Falls just short of being "Crusader Kings in space" for me, but still great in its own ways. I am a huge fan of all the elements of speculative sci-fi they include, and it is all wrapped in a great grand strategy system. The real thing that prevents it from being truly great to me is that over the course of two games, playing as wildly different species and civilizations, I am seeing a huge amount of repeated events and discoveries. They don't appear to give me a reason to make different choices on these besides roleplaying, but unlike CK3, there aren't deep RPG hooks built into this game. All of the economy and shipbuilding and expansion feels remarkably manageable, which is a pleasant surprise for this sort of game. Excited to try out new DLC and scenarios as they go on sale.
A game about expanding your empire across the stars. Pick (or make) and alien race, start off on one planet with just a few basic ships and start from there. Explore your galaxy, colonise planets and encounter other aliens.
You can focus on taking things by force, or try playing nice – or switching between the two depending on what civilisations you encounter. Sometimes war may be the only option – especially if you encounter an aggressive people and something about your species greatly offends them, so they won’t rest until you are purged from the galaxy.
There is a lot in the game that you can manage, but Stellaris manages to not feel overwhelming either. The mod support for the game is great, too – there’s a Star Trek mod that is brilliant, and adds in missions and small events that can happen, turning it into an amazing Star Trek game.
You can focus on taking things by force, or try playing nice – or switching between the two depending on what civilisations you encounter. Sometimes war may be the only option – especially if you encounter an aggressive people and something about your species greatly offends them, so they won’t rest until you are purged from the galaxy.
There is a lot in the game that you can manage, but Stellaris manages to not feel overwhelming either. The mod support for the game is great, too – there’s a Star Trek mod that is brilliant, and adds in missions and small events that can happen, turning it into an amazing Star Trek game.
petite mise en situation :
première fois que je joue, il est 22h et je sais pas quoi faire, je me dis : "tien je vais tester ce petit jeu il a l'air sympa".
je lance le jeu, me plonge dedans, j'y joue sans m'arrêter, plus rien n'existe autour de moi.
Arrive un moment je ressent une pointe de fatigue, je regarde l'heure, IL EST 6H DU MATIN.
Un des seuls jeu qui m'est fait cette effet.
première fois que je joue, il est 22h et je sais pas quoi faire, je me dis : "tien je vais tester ce petit jeu il a l'air sympa".
je lance le jeu, me plonge dedans, j'y joue sans m'arrêter, plus rien n'existe autour de moi.
Arrive un moment je ressent une pointe de fatigue, je regarde l'heure, IL EST 6H DU MATIN.
Un des seuls jeu qui m'est fait cette effet.
Beautiful paradox game. Although, the mid to late game can get very boring without mods... also suffers from optimization issues that make multiplayer/late game really slow and wonky. Plus, I believe the scale of the game is inherently flawed... it becomes too much to manage if you are serious about winning the game.