less of a pain. Well, before they start artificially increasing the difficulty by continuously throwing more of the bullet-sponge special foes at you at once, that is. Your fellow members of Delta Squad are impressively competent on the battlefield. Honestly, the most you'll ever really have to do is point them to spots where they can lay down sniper or heavy weapons fire, focus all their attention on a specific threat, and occasionally tell them to heal up. For the most part though, they can handle themselves and whatever danger is headed their way so there's not always a reason to give them any direction at all. It kind of makes it hard to be excited about anything when you realize the action almost exclusively consists of walking forward until reaching the next area where you'll need to hunker down for a bit to fend of repetitive waves of hostiles, and that in most cases the smartest strategic leadership decision you can make is to just simply sit back and let your subordinates take care of everything. Especially in the stages where ammo pickups are scarce often leaving you with dry blasters. Also, I mean, come on... Ammo? In a SW title?

A shame, because the settings these firefights take place in are genuinely fantastic. From the massive canyons on Geonosis to the sprawling bowels of a Republic capital ship and the immense forest that is planet Kashyyyk, the level design has such a way with scope so that you're fully aware of exactly how VAST these locations actually are in a manner I've not personally experienced from another piece of Star Wars media despite the linear paths you travel through them. I caught myself wishing there was more going on with the writing to accompany the sights. RC is solely focused on delivering its central premise alone, so there's not much happening narratively. Delta are an amusing bunch, particularly Scorch who sounds and acts so similar with his constant sarcastic lines like Grif from Red vs. Blue I legitimately had to check to see if they were voiced by the same person (they're not, it's some dude named Raphael Sbarge), but they really aren't given a whole lot to do. There are some interesting lore tidbits such as the revelation that bullets were once a thing in the galaxy far, far away, and while I wasn't expecting something too significant from an EU story I did at least think there would be a semi-decent plot to keep me invested. Yet, after progressing through the three different scenarios you're treated to a hilariously abrupt conclusion that feels less as if intended to hammer home the theme of stepping into the role of a highly dispensable soldier, and more along the lines of they ran out of development time to include the final mission or two.

Republic Commando isn't a bad game. It simply never does anything it sets out to do all that well. Except maybe multiplayer, it's most praised aspect on release. Naturally however, the servers have long since been shut down so on the OG Xbox in 2024 that's far from a selling point. Even if you were up to go the split-screen route, man, I'd have to recommend you just choose Halo instead any day. As a hardcore fan of the property, I view this as an altogether skippable and forgettable experience. Of all the prequel era SW I've been annoyed by seeing get demoted to "Legends" status (because it's not like Disney is doing anything with this period of the franchise anyways), I'm not too sour about this one.

5/10

I had fun with Republic Commando but, to be honest, I wouldn't give two shits about this game if it didn't carry the Star Wars name.

And I dare say that you also wouldn't.

I like the fact that this game manages to capture what we've seen/read about the clone wars, putting you in the boots of Delta Squad's leader. Giving orders to your team, managing them in the field, aiding them when they need, blasting droids and even ocasionally seeing familiar faces was pretty fun. I also loved the portrayal of famous Star Wars areas, ESPECIALLY Kashyyk's Shadow Lands, which's always a great place to visit in a SW game. I somehow got lightly attached to my teammates. Maybe it was the convincing voice actors. Or maybe it was because they're clones and I LOVE that era of the saga. Probably the latter.

The shooting's quite competent. Not quite as tactical as I expected, but if you go in gun's blazing, you'll quickly die. This isn't Doom and it's better for it. Soundtrack's also pretty good, but that should go without saying, since most SW games nails the music and atmosphere. And while the challenge feels unfair, the sense of accomplishment you get after surviving a maneuver with your squad is great.

The problem with Republic Commando is that, besides being a SW fps, it's just very... Generic? The shooting might be good, but it lacks any surprises. Enemy variety is a joke and some objectives are utterly unbalanced. In the first mission you are a badass, but on the next, your character is made of GLASS! Anything kills you! Especially since you're alone for the majority of that level.

The environments are cool, but they're only cool because you know them from the SW's universe. Outside of that, they're bland, uninspiring and painfully repetitive. Checkpoints are atrocious, the AI doesn't always function as well as it should, the weapons feel weird to use and everything gets old fast. This game only has 3 missions, around 8 hours, but it manages to OUTSTAY ITS WELCOME! The controls are very clunky too. Even changing weapons or picking up ammo feels, somehow, unresponsive. I get that the game is old, but goddamnit, HALO Combat Evolved is from 2001 and did it masterfully. As for the story? It's nice. Typical Star Wars. I liked it. Until the final scene, which just murdered the climax. Credits just rolled. A big letdown, to be frank.

Whether I recommend Republic Commando or not can be boiled down to a question: Do you love Star Wars?

If you do, pick it up. It's filled with flaws, but you'll get some entertainment out of it. If you don't, just stay far away from it.

A very fun halo-like first person shooter in the Star wars universe. The only thing I wish was different is being able to play multiplayer with four people in the story and the ending of the game to not feel so rushed

In a lot of areas, this is really impressive. The co-op mechanics and AI are competent and offer a lot of room to craft your own approach, a lot of smaller details are really sick for a 2005 game and the presentation is usually great. For the longest time I mainly knew this from the trailer that was an extra in the 2004 Battlefront, which looked like the coolest yet scariest shit ever to a kid.
It has a more gritty presentation than is typical for Star Wars, both 19 years ago and even today, and it fits quite well considering the whole surrounding it.
I also want to appreciate here how after a abrupt anti-climax, you are treated to the most "early 2000s licensed shooter song" ever. Incredible.
While the gameplay works well and is fun, it also becomes repetetive. Entering the second of three main levels, you have seen everything the game has to offer in terms of enemies. The final main level does not provide anything new, instead just starts to mix the geonosians from the first level into the mix. It led to a situation where I was glad when it ended, even if it could have been sooner. Other issues with the gameplay are sudden insane difficulty spikes from time to time. Especially around the end of the first main level is one section that is cruel, and then the autosave is far behind. I tried this game the first time a couple years ago and in that moment that was so dumb to me I quit.
Still, I don't want to be too harsh to this since it is incredible considering what it is and especially for its time, and if I played this as a kid I would most likely highly adore it.

solidified the extra .5 star after i watched the temuera morrison interview in the extras

Decided to revisit and platinum this game after 16 years since I last played on the original Xbox and it still holds up to this day as one of the best Star Wars games out there.

Easily one of the greatest Star Wars games, would be 5 star if it ever had co-op campaign.

I had very fond memories of this game so I was pretty excited to replay it, unfortunately I found it too lacking to continue playing. The squad system is a neat idea and back then was the coolest thing ever, but other than that this game does not have much going for it other than the fantasy of playing a clone commando. The gameplay gets tiring very, very quick.

"I wish they'd stop doing that."

While the gunplay is substandard and the runtime is short, the characters and atmosphere carry this game. There is a clear tenderness for the world of Star Wars; for example, the title theme is written in Mandalorian. However, Republic Commando also distinguishes itself from the source material by portraying the Clone Wars an a gritty fashion not unlike Apocalypse Now -- you'll most likely know if the game clicks with you before you're even given real control.

I played it on my switch for a bit before I lost interest but I must say I was impressed by how intense the beginning was. It truly made you feel like a clone made to fight in the war.

goddd i wish this game worked on modern computers but its so finnicky. fun as hell though


Uma joia esquecida dos bons tempos onde Star Wars tinha bons jogos, as vezes o jogo peca, como nas INSUPORTÁVEIS FASES SOLO, Você se acostuma tanto com rushar que fica estranho, ele envelheceu bem, nem se parece com um jogo de quase 20 anos atrás, é um bom FPS principalmente pra fãs de Halo

Childhood nostalgia hits hard.

You can heavily feel the Metroid Prime and Halo inspiration in this one, yet they still manage to add their own twists to early 2000's FPS stereotypes.
The best part of the game is the strategic management of your 4 man squad, that's about the only innovation present however. It does massively change the thought process a player has when entering a new battle arena, but unfortunately it isn't integrated as cleverly as it could have been.
Most of the game is thoughtless corridor clearing, but when you do get some interesting level design, the combat really shines through, which is what makes me really wish we got the cancelled sequel.
Not worth playing unless you like Star Wars or are interested in early 2000's games.

Side note: The bonus features explaining how the game was made was hella dope! Even if this isn't my favorite game, seeing developers talk is really inspiring and informative.